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author | Martin Smith <msmith@trolltech.com> | 2009-11-19 14:35:34 (GMT) |
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committer | Martin Smith <msmith@trolltech.com> | 2009-11-19 14:35:34 (GMT) |
commit | fb0ab6fbb9cf01fa4012fe67275ed4a4f3e2b71b (patch) | |
tree | c236e338f29c3e12ffdbeafcaed083b29a1f48b9 /doc | |
parent | 51b3c2e652578f5577c07c22e177699d345c1dd7 (diff) | |
parent | fbbdf8698fb0444d5170b7d0a14e870ea789398f (diff) | |
download | Qt-fb0ab6fbb9cf01fa4012fe67275ed4a4f3e2b71b.zip Qt-fb0ab6fbb9cf01fa4012fe67275ed4a4f3e2b71b.tar.gz Qt-fb0ab6fbb9cf01fa4012fe67275ed4a4f3e2b71b.tar.bz2 |
Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/oslo-staging-1 into 4.6
Diffstat (limited to 'doc')
-rw-r--r-- | doc/src/examples/fancybrowser.qdoc | 4 | ||||
-rw-r--r-- | doc/src/getting-started/examples.qdoc | 2 | ||||
-rw-r--r-- | doc/src/getting-started/known-issues.qdoc | 28 | ||||
-rw-r--r-- | doc/src/howtos/HWacceleration.qdoc | 100 | ||||
-rw-r--r-- | doc/src/modules.qdoc | 35 | ||||
-rw-r--r-- | doc/src/platforms/emb-HwAcc-LinuxEmbedded.qdoc | 62 | ||||
-rw-r--r-- | doc/src/platforms/emb-HwAcc-WinCE.qdoc | 1 | ||||
-rw-r--r-- | doc/src/platforms/emb-hardwareacceleration.qdocinc | 269 | ||||
-rw-r--r-- | doc/src/platforms/platform-notes.qdoc | 103 | ||||
-rw-r--r-- | doc/src/platforms/supported-platforms.qdoc | 19 | ||||
-rw-r--r-- | doc/src/platforms/symbian-support.qdoc | 135 | ||||
-rw-r--r-- | doc/src/scripting/scripting.qdoc | 12 | ||||
-rw-r--r-- | doc/src/snippets/code/src_gui_painting_qregion_unix.cpp | 6 |
13 files changed, 582 insertions, 194 deletions
diff --git a/doc/src/examples/fancybrowser.qdoc b/doc/src/examples/fancybrowser.qdoc index bc63010..4a9eaec 100644 --- a/doc/src/examples/fancybrowser.qdoc +++ b/doc/src/examples/fancybrowser.qdoc @@ -119,6 +119,10 @@ page is loaded. Once the jQuery library is loaded, we can start executing the different jQuery functions in the browser. + The rotateImages() function is then called explicitely to make sure + that the images of the newly loaded page respect the state of the toggle + action. + \snippet examples/webkit/fancybrowser/mainwindow.cpp 7 The first jQuery-based function, \c highlightAllLinks(), is designed to diff --git a/doc/src/getting-started/examples.qdoc b/doc/src/getting-started/examples.qdoc index eec0492..e951804 100644 --- a/doc/src/getting-started/examples.qdoc +++ b/doc/src/getting-started/examples.qdoc @@ -706,6 +706,7 @@ \o \l{tools/customtypesending}{Custom Type Sending}\raisedaster \o \l{tools/echoplugin}{Echo Plugin}\raisedaster \o \l{tools/i18n}{I18N} + \o \l{tools/inputpanel}{Input Panel}\raisedaster \o \l{tools/plugandpaint}{Plug & Paint}\raisedaster \o Plug & Paint Plugins: \l{tools/plugandpaintplugins/basictools}{Basic Tools}\raisedaster and \l{tools/plugandpaintplugins/extrafilters}{Extra Filters}\raisedaster @@ -793,6 +794,7 @@ \o \l{opengl/framebufferobject2}{Framebuffer Object 2} \o \l{opengl/grabber}{Grabber} \o \l{opengl/hellogl}{Hello GL}\raisedaster + \o \l{opengl/hellogl_es}{Hello GL - ported to Windows CE}\raisedaster \o \l{opengl/overpainting}{Overpainting}\raisedaster \o \l{opengl/pbuffers}{Pixel Buffers} \o \l{opengl/pbuffers2}{Pixel Buffers 2} diff --git a/doc/src/getting-started/known-issues.qdoc b/doc/src/getting-started/known-issues.qdoc index 0b63423..5c8888d 100644 --- a/doc/src/getting-started/known-issues.qdoc +++ b/doc/src/getting-started/known-issues.qdoc @@ -59,34 +59,6 @@ \section1 Installation Issues - \section2 Building the Source Package on Windows 7 - - \list - \o When building Qt 4.5.0 with Windows 7, the build fails with an error - message regarding failing to embed manifest. This a known issue with - Windows 7, explained in the Windows 7 SDK Beta - \l{http://download.microsoft.com/download/8/8/0/8808A472-6450-4723-9C87-977069714B27/ReleaseNotes.Htm} - {release