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authorSamuel Rødal <sroedal@trolltech.com>2009-11-10 12:35:42 (GMT)
committerDavid Boddie <dboddie@trolltech.com>2009-11-11 16:06:55 (GMT)
commit3b93dfa8c64a209456f8ba2cde6e0edca27c6b42 (patch)
tree3cc8b509ac15ce1d7408cd24a3be24a3013daf7c /doc
parent71f5f5f62463c70bba76485ef07e930829423997 (diff)
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Improvements to graphics effects API after review round.
* Get rid of QGraphicsEffectSource from the public API, instead add convenience functions in QGraphicsEffect. This way we commit to less API, and are free to introduce a customizable QGraphicsEffectSource in a future release. * Move PixmapPadMode into QGraphicsEffect and tweak the names of the enum values. * Make QGraphicsBlurEffect::BlurHint into a bit flag, for extensibility. Reviewed-by: Bjørn Erik Nilsen
Diffstat (limited to 'doc')
-rw-r--r--doc/src/snippets/code/src_gui_effects_qgraphicseffect.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/src/snippets/code/src_gui_effects_qgraphicseffect.cpp b/doc/src/snippets/code/src_gui_effects_qgraphicseffect.cpp
index 35689f4..5ef6609 100644
--- a/doc/src/snippets/code/src_gui_effects_qgraphicseffect.cpp
+++ b/doc/src/snippets/code/src_gui_effects_qgraphicseffect.cpp
@@ -40,11 +40,11 @@
****************************************************************************/
//! [0]
-MyGraphicsOpacityEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
+MyGraphicsOpacityEffect::draw(QPainter *painter)
{
// Fully opaque; draw directly without going through a pixmap.
if (qFuzzyCompare(m_opacity, 1)) {
- source->draw(painter);
+ drawSource(painter);
return;
}
...
@@ -52,18 +52,18 @@ MyGraphicsOpacityEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
//! [0]
//! [1]
-MyGraphicsEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
+MyGraphicsEffect::draw(QPainter *painter)
{
...
QPoint offset;
- if (source->isPixmap()) {
+ if (sourceIsPixmap()) {
// No point in drawing in device coordinates (pixmap will be scaled anyways).
- const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset);
+ const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset);
...
painter->drawPixmap(offset, pixmap);
} else {
// Draw pixmap in device coordinates to avoid pixmap scaling;
- const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset);
+ const QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset);
painter->setWorldTransform(QTransform());
...
painter->drawPixmap(offset, pixmap);