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authorMorten Engvoldsen <morten.engvoldsen@nokia.com>2010-11-04 13:49:44 (GMT)
committerMorten Engvoldsen <morten.engvoldsen@nokia.com>2010-11-04 13:49:44 (GMT)
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Doc: reintroducing QML elements table temporarily
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-rw-r--r--doc/src/declarative/elements.qdoc106
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To see the QML elements listed by functional area, see the
\l{Groups Of Related QML Elements} page.
- \generatelist qmlclasses
-
+ \table
+ \header \o {2,1} \bold {Basic Visual Items}
+ \row \o \l {Item} \o Basic item element inherited by all visual items in QML
+ \row \o \l {Rectangle} \o Basic visual rectangle element
+ \row \o \l {Gradient} \o Defines a gradient between two or more colors
+ \row \o \l {GradientStop} \o Defines a color used in a \l {Gradient}
+ \row \o \l {Image} \o Allows the use of bitmaps to a scene
+ \row \o \l {BorderImage} (Item-specific) \o Defines an image as a border
+ \row \o \l {AnimatedImage} \o For playing animations stored as a series of frames
+ \row \o \l {Text} \o Allows the use of formatted text in a scene
+ \row \o \l {TextInput} \o Displays an editable line of text
+ \row \o \l {IntValidator} \o Validator for integer values
+ \row \o \l {DoubleValidator} \o Validator for non-integer values
+ \row \o \l {RegExpValidator} \o Validator for string regular expressions
+ \row \o \l {TextEdit} \o Displays multiple lines of editable formatted text
+
+ \header \o {2,1} \bold {Basic Interaction Items}
+ \row \o \l {MouseArea} \o Handles mouse interactions
+ \row \o \l {FocusScope} \o For keyboard focus handling
+ \row \o \l {Flickable} \o Provides a surface that can be "flicked"
+ \row \o \l {Flipable} \o Provides a surface that produces flipping effects
+ \row \o \l {GestureArea} (experimental) \o Enables simple gesture handling
+
+ \header \o {2,1} \bold {States}
+ \row \o \l {State} \o Defines sets of configurations of objects and properties
+ \row \o \l {PropertyChanges} \o Describes property changes within a state
+ \row \o \l {StateGroup} \o Contains a set of states and state transitions
+ \row \o \l {StateChangeScript} \o Allows script binding in a state
+ \row \o \l {ParentChange} (Item-specific) \o Re-parent an Item in a state change
+ \row \o \l {AnchorChanges} \o Change the anchors of an item in a state
+
+ \header \o {2,1} \bold {Animation and Transitions}
+ \row \o \l {Behavior} \o Specifies a default animation for property changes
+ \row \o \l {SequentialAnimation} \o Runs animations sequentially
+ \row \o \l {ParallelAnimation} \o Runs animations in parallel
+ \row \o \l {PropertyAnimation} \o Animates property changes
+ \row \o \l {NumberAnimation} \o Animates properties of type qreal
+ \row \o \l {Vector3dAnimation} \o Animates properties of type QVector3d
+ \row \o \l {ColorAnimation} \o Animates color changes
+ \row \o \l {RotationAnimation} \o Animates rotations
+ \row \o \l {ParentAnimation} \o Animates parent changes
+ \row \o \l {AnchorAnimation} \o Animates anchor changes
+ \row \o \l {PauseAnimation} \o Pauses an animation
+ \row \o \l {SmoothedAnimation} \o Allows a property to smoothly track a value
+ \row \o \l {SpringAnimation} \o Allows a property to track a value in a spring-like motion
+ \row \o \l {PropertyAction} \o Sets immediate property changes during animation
+ \row \o \l {ScriptAction} \o Runs scripts during an animation
+ \row \o \l {Transition} \o Animates transitions during state changes
+
+ \header \o {2,1} \bold {Working with Data}
+ \row \o \l {Binding} \o Binds any value to any property
+ \row \o \l {ListModel} \o Defines a list of data
+ \row \o \l {ListElement} \o Defines a data item in a \l {ListModel}
+ \row \o \l {VisualItemModel} \o Contains items that already defines its own visual delegate
+ \row \o \l {VisualDataModel} \o Encapsulates a model and a delegate
+ \row \o \l {Package} \o Collection that enables sharing of items within different views
+ \row \o \l {XmlListModel} \o Specifies a model using XPath expressions
+ \row \o \l {XmlRole} \o Specifies a role for an \l {XmlListModel}
+
+ \header \o {2,1} \bold {Views}
+ \row \o \l {ListView} \o Provides a list visualization of a model
+ \row \o \l {GridView} \o Provides a grid visualization of a model
+ \row \o \l {PathView} \o Visualizes a model's contents along a path
+ \row \o \l {Path} \o Defines a path used by \l {PathView}
+ \row \o \l {PathLine} \o Defines a line in \l {Path}
+ \row \o \l {PathQuad} \o Defines a quadratic Bezier curve in a \l {Path}
+ \row \o \l {PathCubic} \o Defines a cubic Bezier curve in a \l {Path}
+ \row \o \l {PathAttribute} \o Allows the setting of attributes along a \l {Path}
+ \row \o \l {PathPercent} \o Modifies the item distribution along a \l {Path}
+ \row \o \l {WebView} \o Allows the addition of web content to a canvas
+
+ \header \o {2,1} \bold {Positioners}
+ \row \o \l {Column} \o Arranges its children vertically
+ \row \o \l {Row} \o Arranges its children horizontally
+ \row \o \l {Grid} \o Positions its children in a grid
+ \row \o \l {Flow} \o Positions its children with wrapping support
+
+ \header \o {2,1} \bold {Utility}
+ \row \o \l {Connections} \o Explicitly connects signals and signal handlers
+ \row \o \l {Component} \o Encapsulate QML items as a component
+ \row \o \l {Timer} \o Provides timed triggers
+ \row \o \l {QML:QtObject} {QtObject} \o Basic element containing only the objectName property
+ \row \o \l {QML:Qt} {Qt} \o The QML global Qt object provides useful enums and functions from Qt.
+ \row \o \l {WorkerScript} \o Enables the use of threads in QML
+ \row \o \l {Loader} \o Controls the loading of items or components
+ \row \o \l {Repeater} \o Uses a model to create multiples of components
+ \row \o \l {SystemPalette} \o Provides access to the Qt palettes
+ \row \o \l {FontLoader} \o Loads fonts by name or URL
+ \row \o \l {LayoutItem} \o Allows declarative UI elements inside Qt's Graphics View layouts
+
+ \header \o {2,1} \bold {Transforms}
+ \row \o \l {Scale} \o Assigns item scaling behaviors
+ \row \o \l {Rotation} \o Assigns item rotation behaviors
+ \row \o \l {Translate} \o Assigns item translation behaviors
+
+ \header \o {2,1} \bold {Effects}
+ \row \o \l {Particles} (experimental) \o Generates and animates particles
+ \row \o \l {ParticleMotionLinear} \o Adds linear motion behavior to \l {Particles}
+ \row \o \l {ParticleMotionGravity} \o Adds gravitational motion to \l {Particles}
+ \row \o \l {ParticleMotionWander} \o Adds varied motions to \l {Particles}
+ \endtable
+
+
+
*/