notes}. A workaround for this issue is to patch the - \bold{embed_manifest_exe.prf} file with the following: - - \code - diff --git a/mkspecs/features/win32/embed_manifest_exe.prf b/mkspecs/features/win32/embed_manifest_exe.prf - index e1747f1..05f116e 100644 - --- a/mkspecs/features/win32/embed_manifest_exe.prf - +++ b/mkspecs/features/win32/embed_manifest_exe.prf - @@ -8,4 +8,9 @@ if(win32-msvc2005|win32-msvc2008):!equals(TEMPLATE_PREFIX, "vc"):equals(TEMPLATE - QMAKE_POST_LINK = $$quote(mt.exe -nologo -manifest \"$$replace(OBJECTS_DIR,/,\\)\\$${NOPATH_TARGET}.intermediate.ma - nifest\" -outputresource:$(DESTDIR_TARGET);1$$escape_expand(\n\t)) - QMAKE_POST_LINK += $$QMAKE_PREV_POST_LINK - QMAKE_CLEAN += \"$$replace(OBJECTS_DIR,/,\\)\\$${NOPATH_TARGET}.intermediate.manifest\" - + isEmpty(RC_FILE) { - + system("echo.>$$replace(OUT_PWD,/,\\)\\$$replace(OBJECTS_DIR,/,\\)\\Windows7WorkAround.rc") - + RC_FILE = $$replace(OUT_PWD,/,\\)\\$$replace(OBJECTS_DIR,/,\\)\\Windows7WorkAround.rc - + } - + - } - \endcode - \section2 Installing the Source Package on Unix systems \o If you download a Zip source package, you will need to convert diff --git a/doc/src/howtos/HWacceleration.qdoc b/doc/src/howtos/HWacceleration.qdoc new file mode 100644 index 0000000..80db740 --- /dev/null +++ b/doc/src/howtos/HWacceleration.qdoc @@ -0,0 +1,100 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page HWAcc_rendering.html + \title Using hardware acceleration on embedded platforms. + + \ingroup best-practices + + \section1 Abstract + This document describes how to use hardware acceleration for fast + rendering on embedded platforms supported by Qt. In short, it explains + how the graphics pipeline works. Since there might be differences to + how the APIs are being used on different embedded platforms, a table + links to documentation dedicated to platform specific documentation + for each supported hardware acceleration API. + + \input platforms/emb-hardwareacceleration.qdocinc + + \section1 Supported platforms + Since there might be differences to how the APIs are being used on + the different embedded platforms, this table provides you with links to + pages dedicated to platform specific documentation for each + supported hardware acceleration API. Click the API link for the + platform to go the correct documentation. + + \table + \header + \o Operating System + \o {3,1} Hardware Acceleration Platform + \row + \o \bold {Windows CE} + \o \l {Qt for Windows CE and OpenGL ES}{OpenGL ES} + \o \l {Qt for Windows CE and OpenVG}{OpenVG} + \o + \row + \o \bold {Embedded Linux} + \o \l {Qt for Embedded Linux and OpenGL}{OpenGL ES} + \o \l {Qt for Embedded Linux and OpenVG}{OpenVG} + \o \l {Qt for Embedded Linux and DirectFB}{DirectFB} + \row + \o \bold {Symbian Platform} + \o {3,1} \e {There are currently no support for hardware + acceleration.} + \endtable +\omit + \section1 Examples using hardware acceleration on embedded platforms. + + \table + \header + \o Embedded Platform + \o Example + \row + \o Windows CE + \row + \o Embedded Linux + \endtable +\endomit + + + +*/ diff --git a/doc/src/modules.qdoc b/doc/src/modules.qdoc index 3abcf7c..94cab58 100644 --- a/doc/src/modules.qdoc +++ b/doc/src/modules.qdoc @@ -314,8 +314,43 @@ \snippet doc/src/snippets/code/doc_src_qtscript.qdoc 1 + For detailed information on how to make your application + scriptable with QtScript, see \l{Making Applications + Scriptable}. + The QtScript module is part of the \l{Qt Full Framework Edition} and the \l{Open Source Versions of Qt}. + + \section1 License Information + + Qt Commercial Edition licensees that wish to distribute applications that + use the QtScript module need to be aware of their obligations under the + GNU Library General Public License (LGPL). + + Developers using the Open Source Edition can choose to redistribute + the module under the appropriate version