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authorBruno Abinader <bruno.abinader@openbossa.org>2009-06-08 11:06:21 (GMT)
committerDavid Boddie <dboddie@trolltech.com>2009-06-08 11:06:21 (GMT)
commitf38c81bfbae39c6f58d87b874d0abdee0d3ac8af (patch)
tree9126baef96ad8be4418abf82cf19f06adaf82e02 /doc/src
parent508c9cd681244a5ad566c12733aa70f5bd522b57 (diff)
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Reflected the state machine framework API changes on documentation.
Signed-off-by: Bruno Abinader <bruno.abinader@openbossa.org> Merge-request: 602 Reviewed-by: David Boddie <dboddie@trolltech.com>
Diffstat (limited to 'doc/src')
-rw-r--r--doc/src/animation.qdoc33
1 files changed, 17 insertions, 16 deletions
diff --git a/doc/src/animation.qdoc b/doc/src/animation.qdoc
index b4e603c..c16d6a2 100644
--- a/doc/src/animation.qdoc
+++ b/doc/src/animation.qdoc
@@ -327,14 +327,14 @@
\section1 Animations and States
When using a \l{The State Machine Framework}{state machine}, we
- have a special state, QAnimationState, that will play one or more
- animations.
-
- The QState::addAnimatedTransition() convenience function lets you
- associate an animation to a state transition. The function will
- create the QAnimationState for you, and insert it into the state
- machine. We also have the possibility to associate properties with
- the states rather than setting the start and end values ourselves.
+ can associate an animation to a transition between states using a
+ QSignalTransition or QEventTransition class. These classes are both
+ derived from QAbstractClass, which defines the convenience function
+ addAnimation() that enables the appending of one or more animations
+ triggered when the transition occurs.
+
+ We also have the possibility to associate properties with the
+ states rather than setting the start and end values ourselves.
Below is a complete code example that animates the geometry of a
QPushButton.
@@ -345,18 +345,19 @@
QStateMachine *machine = new QStateMachine;
QState *state1 = new QState(machine->rootState());
- state1->setPropertyOnEntry(button, "geometry",
- QRect(0, 0, 100, 30));
+ state1->assignProperty(button, "geometry", QRect(0, 0, 100, 30));
machine->setInitialState(state1);
QState *state2 = new QState(machine->rootState());
- state2->setPropertyOnEntry(button, "geometry",
- QRect(250, 250, 100, 30));
+ state2->assignProperty(button, "geometry", QRect(250, 250, 100, 30));
- state1->addAnimatedTransition(button, SIGNAL(clicked()), state2,
- new QPropertyAnimation(button, "geometry"));
- state2->addAnimatedTransition(button, SIGNAL(clicked()), state1,
- new QPropertyAnimation(button, "geometry"));
+ QSignalTransition *transition1 = state1->addTransition(button,
+ SIGNAL(clicked()), state2);
+ transition1->addAnimation(new QPropertyAnimation(button, "geometry"));
+
+ QSignalTransition *transition2 = state2->addTransition(button,
+ SIGNAL(clicked()), state1);
+ transition2->addAnimation(new QPropertyAnimation(button, "geometry"));
machine->start();
\endcode