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authorQt Continuous Integration System <qt-info@nokia.com>2011-08-27 02:57:03 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2011-08-27 02:57:03 (GMT)
commit09def0110c6e91ed219ba0ef4d2d9acb8f563241 (patch)
tree4cbc0c7af284cc37e6c68fa3d99887681ecf81e6 /doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
parent174e40c348eb45417f44bcf4077ca751204d6f9e (diff)
parent53794d94994cb3149581b1a91762dfa2d6defac0 (diff)
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Merge branch 'master' of git://scm.dev.nokia.troll.no/qt/qt-air-team
* 'master' of git://scm.dev.nokia.troll.no/qt/qt-air-team: (246 commits) Do not unconditionally use pkg-config in .pro files Updated WebKit to dda59e50379214c098f365a39c4d64b39ced427e Updated WebKit to 85d4df147ac7b239497b05979a51fd6fde7580fd Updated WebKit to 836fa24be73978fb292e954abb151fb46b1d97e0 Updated WebKit to 4277f8277b1daf3ec33c996f5a760ccd1113af4b Updated WebKit to 8ed79cb10ca72b5d240beae674a7932963cbd007 Updated WebKit to 66b76cdb8ef823f27a8229c5cae2d35e7f2d3c59 uikit: update SDK setting for the simulator Add option to compare to different platform in lancelot autotest uikit: Use release Qt for simulator, update README Automatic closing of input panel on uikit when QML item looses focus. Fixed compile error in qwindowsurface_qws.cpp. Fixed regression introduced by 5842d19cf3dff37a85c. Remove DerivedSources.pro from WebKit. Support debuggable in the makefile build system QLabel documentation: add warning about sanitizing input runonphone: fix failure to terminate Fix license headers in new files from coda patch runonphone: command line args improperly passed to TRK after CODA patch Mark all Symbian debug binaries debuggable by default ...
Diffstat (limited to 'doc/src/snippets/code/src_opengl_qglshaderprogram.cpp')
-rw-r--r--doc/src/snippets/code/src_opengl_qglshaderprogram.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
index aa5225a..812adf9 100644
--- a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
+++ b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
@@ -52,7 +52,7 @@ program.bind();
//! [1]
program.addShaderFromSourceCode(QGLShader::Vertex,
"attribute highp vec4 vertex;\n"
- "attribute mediump mat4 matrix;\n"
+ "uniform highp mat4 matrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = matrix * vertex;\n"
@@ -67,7 +67,7 @@ program.link();
program.bind();
int vertexLocation = program.attributeLocation("vertex");
-int matrixLocation = program.attributeLocation("matrix");
+int matrixLocation = program.uniformLocation("matrix");
int colorLocation = program.uniformLocation("color");
//! [1]