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author | Bradley T. Hughes <bradley.hughes@nokia.com> | 2009-04-24 09:21:42 (GMT) |
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committer | Bradley T. Hughes <bradley.hughes@nokia.com> | 2009-04-24 09:21:42 (GMT) |
commit | d6aa7692aaeba9b08534eb9ecd16760a5377d4b9 (patch) | |
tree | 3ad4144fd8586f46e3e0fcad8abded9532f9063d /doc | |
parent | 2bfde77e07c1de1866a1d171fc5dc5c584618e8e (diff) | |
parent | 3ab7dc5d764d41bf828dd76672ca2918b004bad3 (diff) | |
download | Qt-d6aa7692aaeba9b08534eb9ecd16760a5377d4b9.zip Qt-d6aa7692aaeba9b08534eb9ecd16760a5377d4b9.tar.gz Qt-d6aa7692aaeba9b08534eb9ecd16760a5377d4b9.tar.bz2 |
Merge branch 'master' of git@scm.dev.nokia.troll.no:qt/qt into windows-7-multitouch
Diffstat (limited to 'doc')
-rw-r--r-- | doc/src/qnamespace.qdoc | 15 |
1 files changed, 4 insertions, 11 deletions
diff --git a/doc/src/qnamespace.qdoc b/doc/src/qnamespace.qdoc index 4559571..818af05 100644 --- a/doc/src/qnamespace.qdoc +++ b/doc/src/qnamespace.qdoc @@ -129,13 +129,8 @@ Therefore, if it is important to minimize resource consumption, do not set this attribute. - \value AA_MSWindowsUseDirect3DByDefault Is a Windows specific - attribute, that will make the Direct3D paint engine the - default Qt widget paint engine. Note that you can toggle - usage of the Direct3D engine on individual QWidgets by - setting/clearing the \c WA_MSWindowsUseDirect3D attribute - on a specific widget. \bold {This functionality is - experimental}. + \value AA_MSWindowsUseDirect3DByDefault This value is obsolete and + has no effect. \value AA_DontShowIconsInMenus Actions with the Icon property won't be shown in any menus unless specifically set by the @@ -948,10 +943,8 @@ position. This is set/cleared by QWidget::move() and by QWidget::setGeometry(). - \value WA_MSWindowsUseDirect3D Makes drawing to a widget - with this attribute set use the Direct3D paint engine, if the - Direct3D paint engine is available. \bold {This functionality - is experimental.} + \value WA_MSWindowsUseDirect3D This value is obsolete and has no + effect. \value WA_NoBackground This value is obsolete. Use WA_OpaquePaintEvent instead. |