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author | Michael Brasser <michael.brasser@nokia.com> | 2010-04-23 04:53:43 (GMT) |
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committer | Michael Brasser <michael.brasser@nokia.com> | 2010-04-23 04:54:14 (GMT) |
commit | 43559e16f30d9c6eb932d4f571ec6d749b1221d5 (patch) | |
tree | a2b63a263b23937c777905f19bebdaa3539fa512 /doc | |
parent | 5ef92c54cd35e6b2abf5f4b0db02c8980c48119d (diff) | |
download | Qt-43559e16f30d9c6eb932d4f571ec6d749b1221d5.zip Qt-43559e16f30d9c6eb932d4f571ec6d749b1221d5.tar.gz Qt-43559e16f30d9c6eb932d4f571ec6d749b1221d5.tar.bz2 |
Doc fixes.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/src/declarative/anchor-layout.qdoc | 8 | ||||
-rw-r--r-- | doc/src/declarative/elements.qdoc | 1 | ||||
-rw-r--r-- | doc/src/declarative/extending.qdoc | 39 | ||||
-rw-r--r-- | doc/src/declarative/integrating.qdoc | 4 | ||||
-rw-r--r-- | doc/src/declarative/qdeclarativei18n.qdoc | 2 | ||||
-rw-r--r-- | doc/src/declarative/qmlruntime.qdoc | 16 |
6 files changed, 40 insertions, 30 deletions
diff --git a/doc/src/declarative/anchor-layout.qdoc b/doc/src/declarative/anchor-layout.qdoc index ff47694..5340de6 100644 --- a/doc/src/declarative/anchor-layout.qdoc +++ b/doc/src/declarative/anchor-layout.qdoc @@ -44,10 +44,16 @@ \target anchor-layout \title Anchor-based Layout in QML -In addition to the more traditional \l Grid, \l Row, and \l Column, QML also provides a way to layout items using the concept of \e anchors. Each item can be thought of as having a set of 6 invisible "anchor lines": \e left, \e horizontalCenter, \e right, \e top, \e verticalCenter, and \e bottom. +In addition to the more traditional \l Grid, \l Row, and \l Column, +QML also provides a way to layout items using the concept of \e anchors. +Each item can be thought of as having a set of 7 invisible "anchor lines": +\e left, \e horizontalCenter, \e right, \e top, \e verticalCenter, \e baseline, and \e bottom. \image edges_qml.png +The baseline (not pictured above) corresponds to the imaginary line on which +text would sit. For items with no text it is the same as \e top. + The QML anchoring system allows you to define relationships between the anchor lines of different items. For example, you can write: \code diff --git a/doc/src/declarative/elements.qdoc b/doc/src/declarative/elements.qdoc index 355c0f4..bbe01e4 100644 --- a/doc/src/declarative/elements.qdoc +++ b/doc/src/declarative/elements.qdoc @@ -122,6 +122,7 @@ The following table lists the QML elements provided by the Qt Declarative module \o \l Rectangle \o \l Image \o \l BorderImage +\o \l AnimatedImage \o \l Text \o \l TextInput \o \l TextEdit diff --git a/doc/src/declarative/extending.qdoc b/doc/src/declarative/extending.qdoc index c27d091..1c159e4 100644 --- a/doc/src/declarative/extending.qdoc +++ b/doc/src/declarative/extending.qdoc @@ -43,7 +43,7 @@ \page qml-extending.html \title Extending QML in C++ -The QML syntax declaratively describes how to construct an in memory object +The QML syntax declaratively describes how to construct an in-memory object tree. In Qt, QML is mainly used to describe a visual scene graph, but it is not conceptually limited to this: the QML format is an abstract description of any object tree. All the QML element types included in Qt are implemented using @@ -65,7 +65,7 @@ QML relies heavily on Qt's meta object system and can only instantiate classes that derive from QObject. The QML engine has no intrinsic knowledge of any class types. Instead the -programmer must define the C++ types, and their corresponding QML name. +programmer must register the C++ types with their corresponding QML names. Custom C++ types are registered using a template function: @@ -152,7 +152,7 @@ template<typename T> int qmlRegisterInterface(const char *typeName) \endcode -Registers the C++ interface \a T with the QML system as \a typeName. +This registers the C++ interface \a T with the QML system as \a typeName. Following registration, QML can coerce objects that implement this interface for assignment to appropriately typed properties. @@ -196,7 +196,7 @@ registered, the following function can be used: int qmlRegisterType() \endcode -Registers the C++ type \a T with the QML system. The parameterless call to the template +This registers the C++ type \a T with the QML system. The