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author | Lars Knoll <lars.knoll@nokia.com> | 2009-03-23 09:18:55 (GMT) |
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committer | Simon Hausmann <simon.hausmann@nokia.com> | 2009-03-23 09:18:55 (GMT) |
commit | e5fcad302d86d316390c6b0f62759a067313e8a9 (patch) | |
tree | c2afbf6f1066b6ce261f14341cf6d310e5595bc1 /doc/src/threads.qdoc | |
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Long live Qt 4.5!
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diff --git a/doc/src/threads.qdoc b/doc/src/threads.qdoc new file mode 100644 index 0000000..54bcf2d --- /dev/null +++ b/doc/src/threads.qdoc @@ -0,0 +1,609 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page threads.html + \title Thread Support in Qt + \ingroup architecture + \brief A detailed discussion of thread handling in Qt. + + Qt provides thread support in the form of platform-independent + threading classes, a thread-safe way of posting events, and + signal-slot connections across threads. This makes it easy to + develop portable multithreaded Qt applications and take advantage + of multiprocessor machines. Multithreaded programming is also a + useful paradigm for performing time-consuming operations without + freezing the user interface of an application. + + Earlier versions of Qt offered an option to build the library + without thread support. Since Qt 4.0, threads are always enabled. + + This document is intended for an audience that has knowledge of, + and experience with, multithreaded applications. If you are new + to threading see our \l{#reading}{Recommended Reading} list. + + Topics: + + \tableofcontents + + \section1 The Threading Classes + + Qt includes the following thread classes: + + \list + \o QThread provides the means to start a new thread. + \o QThreadStorage provides per-thread data storage. + \o QThreadPool manages a pool of threads that run QRunnable objects. + \o QRunnable is an abstract class representing a runnable object. + \o QMutex provides a mutual exclusion lock, or mutex. + \o QMutexLocker is a convenience class that automatically locks + and unlocks a QMutex. + \o QReadWriteLock provides a lock that allows simultaneous read access. + \o QReadLocker and QWriteLocker are convenience classes that automatically + lock and unlock a QReadWriteLock. + \o QSemaphore provides an integer semaphore (a generalization of a mutex). + \o QWaitCondition provides a way for threads to go to sleep until + woken up by another thread. + \o QAtomicInt provides atomic operations on integers. + \o QAtomicPointer provides atomic operations on pointers. + \endlist + + \note Qt's threading classes are implemented with native threading APIs; + e.g., Win32 and pthreads. Therefore, they can be used with threads of the + same native API. + + \section2 Creating a Thread + + To create a thread, subclass QThread and reimplement its + \l{QThread::run()}{run()} function. For example: + + \snippet doc/src/snippets/threads/threads.h 0 + \codeline + \snippet doc/src/snippets/threads/threads.cpp 0 + \snippet doc/src/snippets/threads/threads.cpp 1 + \dots + \snippet doc/src/snippets/threads/threads.cpp 2 + + Then, create an instance of the thread object and call + QThread::start(). The code that appears in the + \l{QThread::run()}{run()} reimplementation will then be executed + in a separate thread. Creating threads is explained in more + detail in the QThread documentation. + + Note that QCoreApplication::exec() must always be called from the + main thread (the thread that executes \c{main()}), not from a + QThread. In GUI applications, the main thread is also called the + GUI thread because it's the only thread that is allowed to + perform GUI-related operations. + + In addition, you must create the QApplication (or + QCoreApplication) object before you can create a QThread. + + \section2 Synchronizing Threads + + The QMutex, QReadWriteLock, QSemaphore, and QWaitCondition + classes provide means to synchronize threads. While the main idea + with threads is that they should be as concurrent as possible, + there are points where threads must stop and wait for other + threads. For example, if two threads try to access the same + global variable simultaneously, the results are usually + undefined. + + QMutex provides a mutually exclusive lock, or mutex. At most one + thread can hold the mutex at any time. If a thread tries to + acquire the mutex while the mutex is already locked, the thread will + be put to sleep until the thread that currently holds the mutex + unlocks it. Mutexes are often used to protect accesses to shared + data (i.e., data that can be accessed from multiple threads + simultaneously). In the \l{Reentrancy and Thread-Safety} section + below, we will use it to make a class thread-safe. + + QReadWriteLock is similar to QMutex, except that it distinguishes + between "read" and "write" access to shared data and allows + multiple readers to access the data simultaneously. Using + QReadWriteLock instead of QMutex when it is possible can make + multithreaded programs more concurrent. + + QSemaphore is a generalization of QMutex that protects a certain + number of identical resources. In contrast, a mutex protects + exactly one resource. The \l{threads/semaphores}{Semaphores} + example shows a typical application of semaphores: synchronizing + access to a circular buffer between a producer and a consumer. + + QWaitCondition allows a thread to wake up other threads when some + condition has been met. One or many threads can block waiting for + a QWaitCondition to set a condition with + \l{QWaitCondition::wakeOne()}{wakeOne()} or + \l{QWaitCondition::wakeAll()}{wakeAll()}. Use + \l{QWaitCondition::wakeOne()}{wakeOne()} to wake one randomly + selected event or \l{QWaitCondition::wakeAll()}{wakeAll()} to + wake them all. The \l{threads/waitconditions}{Wait Conditions} + example shows how to solve the producer-consumer problem using + QWaitCondition instead of QSemaphore. + + Note that Qt's synchronization classes rely on the use of properly + aligned pointers. For instance, you cannot use packed classes with + MSVC. + + \target qtconcurrent intro + \section1 QtConcurrent + + The QtConcurrent namespace provides high-level APIs that make it + possible to write multi-threaded programs without using low-level + threading primitives such as mutexes, read-write locks, wait + conditions, or semaphores. Programs written with QtConcurrent + automatically adjust the number of threads used according to the + number of processor cores available. This means that applications + written today will continue to scale when deployed on multi-core + systems in the future. + + QtConcurrent includes functional programming style APIs for + parallel list processing, including a MapReduce and FilterReduce + implementation for shared-memory (non-distributed) systems, and + classes for managing asynchronous computations in GUI + applications: + + \list + + \o QtConcurrent::map() applies a function to every item in a container, + modifying the items in-place. + + \o QtConcurrent::mapped() is like map(), except that it returns a new + container with the modifications. + + \o QtConcurrent::mappedReduced() is like mapped(), except that the + modified results are reduced or folded into a single result. + + \o QtConcurrent::filter() removes all items from a container based on the + result of a filter function. + + \o QtConcurrent::filtered() is like filter(), except that it returns a new + container with the filtered results. + + \o QtConcurrent::filteredReduced() is like filtered(), except that the + filtered results are reduced or folded into a single result. + + \o QtConcurrent::run() runs a function in another thread. + + \o QFuture represents the result of an asynchronous computation. + + \o QFutureIterator allows iterating through results available via QFuture. + + \o QFutureWatcher allows monitoring a QFuture using signals-and-slots. + + \o QFutureSynchronizer is a convenience class that automatically + synchronizes several QFutures. + + \endlist + + Qt Concurrent supports several STL-compatible container and iterator types, + but works best with Qt containers that have random-access iterators, such as + QList or QVector. The map and filter functions accept both containers and begin/end iterators. + + STL Iterator support overview: + + \table + \header + \o Iterator Type + \o Example classes + \o Support status + \row + \o Input Iterator + \o + \o Not Supported + \row + \o Output Iterator + \o + \o Not Supported + \row + \o Forward Iterator + \o std::slist + \o Supported + \row + \o Bidirectional Iterator + \o QLinkedList, std::list + \o Supported + \row + \o Random Access Iterator + \o QList, QVector, std::vector + \o Supported and Recommended + \endtable + + Random access iterators can be faster in cases where Qt Concurrent is iterating + over a large number of lightweight items, since they allow skipping to any point + in the container. In addition, using random access iterators allows Qt Concurrent + to provide progress information trough QFuture::progressValue() and QFutureWatcher:: + progressValueChanged(). + + The non in-place modifying functions such as mapped() and filtered() makes a + copy of the container when called. If you are using STL containers this copy operation + might take some time, in this case we recommend specifying the begin and end iterators + for the container instead. + + \keyword reentrant + \keyword thread-safe + \section1 Reentrancy and Thread-Safety + + Throughout the Qt documentation, the terms \e reentrant and \e + thread-safe are used to specify how a function can be used in + multithreaded applications: + + \list + \o A \e reentrant function can be called simultaneously by + multiple threads provided that each invocation of the function + references unique data. + \o A \e thread-safe function can be called simultaneously by + multiple threads when each invocation