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author | Leonardo Sobral Cunha <leo.cunha@nokia.com> | 2010-04-13 07:42:17 (GMT) |
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committer | Leonardo Sobral Cunha <leo.cunha@nokia.com> | 2010-04-14 05:10:42 (GMT) |
commit | 063a2d45de349b4bc9c7bb23197392a92159ddc9 (patch) | |
tree | 9ed8089996fb50b9894818993cd3a207ce7542df /doc/src | |
parent | ffd45093795e9481505af0ae9bf5df7b6c704c72 (diff) | |
download | Qt-063a2d45de349b4bc9c7bb23197392a92159ddc9.zip Qt-063a2d45de349b4bc9c7bb23197392a92159ddc9.tar.gz Qt-063a2d45de349b4bc9c7bb23197392a92159ddc9.tar.bz2 |
Merged 'orientation' into 'runtime' context property in qmlruntime
Removed the 'Screen' element from DeclarativeViewer, as it was used only
for the orientation property. Now access the 'orientation' property like this:
'runtime.orientation' and the enum is accessed as 'Orientation.Landscape',
when using the qmlruntime.
Updated docs for qmlruntime.
Reviewed-by: Martin Jones
Diffstat (limited to 'doc/src')
-rw-r--r-- | doc/src/declarative/qmlruntime.qdoc | 46 |
1 files changed, 36 insertions, 10 deletions
diff --git a/doc/src/declarative/qmlruntime.qdoc b/doc/src/declarative/qmlruntime.qdoc index 8bb3ec7..fbe82c6 100644 --- a/doc/src/declarative/qmlruntime.qdoc +++ b/doc/src/declarative/qmlruntime.qdoc @@ -70,7 +70,7 @@ \code qml myQmlFile.qml \endcode - + Deploying a QML application via the \c qml executable allows for QML only deployments, but can also include custom C++ modules just as easily. Below is an example of how you might structure a complex application deployed via the qml runtime, it is a listing of the files that would @@ -101,7 +101,7 @@ import "MyAppCore" import "OtherModule" 1.0 as Other \endcode - + \section1 \c qml application functionality The \c qml application implements some additional functionality to help it serve the role of a launcher for myriad applications. If you implement your own launcher application, you may also wish to reimplement @@ -134,23 +134,25 @@ Any QML can be used in the dummy data files. You could even animate the fictional data! - \section2 Screen Orientation + \section2 Runtime Object + + All applications using the qmlruntime will have access to the 'runtime' + property on the root context. This property contains several information + about the runtime environment of the application. + + \section3 Screen Orientation A special piece of dummy data which is integrated into the runtime is a simple orientation property. The orientation can be set via the settings menu in the application, or by pressing Ctrl+T to toggle it. - To use this from within your QML file, import QDeclarativeViewer 1.0 and create a - Screen object. This object has a property, orientation, which can be either - Screen.Landscape or Screen.Portrait and which can be bound to in your + To use this from within your QML file, access runtime.orientation, + which can be either Orientation.Landscape or Orientation.Portrait and which can be bound to in your application. An example is below: \code - import QDeclarativeViewer 1.0 as QDeclarativeViewer - Item { - QDeclarativeViewer.Screen { id: screen } - state: (screen.orientation == QDeclarativeViewer.Screen.Landscape) ? 'landscape' : '' + state: (runtime.orientation == Orientation.Landscape) ? 'landscape' : '' } \endcode @@ -158,4 +160,28 @@ will automatically update this on some platforms (currently the N900 only) to match the physical screen's orientation. On other plaforms orientation changes will only happen when explictly asked for. + \section3 Window Active + + The runtime.isActiveWindow property tells whether the main window of the qml runtime is currently active + or not. This is specially useful for embedded devices when you want to pause parts of your application, + including animations, when your application looses focus or goes to the background. + + The example below, stops the animation when the application's window is deactivated and resumes on activation: + +\code + Item { + width: 300; height: 200 + Rectangle { + width: 100; height: 100 + color: "green" + SequentialAnimation on x { + running: runtime.isActiveWindow + loops: Animation.Infinite + NumberAnimation {to: 200} + NumberAnimation {to: 0} + } + } + } +\endcode + */ |