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authorAaron Kennedy <aaron.kennedy@nokia.com>2009-10-13 07:00:21 (GMT)
committerAaron Kennedy <aaron.kennedy@nokia.com>2009-10-13 07:00:21 (GMT)
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tree8ecd6e26038ec77a1765ab9237035059530cb983 /doc
parent81142c25f01738dea784144fb2f186cb563cc2bd (diff)
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Doc
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-rw-r--r--doc/src/declarative/ecmascriptblocks.qdoc126
1 files changed, 117 insertions, 9 deletions
diff --git a/doc/src/declarative/ecmascriptblocks.qdoc b/doc/src/declarative/ecmascriptblocks.qdoc
index 4dde19d..f683af8 100644
--- a/doc/src/declarative/ecmascriptblocks.qdoc
+++ b/doc/src/declarative/ecmascriptblocks.qdoc
@@ -43,17 +43,21 @@
\page qmlecmascript.html
\title ECMAScript Blocks
-QML encourages building UIs declaratively, using \l {Property Binding} and existing
-\l {QML Elements}. When imperative code is required to implementing more advanced
-behavior, the \l Script element can be used to add ECMAScript code directly to a
-QML file, or to include an external ECMAScript file.
+QML encourages building UIs declaratively, using \l {Property Binding} and the
+composition of existing \l {QML Elements}. If imperative code is required to implement
+more advanced behavior, the \l Script element can be used to add ECMAScript code directly
+to a QML file, or to include an external ECMAScript file.
The \l Script element is a QML language \e intrinsic. It can be used anywhere in a
-QML file. \e except as the root element of a file or sub-component. The included
-ECMAScript is evaluated in a scope chain. The \l {QML Scope} documentation covers
-the specifics of scoping in QML.
+QML file, \e except as the root element of a file or sub-component, but cannot be
+assigned to an object property or given an id. The included ECMAScript is evaluated
+in a scope chain. The \l {QML Scope} documentation covers the specifics of scoping
+in QML.
-\section1 Inline ECMAScript
+\section1 Inline Script
+
+Small blocks of ECMAScript can be included directly inside a \l {QML Document} as
+the body of the \l Script element.
\code
Rectangle {
@@ -69,6 +73,110 @@ Rectangle {
}
\endcode
-\section1 Including a ECMAScript File
+Good programming practice dictates that only small script snippets should be written
+inline. QML prohibits the declaration of anything other than functions in an inline
+script block. For example, the following script is illegal as an inline script block
+as it declares the non-function variable \c lastResult.
+
+\code
+// Illegal inline code block
+var lastResult = 0
+function factorial(var a) {
+ a = Integer(a);
+ if (a <= 0)
+ lastResult = 1;
+ else
+ lastResult = a * factorial(a - 1);
+ return lastResult;
+}
+\endcode
+
+\section1 Including an External File
+
+To avoid cluttering the QML file, large script blocks should be in a separate file.
+The \l Script element's \c source property is used to load script from an external
+file.
+
+If the previous factorial code that was illegal as an inline script block was saved
+into a "factorial.js" file, it could be included like this.
+
+\code
+Rectangle {
+ Script {
+ source: "factorial.js"
+ }
+}
+\endcode
+
+The \c source property may reference a relative file, or an absolute path. In the
+case of a relative file, the location is resolved relative to the location of the
+\l {QML Document} that contains the \l Script element. If the script file is not
+accessible, an error will occur. If the source is on a network resource, the
+enclosing QML document will remain in the \l {QmlComponent::status()}{waiting state}
+until the script has been retrieved.
+
+\section1 QML Script Restrictions
+
+QML \l Script blocks contain standard ECMAScript code. QML introduces the following
+restrictions.
+
+\list
+\o Script code cannot modify the global object.
+
+In QML, the global object is constant - existing properties cannot be modified or
+deleted, and no new properties may be created.
+
+Most ECMAScript programs do not explicitly modify the global object. However,
+ECMAScript's automatic creation of undeclared variables is an implicit modification
+of the global object, and is prohibited in QML.
+
+Assuming that the \c a variable does not exist in the scope chain, the following code
+is illegal in QML.
+
+\code
+// Illegal modification of undeclared variable
+a = 1;
+for (var ii = 1; ii < 10; ++ii) a = a * ii;
+print("Result: " + a);
+\endcode
+
+It can be trivially modified to this legal code.
+
+\code
+var a = 1;
+for (var ii = 1; ii < 10; ++ii) a = a * ii;
+print("Result: " + a);
+\endcode
+
+Any attempt to modify the global object - either implicitly or explicitly - will
+cause an exception. If uncaught, this will result in an warning being printed,
+that includes the file and line number of the offending code.
+
+\o Global code is run in a reduced scope
+
+During startup, if a \l Script block includes an external file with "global"
+code, it is executed in a scope that contains only the external file itself and
+the global object. That is, it will not have access to the QML objects and
+properties it \l {QML Scope}{normally would}.
+
+Global code that only accesses script local variable is permitted. This is an
+example of valid global code.
+
+\code
+var colors = [ "red", "blue", "green", "orange", "purple" ];
+\endcode
+
+Global code that accesses QML objects will not run correctly.
+
+\code
+// Invalid global code - the "rootObject" variable is undefined
+var initialPosition = { rootObject.x, rootObject.y }
+\endcode
+
+This restriction exists as the QML environment is not yet fully established.
+To run code after the environment setup has completed - at "startup" - use
+the \l Component \c onCompleted attached property.
+
+\endlist
*/