of the GNU LGPL. + + \legalese + QtScript is licensed under the GNU Library General Public License. + Individual contributor names and copyright dates can be found + inline in the code. + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. + \endlegalese + */ /*! diff --git a/doc/src/platforms/emb-HwAcc-LinuxEmbedded.qdoc b/doc/src/platforms/emb-HwAcc-LinuxEmbedded.qdoc index 9c18d87..a9bd167 100644 --- a/doc/src/platforms/emb-HwAcc-LinuxEmbedded.qdoc +++ b/doc/src/platforms/emb-HwAcc-LinuxEmbedded.qdoc @@ -49,23 +49,57 @@ \ingroup qt-embedded-linux - \input platforms/emb-hardwareacceleration.qdocinc + \input platforms/emb-hardwareacceleration.qdocinc -\section1 Supported Hardware Accelerated Graphics APIs + \section1 Windowing on Embedded Linux with Hardware Accelerated Graphics -This list shows which Hardware Accelerated Graphics APIs currently -supported by Qt. + Qt for Embedded Linux includes its own windowing system, QWS. QWS was + designed in 1999, well before graphics acceleration was available for + embedded devices. It does a great job providing a lightweight window + manager including all the expected functionality such as arbitrary + windows that can be moved, resized, minimized, etc. Getting QWS to work + with GPUs is very challenging, particularly with OpenGL and OpenVG + because there is no standard way in Linux to share textures across + processes. Some silicon vendors provide private APIs to allow texture + sharing, others do not. These limitations are documented under the + sections describing each type of accelerated hardware APIs. The simplest + most generic support for accelerated graphics is a full screen single + process single window. - \table - \header - \o Supported Hardware Accelerated Graphics APIs - \row - \o \l {Qt for Embedded Linux and OpenGL}{OpenGL ES} - \row - \o \l {Qt for Embedded Linux and OpenVG}{OpenVG} - \row - \o \l {Qt for Embedded Linux and DirectFB}{DirectFB} - \endtable + \section2 General options + \list + \o QWS, not accelerated, allows arbitrary windowing with multiple + processes drawing on the screen. + \o X11 with an accelerated X11 driver provided by the silicon + vendor. Like QWS, this allows arbitrary windows with multiple + processes drawing on the screen. Our experience is that there is + some overhead from X11 which will adversely affect framerates. + Additionally, our experience is that the drivers from silicon + vendors are still maturing. + \o Full screen single process single window. This will always work. + Some additional capabilities are available and are documented in + the acceleration specific API sections. + \endlist + + \section1 Supported Hardware Accelerated Graphics APIs + + This table shows which Hardware Accelerated Graphics APIs currently + supported by Qt. + + \table + \header + \o Supported APIs + \o API Version + \row + \o \l {Qt for Embedded Linux and OpenGL}{OpenGL ES} + \o 1.x and 2.x + \row + \o \l {Qt for Embedded Linux and OpenVG}{OpenVG } + \o 1.1 + \row + \o \l {Qt for Embedded Linux and DirectFB}{DirectFB} + \o 2.0 + \endtable */ diff --git a/doc/src/platforms/emb-HwAcc-WinCE.qdoc b/doc/src/platforms/emb-HwAcc-WinCE.qdoc index 66b6948..b7789f1 100644 --- a/doc/src/platforms/emb-HwAcc-WinCE.qdoc +++ b/doc/src/platforms/emb-HwAcc-WinCE.qdoc @@ -47,7 +47,6 @@ \title Qt for Windows CE Hardware Accelerated Graphics \ingroup qtce - \input platforms/emb-hardwareacceleration.qdocinc \section1 Supported Hardware Accelerated Graphics APIs diff --git a/doc/src/platforms/emb-hardwareacceleration.qdocinc b/doc/src/platforms/emb-hardwareacceleration.qdocinc index 3851628..fb00e09 100644 --- a/doc/src/platforms/emb-hardwareacceleration.qdocinc +++ b/doc/src/platforms/emb-hardwareacceleration.qdocinc @@ -1,129 +1,140 @@ - -\section1 Hardware Acceleration - -When designing applications for embedded devices the choice often stands -between graphics effects and