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authorAaron Kennedy <aaron.kennedy@nokia.com>2009-07-03 05:34:22 (GMT)
committerAaron Kennedy <aaron.kennedy@nokia.com>2009-07-03 06:01:00 (GMT)
commit602f05025c09093650a7030da6084665cf716e08 (patch)
tree1e41a4006c6c7d66c0be8935c94aed26bd24474a /doc
parent3320e130954229d513be62f7d6a6410ca5e5f523 (diff)
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Doc
Diffstat (limited to 'doc')
-rw-r--r--doc/src/declarative/components.qdoc92
-rw-r--r--doc/src/declarative/extending.qdoc348
-rw-r--r--doc/src/declarative/qmlforcpp.qdoc55
-rw-r--r--doc/src/declarative/qtdeclarative.qdoc4
4 files changed, 350 insertions, 149 deletions
diff --git a/doc/src/declarative/components.qdoc b/doc/src/declarative/components.qdoc
deleted file mode 100644
index d7a4ba6..0000000
--- a/doc/src/declarative/components.qdoc
+++ /dev/null
@@ -1,92 +0,0 @@
-/*!
-\page components.html
-\target components
-\title Components
-
-A \bold component is a reusable, encapsulated Qml element with a well-defined interface.
-
-Writing and using components allows you to:
-\list
-\o Reuse sections of Qml without copy-and-paste.
-\o Have consistent Look and Feel between different parts of your UI.
-\o Create new Qml elements without writing a new C++ class. (See \l {cppitem}{Creating Qml elements in C++})
-\endlist
-
-Components are placed in \e <Name>.qml files, allowing \e <Name> to then be used as a tag
-elsewhere. For example, if you have a Slider.qml file, you can then use \c {Slider { ... }} to
-make a slider, just as if it was a built-in type.
-
-Components may be collected into \l {qmlmodules}{modules}.
-
-\section1 Example: Creating a MyButton Component
-
-This example describes how to create a component from an existing snippet of Qml.
-
-Assume you have an existing UI with a single 'Save' button, defined as follows:
-
-\code
-Image {
- source: "pics/button-background.png"
- Text {
- text: "Save"
- anchors.horizontalCenter: parent.horizontalCenter
- anchors.verticalCenter: parent.verticalCenter
- }
- MouseRegion {
- anchors.fill: parent
- onClick: { saveData() }
- }
-}
-\endcode
-
-For the next release, you plan to add 'Cancel' and 'Reset' buttons. Rather than copying and pasting the above markup, you can create a component:
-
-\list 1
-\o Create a file called MyButton.qml, and copy the relevant Qml snippet into that file.
-\o Make some minor changes to define the component's interface:
-
-\code
-Image {
- property string label
- signal clicked
- source: "pics/button-background.png"
- Text {
- text: parent.label
- anchors.horizontalCenter: parent.horizontalCenter
- anchors.verticalCenter: parent.verticalCenter
- }
- MouseRegion {
- anchors.fill: parent
- onClick: { parent.click.emit() }
- }
-}
-\endcode
-
-The \a label property and \a click signal that were added effectively become part of the 'public API' of the MyButton component. In a similar manner, the Text and MouseRegion elements become invisible to anyone using the component. Note that the Text element now binds in its data from \a label, and the MouseRegion emits a generic signal.
-
-\o The component can now be used elsewhere as MyButton:
-
-\code
-MyButton { label: "Save"; onClicked: saveData() }
-...
-MyButton { label: "Cancel"; onClicked: cancelData() }
-...
-MyButton { label: "Reset"; onClicked: resetData() }
-\endcode
-
-\endlist
-
-\section1 Placing .qml Files
-
-When one component refers to a another, the second must be found either in the same directory
-as the first, or in a directory imported using the \c import statement:
-
-\code
-import "library"
-\endcode
-
-\section1 Namespaces
-
-Namespaces for QML will be supported in Qt 4.6.
-
-*/
diff --git a/doc/src/declarative/extending.qdoc b/doc/src/declarative/extending.qdoc
new file mode 100644
index 0000000..7163a93
--- /dev/null
+++ b/doc/src/declarative/extending.qdoc
@@ -0,0 +1,348 @@
+/*!
+\page qml-extending-types.html
+\title Extending types from QML
+
+Many of the elements available for use in QML are implemented in
+\l {QML for C++ Programmers}{C++}. These types are know as "core types". QML
+allows programmers to build new, fully functional elements without using C++.
