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authorOlivier Goffart <olivier.goffart@nokia.com>2010-04-26 11:40:09 (GMT)
committerOlivier Goffart <olivier.goffart@nokia.com>2010-06-07 10:41:00 (GMT)
commit0d7e6839172f5feae2c81c5c552f685520504afc (patch)
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qdrawhelper: optimize fetchTransformedBilinear
When scaling down, there is no need to keep 8 bit accurancy on the position 4 bit is enough and should not be noticable for the human eye. Also optimize the pure scaling if there is no rotation: when scaling up, do the average between the top and the bottom row then use this pre-computation later. Reviewed-by: Samuel
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