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author | Martin Jones <martin.jones@nokia.com> | 2010-02-18 06:05:50 (GMT) |
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committer | Martin Jones <martin.jones@nokia.com> | 2010-02-18 06:05:50 (GMT) |
commit | c8e266aaf21f470fd45ac61244466583b503fda2 (patch) | |
tree | 694c73b774cf77c590cecdfb1b6d14fcd5052a8b /doc | |
parent | 635b329592f26d64eeb6212b6056249b15293dcf (diff) | |
download | Qt-c8e266aaf21f470fd45ac61244466583b503fda2.zip Qt-c8e266aaf21f470fd45ac61244466583b503fda2.tar.gz Qt-c8e266aaf21f470fd45ac61244466583b503fda2.tar.bz2 |
QmlView API review. See QmlChanges.txt for details.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/src/declarative/integrating.qdoc | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/doc/src/declarative/integrating.qdoc b/doc/src/declarative/integrating.qdoc index d93a6ff..b1095a7 100644 --- a/doc/src/declarative/integrating.qdoc +++ b/doc/src/declarative/integrating.qdoc @@ -84,6 +84,15 @@ QGraphicsObject *object = scene->addItem(object); \endcode +The following QGraphicsView options are recommended for optimal performance +of QML UIs: + +\list +\o QGraphicsView::setOptimizationFlags(QGraphicsView::DontSavePainterState); +\o QGraphicsView::setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate); +\o QGraphicsScene::setItemIndexMethod(QGraphicsScene::NoIndex); +\endlist + \section1 Using existing QGraphicsWidgets in QML Another way of integrating with a QGraphicsView based UI is to expose your existing QGraphicsWidgets to QML, and constructing your scene in QML. Note that |