references shared data. + All access to the shared data is serialized. + \endlist + + By extension, a class is said to be reentrant if each and every + one of its functions can be called simultaneously by multiple + threads on different instances of the class. Similarly, the class + is said to be thread-safe if the functions can be called by + different threads on the same instance. + + Classes in the documentation will be documented as thread-safe only + if they are intended to be used by multiple threads. + + Note that the terminology in this domain isn't entirely + standardized. POSIX uses a somewhat different definition of + reentrancy and thread-safety for its C APIs. When dealing with an + object-oriented C++ class library such as Qt, the definitions + must be adapted. + + Most C++ classes are inherently reentrant, since they typically + only reference member data. Any thread can call such a member + function on an instance of the class, as long as no other thread + is calling a member function on the same instance. For example, + the \c Counter class below is reentrant: + + \snippet doc/src/snippets/threads/threads.cpp 3 + \snippet doc/src/snippets/threads/threads.cpp 4 + + The class isn't thread-safe, because if multiple threads try to + modify the data member \c n, the result is undefined. This is + because C++'s \c ++ and \c -- operators aren't necessarily + atomic. Indeed, they usually expand to three machine + instructions: + + \list 1 + \o Load the variable's value in a register. + \o Increment or decrement the register's value. + \o Store the register's value back into main memory. + \endlist + + If thread A and thread B load the variable's old value + simultaneously, increment their register, and store it back, they + end up overwriting each other, and the variable is incremented + only once! + + Clearly, the access must be serialized: Thread A must perform + steps 1, 2, 3 without interruption (atomically) before thread B + can perform the same steps; or vice versa. An easy way to make + the class thread-safe is to protect all access to the data + members with a QMutex: + + \snippet doc/src/snippets/threads/threads.cpp 5 + \snippet doc/src/snippets/threads/threads.cpp 6 + + The QMutexLocker class automatically locks the mutex in its + constructor and unlocks it when the destructor is invoked, at the + end of the function. Locking the mutex ensures that access from + different threads will be serialized. The \c mutex data member is + declared with the \c mutable qualifier because we need to lock + and unlock the mutex in \c value(), which is a const function. + + Most Qt classes are reentrant and not thread-safe, to avoid the + overhead of repeatedly locking and unlocking a QMutex. For + example, QString is reentrant, meaning that you can use it in + different threads, but you can't access the same QString object + from different threads simultaneously (unless you protect it with + a mutex yourself). A few classes and functions are thread-safe; + these are mainly thread-related classes such as QMutex, or + fundamental functions such as QCoreApplication::postEvent(). + + \section1 Threads and QObjects + + QThread inherits QObject. It emits signals to indicate that the + thread started or finished executing, and provides a few slots as + well. + + More interesting is that \l{QObject}s can be used in multiple + threads, emit signals that invoke slots in other threads, and + post events to objects that "live" in other threads. This is + possible because each thread is allowed to have its own event + loop. + + \section2 QObject Reentrancy + + QObject is reentrant. Most of its non-GUI subclasses, such as + QTimer, QTcpSocket, QUdpSocket, QHttp, QFtp, and QProcess, are + also reentrant, making it possible to use these classes from + multiple threads simultaneously. Note that these classes are + designed to be created and used from within a single thread; + creating an object in one thread and calling its functions from + another thread is not guaranteed to work. There are three + constraints to be aware of: + + \list + \o \e{The child of a QObject must always be created in the thread + where the parent was created.} This implies, among other + things, that you should never pass the QThread object (\c + this) as the parent of an object created in the thread (since + the QThread object itself was created in another thread). + + \o \e{Event driven objects may only be used in a single thread.} + Specifically, this applies to the \l{timers.html}{timer + mechanism} and the \l{QtNetwork}{network module}. For example, + you cannot start a timer or connect a socket in a thread that + is not the \l{QObject::thread()}{object's thread}. + + \o \e{You must ensure that all objects created in a thread are + deleted before you delete the QThread.