+Existing core types can be extended, and new types defined entirely in the QML
+language.
+
+\tableofcontents
+
+\section1 Adding new properties
+
+New properties can be added to an existing type. These new properties are
+available for use within QML, and also appear as regular Qt properties on the
+C++ object, accessible through the regular property access mechanisms.
+
+Like all properties in QML, custom properties are typed. The type is used to
+define the property's behavior, and also determines the C++ type of the created
+Qt property. The following table shows the list of types available when
+declaring a new property, and the corresponding C++ type.
+
+\table
+\header \o QML Type Name \o C++ Type Name
+\row \o int \o int
+\row \o bool \o bool
+\row \o double \o double
+\row \o real \o double
+\row \o string \o QString
+\row \o url \o QUrl
+\row \o color \o QColor
+\row \o date \o QDate
+\row \o var \o QVariant
+\row \o variant \o QVariant
+\endtable
+
+QML supports two methods for adding a new property to a type - a new property
+definition, and a property alias.
+
+\section2 Property definitions
+
+Property definitions add a new property to an existing type. The storage of the
+property is managed by QML. The defined property may be read, written and bound
+to and from.
+
+The syntax for defining a new property is:
+\code
+ [default] property <type> <name>[: defaultValue]
+\endcode
+
+This declaration may appear anywhere within a type body, but it is customary to
+include it at the top. Attempting to declare two properties with the same name
+in the same type block is an error. However, a new property may reuse the name
+of an existing property on the type. This should be done with caution, as the
+existing property will be hidden, and become inaccessible.
+
+The <type> must be one of the QML type names shown in the above table.
+Additionally, an optional default value of the property can be provided. The
+default value is a convenient shortcut, but is behaviorally identical to doing
+it in two steps, like this:
+
+\code
+ // Use default value
+ property int myProperty: 10
+
+ // Longer, but behaviorally identical
+ property int myProperty
+ myProperty: 10
+\endcode
+
+If specified, the optional "default" attribute marks the new property as the
+types default property, overriding any existing default property. Using the
+default attribute twice in the same type block is an error.
+
+The following example shows how to declare a new "innerColor" property that
+controls the color of the inner rectangle.
+
+\code
+ Rect {
+ property color innerColor: "black"
+
+ color: "red"; width: 100; height: 100
+ Rect {
+ anchors.centeredIn: parent
+ width: parent.width - 10
+ height: parent.height - 10
+ color: innerColor
+ }
+ }
+\endcode
+
+\section2 Property aliases
+
+Property aliases are a more advanced form of property declaration. Unlike a
+property definition, that allocates a new, unique storage space for the
+property, a property alias connects the newly declared property (called the
+aliasing property) to an existing property (the aliased property). Read
+operations on the aliasing property act as read operations on the aliased
+property, and write operations on the aliasing property as write operations on
+the aliased property.
+
+A property alias declaration looks a lot like a property definition:
+\code
+ [default] property alias <name>: <alias reference>
+\endcode
+
+As the aliasing property has the same type as the aliased property, an explicit
+type is omitted, and the special "alias" keyword is used. Instead of a default
+value, a property alias includes a compulsary alias reference. The alias
+reference is used to locate the aliased property. While similar to a property
+binding, the alias reference syntax is highly restricted.
+
+An alias reference takes the form
+\code
+ <Id>.<property>
+\endcode
+where <Id> must refer to an object id within the same component as the type
+declaring the alias, and <property> refers to a property on this object. The
+alias reference syntax may become more flexibly in future releases.
+
+Here is the property definition example rewritten to use property aliases.
+\code
+Rect {
+ property alias innerColor: InnerRect.color
+
+ color: "red"; width: 100; height: 100
+ Rect {
+ id: InnerRect
+ anchors.centeredIn: parent
+ width: parent.width - 10
+ height: parent.height - 10
+ color: "black"
+ }
+}
+\endcode
+
+Aliases are most useful when \l {Defining new Components}. Consequently
+they have several apparent limitations that only make sense in this context.
