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authorDavid Boddie <dboddie@trolltech.com>2009-10-12 18:31:20 (GMT)
committerDavid Boddie <dboddie@trolltech.com>2009-10-12 18:32:01 (GMT)
commitb6d4d79b85d84ad95d07139fe055e3a248450952 (patch)
tree196d6249df627b821204d8bdd8a82c8c6d542b86 /doc/src
parent2eca30ab9d9bed3afc08d5b300c5820cae3b0083 (diff)
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Doc: Gesture API documentation review.
Reviewed-by: Trust Me
Diffstat (limited to 'doc/src')
-rw-r--r--doc/src/qt4-intro.qdoc29
-rw-r--r--doc/src/snippets/gestures/qgesture.cpp32
2 files changed, 32 insertions, 29 deletions
diff --git a/doc/src/qt4-intro.qdoc b/doc/src/qt4-intro.qdoc
index 00b7709..e37d327 100644
--- a/doc/src/qt4-intro.qdoc
+++ b/doc/src/qt4-intro.qdoc
@@ -546,29 +546,32 @@
trigger on signals and \l{QEvent}s. By inserting animations into
the state machine, it is also easier to use the framework for
animating GUIs, for instance.
-
+
See \l{The State Machine Framework} documentation for more infromation.
- \section1 Multi-touch & Gestures
+ \section1 Multi-Touch and Gestures
- The new multi-touch and gestures support enables user interaction
- with more than one finger, and combines sequential touch inputs to
- a 'gesture'.
+ Support for multi-touch input enables users to interact with many
+ parts of a user interface at the same time, and provides the basis
+ for gestures. Additional infrastructure for gesture recognition
+ allows a sequence of touch inputs to be combined to create gestures
+ that can be used to activate features and trigger actions in an
+ application.
\image gestures.png
- The main benefits of this new functionality are:
+ This new functionality brings a number of benefits:
\list
- \o Allow users to interact with applications in better ways.
- \o Simplify finger-based interaction with UI components.
- \o Allowing common basic gestures and multi-touch
- gestures.
- \o Enable extensibility.
+ \o Allows users to interact with applications in more natural ways.
+ \o Simplifies finger-based interaction with UI components.
+ \o Combines support for common basic gestures and multi-touch gestures
+ in a single general framework.
+ \o Enables extensibility by design.
\endlist
See the QTouchEvent class documentation for more information on multi-touch
- and QGestureEvent for gestures.
+ input and QGestureEvent for gestures.
\section1 DOM access API
@@ -628,7 +631,7 @@
through C++ APIs in the Qt application, or using the xmlpatternsvalidator
command line utility. The implementation of XML Schema Validation supports
the specification version 1.0 in large parts.
-
+
\img xml-schema.png
See the \l{XML Processing} and QXmlSchema class documentation for more
diff --git a/doc/src/snippets/gestures/qgesture.cpp b/doc/src/snippets/gestures/qgesture.cpp
index 65f8b24..77f5cc2 100644
--- a/doc/src/snippets/gestures/qgesture.cpp
+++ b/doc/src/snippets/gestures/qgesture.cpp
@@ -64,7 +64,7 @@ private:
QGesture *gesture;
};
-/*!
+/*
\class QGesture
\since 4.6
@@ -100,7 +100,7 @@ private:
\sa QPanGesture
*/
-/*! \fn bool QGesture::filterEvent(QEvent *event)
+/* \fn bool QGesture::filterEvent(QEvent *event)
Parses input \a event and emits a signal when detects a gesture.
@@ -111,7 +111,7 @@ private:
This is a pure virtual function that needs to be implemented in subclasses.
*/
-/*! \fn void QGesture::started()
+/* \fn void QGesture::started()
The signal is emitted when the gesture is started. Extended information
about the gesture is contained in the signal sender object.
@@ -119,19 +119,19 @@ private:
In addition to started(), a triggered() signal should also be emitted.
*/
-/*! \fn void QGesture::triggered()
+/* \fn void QGesture::triggered()
The signal is emitted when the gesture is detected. Extended information
about the gesture is contained in the signal sender object.
*/
-/*! \fn void QGesture::finished()
+/* \fn void QGesture::finished()
The signal is emitted when the gesture is finished. Extended information
about the gesture is contained in the signal sender object.
*/
-/*! \fn void QGesture::cancelled()
+/* \fn void QGesture::cancelled()
The signal is emitted when the gesture is cancelled, for example the reset()
function is called while the gesture was in the process of emitting a
@@ -140,7 +140,7 @@ private:
*/
-/*!
+/*
Creates a new gesture handler object and marks it as a child of \a parent.
The \a parent object is also the default event source for the gesture,
@@ -156,7 +156,7 @@ QGesture::QGesture(QObject *parent)
parent->installEventFilter(this);
}
-/*! \internal
+/* \internal
*/
QGesture::QGesture(QGesturePrivate &dd, QObject *parent)
: QObject(dd, parent)
@@ -165,14 +165,14 @@ QGesture::QGesture(QGesturePrivate &dd, QObject *parent)
parent->installEventFilter(this);
}
-/*!
+/*
Destroys the gesture object.
*/
QGesture::~QGesture()
{
}
-/*! \internal
+/* \internal
*/
bool QGesture::eventFilter(QObject *receiver, QEvent *event)
{
@@ -182,13 +182,13 @@ bool QGesture::eventFilter(QObject *receiver, QEvent *event)
return filterEvent(event);
}
-/*!
+/*
\property QGesture::state
\brief The current state of the gesture.
*/
-/*!
+/*
Returns the gesture recognition state.
*/
Qt::GestureState QGesture::state() const
@@ -196,7 +196,7 @@ Qt::GestureState QGesture::state() const
return d_func()->state;
}
-/*!
+/*
Sets this gesture's recognition state to \a state and emits appropriate
signals.
@@ -237,7 +237,7 @@ void QGesture::updateState(Qt::GestureState state)
}
}
-/*!
+/*
Sets the \a graphicsItem the gesture is filtering events for.
The gesture will install an event filter to the \a graphicsItem and
@@ -257,7 +257,7 @@ void QGesture::setGraphicsItem(QGraphicsItem *graphicsItem)
graphicsItem->installSceneEventFilter(d->eventFilterProxyGraphicsItem);
}
-/*!
+/*
Returns the graphics item the gesture is filtering events for.
\sa setGraphicsItem()
@@ -267,7 +267,7 @@ QGraphicsItem* QGesture::graphicsItem() const
return d_func()->graphicsItem;
}
-/*! \fn void QGesture::reset()
+/* \fn void QGesture::reset()
Resets the internal state of the gesture. This function might be called by
the filterEvent() implementation in a derived class, or by the user to