parameterless call to the template function qmlRegisterType() does not define a mapping between the C++ class and a QML element name, so the type is not instantiable from QML, but it is available for type coercion. @@ -222,7 +222,7 @@ The QML snippet shown above assigns a collection of objects to the The \e {default property} is a syntactic convenience that allows a type designer to specify a single property as the type's default. The default property is assigned to whenever no explicit property is specified. As a convenience, it is -behaviorally identical to assigning the default property explicitly by name. +behaviorally identical to assigning to the default property explicitly by name. From C++, type designers mark the default property using a Q_CLASSINFO() annotation: @@ -232,7 +232,7 @@ annotation: Q_CLASSINFO("DefaultProperty", "property") \endcode -Mark \a property as the class's default property. \a property must be either +This marks \a property as the class's default property. \a property must be either an object property, or a list property. A default property is optional. A derived class inherits its base class's @@ -248,7 +248,7 @@ specify a default property. \snippet examples/declarative/extending/grouped/example.qml 1 -The QML snippet shown above assigns a number properties to the \c Boy object, +The QML snippet shown above assigns a number of properties to the \c Boy object, including four properties using the grouped property syntax. Grouped properties collect similar properties together into a single named @@ -273,13 +273,13 @@ implement the \c shoe property grouping. \snippet examples/declarative/extending/attached/example.qml 1 -The QML snippet shown above assigns the \c rsvp property using the attached +The QML snippet shown above assigns a date to the \c rsvp property using the attached property syntax. Attached properties allow unrelated types to annotate other types with some additional properties, generally for their own use. Attached properties are identified through the use of the attacher type name, in the case shown -\c BirthdayParty, as a suffix to the property name. +\c BirthdayParty, as a prefix to the property name. In the example shown, \c BirthdayParty is called the attaching type, and the \c Boy instance the attachee object instance. @@ -306,7 +306,7 @@ public: QML_DECLARE_TYPEINFO(MyType, QML_HAS_ATTACHED_PROPERTIES) \endcode -Return an attachment object, of type \a AttachedPropertiesType, for the +This returns an attachment object, of type \a AttachedPropertiesType, for the attachee \a object instance. It is customary, though not strictly required, for the attachment object to be parented to \a object to prevent memory leaks. @@ -349,7 +349,7 @@ an instance can be accessed using the following method: template<typename T> QObject *qmlAttachedPropertiesObject<T>(QObject *attachee, bool create = true); \endcode -Returns the attachment object attached to \a attachee by the attaching type +This returns the attachment object attached to \a attachee by the attaching type \a T. If type \a T is not a valid attaching type, this method always returns 0. If \a create is true, a valid attachment object will always be returned, @@ -366,7 +366,7 @@ It is an element's responsibility to ensure that it does not access or return pointers to invalid objects. QML makes the following guarentees: \list -\o An object assigned to an QObject (or QObject-derived) pointer property will be +\o An object assigned to a QObject (or QObject-derived) pointer property will be valid at the time of assignment. Following assignment, it is the responsibility of the class to subsequently guard @@ -562,19 +562,22 @@ extension type - when registering the target class whose properties are transparently merged with the original target class when used from within QML. An extension class is a regular QObject, with a constructor that takes a QObject -pointer. When needed (extension classes are delay created until the first extended +pointer. When needed (extension class creation is delayed until the first extended property is accessed) the extension class is created and the target object is passed in as the parent. When an extended property on the original is accessed, the appropriate property on the extension object is used instead. When an extended type is installed, one of the \code - #define QML_REGISTER_EXTENDED_TYPE(URI, VMAJ, VFROM, VTO, QDeclarativeName,T, ExtendedT) - #define QML_REGISTER_EXTENDED_NOCREATE_TYPE(T, ExtendedT) +template<typename T, typename ExtendedT> +int qmlRegisterType(const char *uri, int versionMajor, int versionMinor, const char *qmlName) + +template<typename T, typename ExtendedT> +int qmlRegisterType() \endcode -macros should be used instead of the regular \c QML_REGISTER_TYPE or -\c QML_REGISTER_NOCREATE_TYPE. The arguments are identical to the corresponding -non-extension object macro, except for the ExtendedT parameter which is the type +functions should be used instead of the regular \c qmlRegisterType() variations. +The arguments are identical to the corresponding non-extension registration functions, +except for the ExtendedT parameter which is the type of the extension object. \section1 Optimization diff --git a/doc/src/declarative/integrating.qdoc b/doc/src/declarative/integrating.qdoc index 65413ec..0051f09 100644 --- a/doc/src/declarative/integrating.qdoc +++ b/doc/src/declarative/integrating.qdoc @@ -152,8 +152,8 @@ Here is a screenshot of the result: \image declarative-integrating-graphicswidgets.png -Note this approach of creating your graphics widgets from QML does not work -with QGraphicsItem objects that are not QGraphicsWidget-based, since they are not QObjects. +Note this approach of creating your graphics objects from QML does not work +with QGraphicsItems that are not QGraphicsObject-based, since they are not QObjects. See \l{Extending QML in C++} for further information on using C++ types. diff --git a/doc/src/declarative/qdeclarativei18n.qdoc b/doc/src/declarative/qdeclarativei18n.qdoc index 0a48dd9..c7dbd4d 100644 --- a/doc/src/declarative/qdeclarativei18n.qdoc +++ b/doc/src/declarative/qdeclarativei18n.qdoc @@ -86,7 +86,7 @@ lupdate hello.qml -ts hello.ts \endcode Then we open \c hello.ts in \l{Qt Linguist Manual} {Linguist}, provide -a translation and create the release file \c hello.qml. +a translation and create the release file \c hello.qm. Finally, we can test the translation: \code diff --git a/doc/src/declarative/qmlruntime.qdoc b/doc/src/declarative/qmlruntime.qdoc index 9f7183a..a724c7d 100644 --- a/doc/src/declarative/qmlruntime.qdoc +++ b/doc/src/declarative/qmlruntime.qdoc @@ -52,7 +52,7 @@ QML is a runtime, as you can run plain qml files which pull in their required modules. To run apps with the QML runtime, you can either start the runtime - from your on application (using a QDeclarativeView) or with the simple \c qml application. + from your own application (using a QDeclarativeView) or with the simple \c qml application. The \c qml application can be installed in a production environment, assuming that it is not already present in the system. It is generally packaged alongside Qt. @@ -137,8 +137,8 @@ \section2 Runtime Object All applications using the qmlruntime will have access to the 'runtime' - property on the root context. This property contains several information - about the runtime environment of the application. + property on the root context. This property contains several pieces of + information about the runtime environment of the application. \section3 Screen Orientation @@ -150,11 +150,11 @@ which can be either Orientation.Landscape or Orientation.Portrait and which can be bound to in your application. An example is below: -\code + \code Item { state: (runtime.orientation == Orientation.Landscape) ? 'landscape' : '' } -\endcode + \endcode This allows your application to respond to the orientation of the screen changing. The runtime will automatically update this on some platforms (currently the N900 only) to match the physical @@ -163,12 +163,12 @@ \section3 Window Active The runtime.isActiveWindow property tells whether the main window of the qml runtime is currently active - or not. This is specially useful for embedded devices when you want to pause parts of your application, + or not. This is especially useful for embedded devices when you want to pause parts of your application, including animations, when your application loses focus or goes to the background. The example below, stops the animation when the application's window is deactivated and resumes on activation: -\code + \code Item { width: 300; height: 200 Rectangle { @@ -182,6 +182,6 @@ } } } -\endcode + \endcode */ |