} This can be done + easily by creating the objects on the stack in your + \l{QThread::run()}{run()} implementation. + \endlist + + Although QObject is reentrant, the GUI classes, notably QWidget + and all its subclasses, are not reentrant. They can only be used + from the main thread. As noted earlier, QCoreApplication::exec() + must also be called from that thread. + + In practice, the impossibility of using GUI classes in other + threads than the main thread can easily be worked around by + putting time-consuming operations in a separate worker thread and + displaying the results on screen in the main thread when the + worker thread is finished. This is the approach used for + implementing the \l{threads/mandelbrot}{Mandelbrot} and + the \l{network/blockingfortuneclient}{Blocking Fortune Client} + example. + + \section2 Per-Thread Event Loop + + Each thread can have its own event loop. The initial thread + starts its event loops using QCoreApplication::exec(); other + threads can start an event loop using QThread::exec(). Like + QCoreApplication, QThread provides an + \l{QThread::exit()}{exit(int)} function and a + \l{QThread::quit()}{quit()} slot. + + An event loop in a thread makes it possible for the thread to use + certain non-GUI Qt classes that require the presence of an event + loop (such as QTimer, QTcpSocket, and QProcess). It also makes it + possible to connect signals from any threads to slots of a + specific thread. This is explained in more detail in the + \l{Signals and Slots Across Threads} section below. + + \image threadsandobjects.png Threads, objects, and event loops + + A QObject instance is said to \e live in the thread in which it + is created. Events to that object are dispatched by that thread's + event loop. The thread in which a QObject lives is available using + QObject::thread(). + + Note that for QObjects that are created before QApplication, + QObject::thread() returns zero. This means that the main thread + will only handle posted events for these objects; other event + processing is not done at all for objects with no thread. Use the + QObject::moveToThread() function to change the thread affinity for + an object and its children (the object cannot be moved if it has a + parent). + + Calling \c delete on a QObject from another thread than the + thread where it is created (or accessing the object in other + ways) is unsafe unless you can guarantee that the object isn't + processing events at the same moment. Use QObject::deleteLater() + instead; it will post a + \l{QEvent::DeferredDelete}{DeferredDelete} event, which the + event loop of the object's thread will eventually pick up. + + If no event loop is running, events won't be delivered to the + object. For example, if you create a QTimer object in a thread + but never call \l{QThread::exec()}{exec()}, the QTimer will never emit its + \l{QTimer::timeout()}{timeout()} signal. Calling + \l{QObject::deleteLater()}{deleteLater()} won't work either. (These + restrictions apply to the main thread as well.) + + You can manually post events to any object in any thread at any + time using the thread-safe function + QCoreApplication::postEvent(). The events will automatically be + dispatched by the event loop of the thread where the object was + created. + + Event filters are supported in all threads, with the restriction + that the monitoring object must live in the same thread as the + monitored object. Similarly, QCoreApplication::sendEvent() + (unlike \l{QCoreApplication::postEvent()}{postEvent()}) can only + be used to dispatch events to objects living in the thread from + which the function is called. + + \section2 Accessing QObject Subclasses from Other Threads + + QObject and all of its subclasses are not thread-safe. This + includes the entire event delivery system. It is important to keep + in mind that the event loop may be delivering events to your + QObject subclass while you are accessing the object from another + thread. + + If you are calling a function on an QObject subclass that doesn't + live in the current thread and the object might receive events, + you must protect all access to your QObject subclass's internal + data with a mutex; otherwise, you may experience crashes or other + undesired behavior. + + Like other objects, QThread objects live in the thread where the + object was created -- \e not in the thread that is created when + QThread::run() is called. It is generally unsafe to provide slots + in your QThread subclass, unless you protect the member variables + with a mutex. + + On the other hand, you can safely emit signals from your + QThread::run() implementation, because signal emission is + thread-safe. + + \section2 Signals and Slots Across Threads + + Qt supports three types of signal-slot connections: + + \list + \o With \l{Qt::DirectConnection}{direct connections}, the + slot gets called immediately when the signal is emitted. The + slot is executed in the thread that emitted the signal (which + is not necessarily the thread where the receiver object + lives). + + \o With \l{Qt::QueuedConnection}{queued connections}, the + slot is invoked when control returns