+
+Aliases are only activated once the component specifying them is completed. The
+most obvious consequence of this is that the component itself cannot generally
+use the aliased property directly. For example, this will not work:
+
+\code
+ // Does NOT work
+ property alias innerColor: InnerRect.color
+ innerColor: "black"
+\endcode
+
+This behavior is required to allow type developers to redefine the behavior
+of existing property names while continuing to use the existing behavior within
+the type they are building, something that is not possible with property
+definitions. In the example used so far, this could allows the developer to fix
+the external rectangle's color as "red" and redefine the "color" property to
+refer to the inner rectangle, like this:
+
+\code
+Rect {
+ property alias color: InnerRect.color
+
+ color: "red"; width: 100; height: 100
+ Rect {
+ id: InnerRect
+ anchors.centeredIn: parent
+ width: parent.width - 10
+ height: parent.height - 10
+ color: "black"
+ }
+}
+\endcode
+
+Users of this type would not be able to affect the color of the red rectangle,
+but would find using the "color" property, rather than the strange new
+"innerColor" property, much more familiar.
+
+A second, much less significant, consequence of the delayed activation of
+aliases is that an alias reference cannot refer to another aliasing property
+declared within the same component. This will not work:
+
+\code
+ // Does NOT work
+ id: Root
+ property alias innerColor: InnerRect.color
+ property alias innerColor2: Root.innerColor
+\endcode
+
+From outside the component, aliasing properties appear as regular Qt properties
+and consequently can be used in alias references.
+
+\section1 Adding new signals
+
+New signals can be added to an existing type. These new signals are available
+for use within QML, and also appear as regular Qt signals on the C++ object that
+can be used in Qt signal/slot connections.
+
+The syntax for defining a new signal is:
+\code
+signal <name>[([<type> <parameter name>[, ...]])]
+\endcode
+
+This declaration may appear anywhere within a type body, but it is customary to
+include it at the top. Attempting to declare two signals or methods with the
+same name in the same type block is an error. However, a new signal may reuse
+the name of an existing signal on the type. This should be done with caution,
+as the existing signal may be hidden and become inaccessible.
+
+The options for parameter types are the same as for property types (see
+\l {Adding new properties}. If this signal has no parameters, the parameter
+list may be omitted entirely.
+
+Here are three examples of signal declarations:
+\code
+ Item {
+ signal clicked
+ signal hovered()
+ signal performAction(string action, var actionArgument)
+ }
+\endcode
+
+\section1 Adding new methods
+
+New methods can be added to an existing type. These new methods are available
+for use within QML, and also appear as regular Qt slots on the C++ object that
+can be used in Qt signal/slot connections.
+
+\code
+function <name>([<parameter name>[, ...]]) { <body> }
+\endcode
+
+This declaration may appear anywhere within a type body, but it is customary to
+include it at the top. Attempting to declare two methods or signals with the
+same name in the same type block is an error. However, a new method may reuse
+the name of an existing method on the type. This should be done with caution,
+as the existing method may be hidden and become inaccessible.
+
+Methods parameters are not typed. In C++ these parameters are of type QVariant.
+The body of the method is written in JavaScript and may access the parameters by
+name.
+
+This example adds a new method that behaves like a child:
+\code
+Item {
+ function say(text) {
+ print("You said " + text);
+ }
+}
+\endcode
+
+\section1 Defining new Components
+
+A component is a reusable type with a well-defined interface built entirely in
+QML. Components appear as regular QML elements, and can be used interchangably
+with core types. Components allow developers to create new types to be reused
+in other projects without the use of C++. Components can also help to reduce
+duplication inside one project by limiting the need for large numbers of
+copy-and-pasted blocks.
+
+Any snippet of QML code can become a component, just by placing it in the file
+"<Name>.qml" where <Name> is the new element name, and begins with an uppercase
+letter. These QML files automatically become available as new QML element types
+to other QML components and applications in the same directory.
+
+For example, here we show how a component named "Box" is defined and used
+multiple times by an application.
+
+\table
+\row
+\o application.qml
+\code
+Rect {
+ width: 100; height: 400;
+ Box { x: 0; y: 0 }
+ Box { x: 0; y: 150 }
+ Box { x: 0; y: 300 }
+}
+\endcode
+\o Box.qml
+\code
+Rect {
+ width: 100; height: 100;
+ color: "blue"
+}
+\endcode
+\endtable
+
+Components may be collected into \l {Modules of Components} that gives the
+developer more freedom than just putting files in the same directory.
+
+\section2 Building reusable components
+
+A component type built to be reused by others must have a well defined
+interface. In QML, an interface consists of a defined collection of
+properties, signals and methods. Users of a component have access to all the
+properties, signals and methods defined on the root element of the component.
