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author | Eskil Abrahamsen Blomfeldt <eblomfel@trolltech.com> | 2009-05-12 16:52:58 (GMT) |
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committer | Eskil Abrahamsen Blomfeldt <eblomfel@trolltech.com> | 2009-05-13 08:55:42 (GMT) |
commit | 8589b7c526f8c7d436c6a7c3bfb39dc505eff78e (patch) | |
tree | 3a289770066e7a1d9d6aa0f0a36b812080475cc4 /doc/src | |
parent | 0cd84ffef786310c12cf7bd314a8922ac1aca1c0 (diff) | |
download | Qt-8589b7c526f8c7d436c6a7c3bfb39dc505eff78e.zip Qt-8589b7c526f8c7d436c6a7c3bfb39dc505eff78e.tar.gz Qt-8589b7c526f8c7d436c6a7c3bfb39dc505eff78e.tar.bz2 |
doc: Add documentation for Tank Game example
Diffstat (limited to 'doc/src')
-rw-r--r-- | doc/src/examples.qdoc | 1 | ||||
-rw-r--r-- | doc/src/examples/tankgame.qdoc | 115 |
2 files changed, 116 insertions, 0 deletions
diff --git a/doc/src/examples.qdoc b/doc/src/examples.qdoc index 0153252..6fb903c 100644 --- a/doc/src/examples.qdoc +++ b/doc/src/examples.qdoc @@ -315,6 +315,7 @@ \o \l{statemachine/pingpong}{Ping Pong States}\raisedaster \o \l{statemachine/trafficlight}{Traffic Light}\raisedaster \o \l{statemachine/twowaybutton}{Two-way Button}\raisedaster + \o \l{statemachine/tankgame}{Tank Game}\raisedaster \endlist \section1 Threads diff --git a/doc/src/examples/tankgame.qdoc b/doc/src/examples/tankgame.qdoc new file mode 100644 index 0000000..e10161c --- /dev/null +++ b/doc/src/examples/tankgame.qdoc @@ -0,0 +1,115 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \example statemachine/tankgame + \title Tank Game Example + + The Tank Game example is part of the in \l{The State Machine Framework}. It shows how to use + parallel states to implement artificial intelligence controllers that run in parallel, and error + states to handle run-time errors in parts of the state graph created by external plugins. + + \image tankgame-example.png + + In this example we write a simple game. The application runs a state machine with two main + states: A "stopped" state and a "running" state. The user can load plugins from the disk by + selecting the "Add tank" menu item. + + When the "Add tank" menu item is selected, the "plugins" subdirectory in the example's + directory is searched for compatible plugins. If any are found, they will be listed in a + dialog box created using QInputDialog::getItem(). + + \snippet examples/statemachine/tankgame/mainwindow.cpp 1 + + If the user selects a plugin, the application will construct a TankItem object, which inherits + from QGraphicsItem and QObject, and which implements an agreed-upon interface using the + meta-object mechanism. + + \snippet examples/statemachine/tankgame/tankitem.h 0 + + The tank item will be passed to the plugin's create() function. This will in turn return a + QState object which is expected to implement an artificial intelligence which controls the + tank and attempts to destroy other tanks it detects. + + \snippet examples/statemachine/tankgame/mainwindow.cpp 2 + + Each returned QState object becomes a descendant of a \c region in the "running" state, which is + defined as a parallel state. This means that entering the "running" state will cause each of the + plugged-in QState objects to be entered simultaneously, allowing the tanks to run independently + of each other. + + \snippet examples/statemachine/tankgame/mainwindow.cpp 0 + + The maximum number of tanks on the map is four, and when this number is reached, the + "Add tank" menu item should be disabled. This is implemented by giving the "stopped" state two + children which define whether the map is full or not. + + To make sure that we go into the correct child state when returning from the "running" state + (if the "Stop game" menu item is selected while the game is running) we also give the "stopped" + state a history state which we make the initial state of "stopped" state. + + \snippet examples/statemachine/tankgame/mainwindow.cpp 3 + + Since part of the state graph is defined by external plugins, we have no way of controlling + whether they contain errors. By default, run-time errors are handled in the state machine by + entering a top level state which prints out an error message and never exits. If we were to + use this default behavior, a run-time error in any of the plugins would cause the "running" + state to exit, and thus all the other tanks to stop running as well. A better solution would + be if the broken plugin was disabled and the rest of the tanks allowed to continue as before. + + This is done by setting the error state of the plugin's top-most state to a special error state + defined specifically for the plugin in question. + + \snippet examples/statemachine/tankgame/mainwindow.cpp 3 + + If a run-time error occurs in \c pluginState or any of its descendants, the state machine will + search the hierarchy of ancestors until it finds a state whose error state is different from + \c null. (Note that if we are worried that a plugin could inadvertedly be overriding our + error state, we could search the descendants of \c pluginState and verify that their error + states are set to \c null before accepting the plugin.) + + The specialized \c errorState sets the "enabled" property of the tank item in question to false, + causing it to be painted with a red cross over it to indicate that it is no longer running. + Since the error state is a child of the same region in the parallel "running" state as + \c pluginState, it will not exit the "running" state, and the other tanks will continue running + without disruption. + +*/ |