to the event loop of the + thread to which the object belongs. The slot is executed in + the thread where the receiver object lives. + + \o With \l{Qt::AutoConnection}{auto connections} (the default), + the behavior is the same as with direct connections if + the signal is emitted in the thread where the receiver lives; + otherwise, the behavior is that of a queued connection. + \endlist + + The connection type can be specified by passing an additional + argument to \l{QObject::connect()}{connect()}. Be aware that + using direct connections when the sender and receiver live in + different threads is unsafe if an event loop is running in the + receiver's thread, for the same reason that calling any function + on an object living in another thread is unsafe. + + QObject::connect() itself is thread-safe. + + The \l{threads/mandelbrot}{Mandelbrot} example uses a queued + connection to communicate between a worker thread and the main + thread. To avoid freezing the main thread's event loop (and, as a + consequence, the application's user interface), all the + Mandelbrot fractal computation is done in a separate worker + thread. The thread emits a signal when it is done rendering the + fractal. + + Similarly, the \l{network/blockingfortuneclient}{Blocking Fortune + Client} example uses a separate thread for communicating with + a TCP server asynchronously. + + \section1 Threads and Implicit Sharing + + Qt uses an optimization called \l{implicit sharing} for many of + its value class, notably QImage and QString. Beginning with Qt 4, + implicit shared classes can safely be copied across threads, like + any other value classes. They are fully + \l{#reentrant}{reentrant}. The implicit sharing is really + \e implicit. + + In many people's minds, implicit sharing and multithreading are + incompatible concepts, because of the way the reference counting + is typically done. Qt, however, uses atomic reference counting to + ensure the integrity of the shared data, avoiding potential + corruption of the reference counter. + + Note that atomic reference counting does not guarantee + \l{#thread-safe}{thread-safety}. Proper locking should be used + when sharing an instance of an implicitly shared class between + threads. This is the same requirement placed on all + \l{#reentrant}{reentrant} classes, shared or not. Atomic reference + counting does, however, guarantee that a thread working on its + own, local instance of an implicitly shared class is safe. We + recommend using \l{Signals and Slots Across Threads}{signals and + slots} to pass data between threads, as this can be done without + the need for any explicit locking. + + To sum it up, implicitly shared classes in Qt 4 are really \e + implicitly shared. Even in multithreaded applications, you can + safely use them as if they were plain, non-shared, reentrant + value-based classes. + + \section1 Threads and the SQL Module + + A connection can only be used from within the thread that created it. + Moving connections between threads or creating queries from a different + thread is not supported. + + In addition, the third party libraries used by the QSqlDrivers can impose + further restrictions on using the SQL Module in a multithreaded program. + Consult the manual of your database client for more information + + \section1 Painting in Threads + + QPainter can be used to paint onto QImage, QPrinter, and QPicture + paint devices. Painting onto QPixmaps and QWidgets is \e not + supported. On Mac OS X the automatic progress dialog will not be + displayed if you are printing from outside the GUI thread. + + Any number of threads can paint at any given time, however only + one thread at a time can paint on a given paint device. In other + words, two threads can paint at the same time if each paints onto + separate QImages, but the two threads cannot paint onto the same + QImage at the same time. + + Note that on X11 systems without FontConfig support, Qt cannot + render text outside of the GUI thread. You can use the + QFontDatabase::supportsThreadedFontRendering() function to detect + whether or not font rendering can be used outside the GUI thread. + + \section1 Threads and Rich Text Processing + + The QTextDocument, QTextCursor, and \link richtext.html all + related classes\endlink are reentrant. + + Note that a QTextDocument instance created in the GUI thread may + contain QPixmap image resources. Use QTextDocument::clone() to + create a copy of the document, and pass the copy to another thread for + further processing (such as printing). + + \section1 Threads and the SVG module + + The QSvgGenerator and QSvgRenderer classes in the QtSvg module + are reentrant. + + \target reading + \section1 Recommended Reading + + \list + \o \l{Threads Primer: A Guide to Multithreaded Programming} + \o \l{Thread Time: The Multithreaded Programming Guide} + \o \l{Pthreads Programming: A POSIX Standard for Better Multiprocessing} + \o \l{Win32 Multithreaded Programming} + \endlist +*/ |