performance. On most devices, you cannot have -both simply because the hardware needed for such operations just is not -there. Still a growing number of devices use hardware dedicated to graphics -operations to improve performance. - -Using graphics acceleration hardware is more power efficient than using the -CPU. The reason for this is that the CPU might require a clock speed that -is up to 20 times higher than the GPU, achieving the same results. E.g. a -typical hardware accelerated mobile graphics unit can rasterize one or two -bilinear texture fetches in one cycle, while a software implementation -takes easily more than 20 cycles. Graphics hardware generally have a much -lower clock speed and memory bandwidth and different level of acceleration -than desktop GPUs. One example is that many GPUs leave out transformation -and lighting from the graphics pipeline and only implements rasterization. - -So the key to write good applications for devices is therefore to limit the -wow factor down to what the target hardware can handle, and to take -advantage of any graphics dedicated hardware. Qt provides several ways to -both render advanced effects on the screen and speed up your application -using hardware accelerated graphics. - -\tableofcontents - -\section2 Qt for Embedded Graphics pipeline - -Qt uses QPainter for all graphics operations. By using the same API -regardless of platform, the code can be reused on different devices. -QPainter use different paint engines implemented in the QPaintEngine API to -do the actual painting. - -The QPaintEngine API provides paint engines for each window system and -painting framework supported by Qt. In regards to Qt for Embedded, this -also includes implementations for OpenGL ES versions 1.1 and 2.0, as well -as OpenVG and DirectFB(Embedded Linux only). - -By using one of these paint engines, you will be able to improve the -graphics performance of your Qt application. However, if the graphics -operations used are not supported, this might as well be a trap, slowing -down your application significantly. This all depends on what kind of -graphics operations that are supported by the target devices hardware -configuration. - -\image platformHWAcc.png - -The paint engine will direct all graphics operations supported by the -devices hardware to the GPU, and from there they are sent to the -framebuffer. Unsupported graphics operations falls back to the -QRasterPaintEngine and are handled by the CPU before sent to the -framebuffer. In the end, the operating system sends the paint updates off -to the screen/display. The fallback operation is quite expensive in regards -to memory consumption, and should be avoided. - -\section2 Hardware configuration requirements - -Before implementing any application using hardware acceleration, it is wise -to get an overview of what kind of hardware accelerated graphics operations -that are available for the target device. - -\note On devices with no hardware acceleration, Qt will use -QRasterPaintEngine, which handles the acceleration using software. On -devices supporting OpenGL ES, OpenVG or DirectFB(not supported by Windows -CE), Qt will use the -respective paint engines to accelerate painting. However, hardware -configurations that only support a limited set of hardware acceleration -features, might slow the application graphics down rather than speeding it -up when using unsupported operations that must fall back to the raster -engine. - -\section3 Different architectures - -Based on the architecture used in a device we can make a recommendation on -which hardware acceleration techniques to use. There are mainly two -different architectures on embedded devices. These are devices with a -Unified Memory Architecture (UMA), and devices with dedicated graphics -memory. Generally, high-end devices will have dedicated graphics memory. -Low-end devices will just use