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authorBea Lam <bea.lam@nokia.com>2010-04-29 05:39:47 (GMT)
committerBea Lam <bea.lam@nokia.com>2010-04-29 05:42:49 (GMT)
commit96551e8af08c6f5eb506468a1a79070f23525bca (patch)
tree0de2ac37a5658ae57fe49d9a4b39b2280af26974 /doc/src/snippets
parent9fb7035d59ffa582edabf53c5d617524ab92ae52 (diff)
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Remove Component's isReady, isLoading, isError and isNull properties.
The Component status enum covers all of these properties already and removing these also makes the API consistent with Image and Loader. Note this change only affects the QML Component API; the methods are still available for QDeclarativeComponent.
Diffstat (limited to 'doc/src/snippets')
-rw-r--r--doc/src/snippets/declarative/componentCreation.js6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/src/snippets/declarative/componentCreation.js b/doc/src/snippets/declarative/componentCreation.js
index be3e4d6..814545e 100644
--- a/doc/src/snippets/declarative/componentCreation.js
+++ b/doc/src/snippets/declarative/componentCreation.js
@@ -3,7 +3,7 @@ var component;
var sprite;
function finishCreation() {
- if (component.isReady) {
+ if (component.status == Component.Ready) {
sprite = component.createObject();
if (sprite == null) {
// Error Handling
@@ -13,7 +13,7 @@ function finishCreation() {
sprite.y = 100;
// ...
}
- } else if (component.isError()) {
+ } else if (component.status == Component.Error) {
// Error Handling
console.log("Error loading component:", component.errorsString());
}
@@ -26,7 +26,7 @@ function createSpriteObjects() {
//![2]
component = Qt.createComponent("Sprite.qml");
- if (component.isReady)
+ if (component.status == Component.Ready)
finishCreation();
else
component.statusChanged.connect(finishCreation);