+
+In the component example above, the root element of the "Box" component is a
+Rect. As the Rect type has a "color" property, this property is accessible to
+users of the Box component. For example, the application.qml can be modified
+to show three different colored boxes like this:
+\code
+Rect {
+ width: 100; height: 400;
+ Box { x: 0; y: 0; color: "red"; }
+ Box { x: 0; y: 150; color: "yellow"; }
+ Box { x: 0; y: 300; color: "green"; }
+}
+\endcode
+
+As expected, adding additional properties to the root element of Box, makes them
+available externally. Here we add a "text" property:
+
+\table
+\row
+\o application.qml
+\code
+Rect {
+ width: 100; height: 400;
+ Box { x: 0; y: 0; color: "red"; text: "stop" }
+ Box { x: 0; y: 150; color: "yellow"; text: "slow" }
+ Box { x: 0; y: 300; color: "green"; text: "go" }
+}
+\endcode
+\o Box.qml
+\code
+Rect {
+ property alias text: MyText.text
+ width: 100; height: 100;
+ color: "blue"
+ Text {
+ id: MyText
+ anchors.centeredIn: parent
+ }
+}
+\endcode
+\endtable
+
+Methods and signals may be added in the same way.
+
+As all external methods, signals and properties are accessible to external
+users, developers should ensure that setting these properties does not have
+any undesirable side-effects. For most resiliance, root level properties should
+only be used for literal default values. When a root level property must be
+used inside the component - such as the children property - property aliases
+can be used to redirect this property to a "safe" location for external users.
+Try to think of the root level properties as being "owned" by the components
+user, rather than the component itself.
+*/
diff --git a/doc/src/declarative/qmlforcpp.qdoc b/doc/src/declarative/qmlforcpp.qdoc
index c95cb71..38f5665 100644
--- a/doc/src/declarative/qmlforcpp.qdoc
+++ b/doc/src/declarative/qmlforcpp.qdoc
@@ -567,61 +567,6 @@
engine will automatically set the property as the target of the value
source.
- \section1 Extending types in QML
-
- QML is designed to allow you to build fully working types without writing
- a line of C++ code. This is, for example, used extensively when designing
- applications using the Fluid UI primitives. To create new types, it is
- necessary to be able to define new signals, slots and properties in QML.
-
- In this example, a Button is extended to have an additional
- "text2" property (which always returns "Hello world!") and an additional
- signal "clicked2" that is also emitted when the button is clicked. Not
- a very useful extension, but an extension nonetheless.
-
- \table
- \row
- \o
- \code
- QmlEngine engine;
- QmlComponent component(&engine, qmlData);
- QObject *object = component.create();
- // Will print "Hello world!"
- qDebug() << object->property("text2");
- // Will be emitted whenever the button is clicked
- QObject::connect(object, SIGNAL(clicked2()), this, SLOT(...));
- \endcode
- \o
- \code
- Button {
- property string text2
- signal clicked2
-
- text: "Hello!"
- text2: "Hello world!"
- onClicked: clicked2.emit()
- }
- \endcode
- \endtable
-
- The general syntax for defining new properties and signals is:
-
- \list
- \o
- \code
- [default] property <type> <name> [: <default value>]
- \endcode
-
- Where type can be one of \e int, \e bool, \e double, \e real, \e string,
- \e color, \e date, \e var or \e variant.
-
- \o
- \code
- signal <name>
- \endcode
- Currently only parameterless signals are supported.
- \endlist
-
\section1 Parser Status
Generally using QML is a breeze - you implement your classes in C++, add
diff --git a/doc/src/declarative/qtdeclarative.qdoc b/doc/src/declarative/qtdeclarative.qdoc
index 4fe9994..c945b24 100644
--- a/doc/src/declarative/qtdeclarative.qdoc
+++ b/doc/src/declarative/qtdeclarative.qdoc
@@ -68,15 +68,15 @@
\o \l {qmlforcpp}{QML For C++ Programmers}
\endlist
- Core Features:
+ Core QML Features:
\list
\o \l {binding}{Data Binding}
\o \l {anchor-layout}{Layout Anchors}
\o \l {qmlanimation}{Animation}
\o \l {qmleffects}{Visual Effects}
- \o \l {components}{Components}
\o \l {qmlmodules}{Modules}
\o \l {qmlfocus}{Keyboard Focus}
+ \o \l {Extending types from QML}
\endlist
QML Reference: