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authorGunnar Sletta <gunnar@trolltech.com>2009-10-30 09:06:17 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2009-10-30 09:06:17 (GMT)
commitdc4e074324eb91a8a16e14c86ff41b03647b4cfa (patch)
tree55bfad60a6c1ea55d75171596ffd019b0906abb1 /doc/src
parent7881773800c05c09f0e85a80c1cbb678981bd6c0 (diff)
parentaf92a4e78613ee3a0d402d3f67126284d0bb6656 (diff)
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Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6
Diffstat (limited to 'doc/src')
-rw-r--r--doc/src/frameworks-technologies/eventsandfilters.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/src/frameworks-technologies/eventsandfilters.qdoc b/doc/src/frameworks-technologies/eventsandfilters.qdoc
index c769884..52d596a 100644
--- a/doc/src/frameworks-technologies/eventsandfilters.qdoc
+++ b/doc/src/frameworks-technologies/eventsandfilters.qdoc
@@ -215,7 +215,7 @@
\l{QCoreApplication::}{postEvent()} posts the event on a queue for
later dispatch. The next time Qt's main event loop runs, it dispatches
all posted events, with some optimization. For example, if there are
- several resize events, they are are compressed into one. The same
+ several resize events, they are compressed into one. The same
applies to paint events: QWidget::update() calls
\l{QCoreApplication::}{postEvent()}, which eliminates flickering and
increases speed by avoiding multiple repaints.