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authorMartin Jones <martin.jones@nokia.com>2009-08-21 01:21:13 (GMT)
committerMartin Jones <martin.jones@nokia.com>2009-08-21 01:21:13 (GMT)
commita88f47b6871d45b12d8a7d69d78e2d03ed4ddbbf (patch)
treed96f551172fc3b7b0fad9c26059e505b24e20c6f /doc/src
parent1a9ea49352a06757aa8af7dd9d516306dfef6f72 (diff)
parent5d1aeb0ac86d373920f03d0e4c96a5e315b0eb12 (diff)
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Merge branch 'kinetic-declarativeui' of git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Diffstat (limited to 'doc/src')
-rw-r--r--doc/src/declarative/binding.qdoc14
-rw-r--r--doc/src/declarative/elements.qdoc2
2 files changed, 8 insertions, 8 deletions
diff --git a/doc/src/declarative/binding.qdoc b/doc/src/declarative/binding.qdoc
index a649f3f..064f686 100644
--- a/doc/src/declarative/binding.qdoc
+++ b/doc/src/declarative/binding.qdoc
@@ -5,17 +5,17 @@
Data binding provides a declarative way of specifying the data associated with objects, as well as the relationship between data of different objects. For example, you could bind the text of a label to the value of a slider: as the value of the slider changed, the label would be automatically updated with the new value.
-Bindings are created in QML when an expression is assigned to a property. For example, the following produces two rectangles of equal size (\c rect2 is bound to the size of \c rect1):
+Bindings are created in QML when an expression is assigned to a property. For example, the following produces two rectangles of equal size (\c Rect2 is bound to the size of \c Rect1):
\code
-Rectangle { id: rect1; width: 100; height: 100 }
-Rectangle { id: rect2; width: rect1.width; height: rect1.height }
+Rectangle { id: Rect1; width: 100; height: 100 }
+Rectangle { id: Rect2; width: Rect1.width; height: Rect1.height }
\endcode
-There is also a special \l Bind element, which is typically used to bind from the UI to the underlying UI model (see \l {Passing Data Between C++ and QML} for an example of this). The bindings above could be expressed using the \l Bind element as:
+There is also a special \l Binding element, which is typically used to bind from the UI to the underlying UI model (see \l {Passing Data Between C++ and QML} for an example of this). The bindings above could be expressed using the \l Binding element as:
\code
-Bind { target: rect2; property: "width"; value: rect1.width }
-Bind { target: rect2; property: "height"; value: rect1.height }
+Binding { target: Rect2; property: "width"; value: Rect1.width }
+Binding { target: Rect2; property: "height"; value: Rect1.height }
\endcode
In addition to binding directly to a property, you can also bind to the results of expressions involving properties. For example:
@@ -102,7 +102,7 @@ Finally, in QML you can make the appropriate bindings, so in \c "MyUI.qml":
\code
Slider { value: screen.brightness }
-Bind { target: screen; property: "brightness"; value: slider.value }
+Binding { target: screen; property: "brightness"; value: slider.value }
\endcode
The \l QBindableMap class provides a convenient way to make data visible to the bind engine.
diff --git a/doc/src/declarative/elements.qdoc b/doc/src/declarative/elements.qdoc
index 2d43fda..aef05d7 100644
--- a/doc/src/declarative/elements.qdoc
+++ b/doc/src/declarative/elements.qdoc
@@ -40,7 +40,7 @@ The following table lists the QML elements provided by the Qt Declarative module
\o
\list
-\o \l Bind
+\o \l Binding
\o \l ListModel
\o \l VisualItemModel
\o \l XmlListModel and XmlRole