system memory, sometimes reserving a memory -region and sometimes not. - -In addition to this, we can categorize the devices into five types based on -the different graphics operations supported by their hardware. - -\list 1 - \o No support for graphics acceleration. - \o Support for blitter and alpha blending. - \o Support for path based 2D vector graphics. - \o Support for fixed function 3D graphics. - \o Support for programmable 3D graphics. -\endlist - -Based on these characteristics the table below recommends which paint -engines to use with the different types of hardware configurations. - -\section3 Recommended use of hardware acceleration based on hardware - - \table - \header - \o Type - \o UMA - \o Non-UMA - \row - \o \bold {None} - \o Qt Raster Engine - \o Qt Raster Engine - \row - \o \bold {Blitter} - \o DirectFB - \o DirectFB - \row - \o \bold {2D Vector} - \o OpenVG - \o OpenVG - \row - \o \bold {Fixed 3D} - \o OpenGL (ES) 1.x - \o OpenGL (ES) 1.x - \row - \o \bold {Programmable 3D} - \o OpenGL (ES) 2.x - \o OpenGL (ES) 2.x - - \endtable - -\note Since the DirectFB API is quite primitive, the raster paint engine -handles most of the operations. -\note Blitter and Alpha blending is currently not supported on Windows CE. + \section1 Hardware Acceleration + + When designing applications for embedded devices there is often a + compromise between graphics effects and performance. On most + devices, you cannot have both simply because the hardware needed + for such operations just is not there. With a growing number of + devices that use hardware dedicated to graphics operations there is + less need to compromise. + + In addition to enabling dynamic graphics effects, there are two + other benefits to using graphics acceleration. One is that graphics + acceleration hardware is more power efficient than using the CPU. + The reason for this is that the CPU might require a clock speed + that is up to 20 times higher than the GPU, achieving the same + results. E.g. a typical hardware accelerated mobile graphics unit + can rasterize one or two bilinear texture fetches in one cycle, + while a software implementation takes easily more than 20 cycles. + Typical \e {System-on-a-chip} (SoC) graphics hardware generally have + a much lower clock speed and memory bandwidth, and different level + of acceleration than desktop GPUs. One example is that many GPUs + leave out transformation and lighting from the graphics pipeline + and only implements rasterization. + + Another reason to use a GPU is to offload the main CPU, either for + power saving or to perform other operations in parallel. Often + drawing speed with a GPU is not that much faster than a CPU but + the clear benefit of using the GPU is to free up the CPU to perform + other tasks which can be used to create a more responsive use + experience. + + The key to writing good applications for devices is therefore to + limit the wow factor down to what the target hardware can handle, + and to take advantage of any graphics dedicated hardware. Qt + provides several ways to both render advanced effects on the screen + and speed up your application using hardware accelerated graphics. + + \tableofcontents + + \section2 Qt for Embedded Graphics pipeline + + Qt uses QPainter for all graphics operations. By using the same API + regardless of platform, the code can be reused on different devices. + QPainter use different paint engines implemented in the QPaintEngine API to + do the actual painting. + + The QPaintEngine API provides paint engines for each window system and + painting framework supported by Qt. In regards to Qt for Embedded, this + also includes implementations for OpenGL ES versions 1.1 and 2.0, as well + as OpenVG and DirectFB(Embedded Linux only). + + By using one of these paint engines, you will be able to improve the + graphics performance of your Qt application. However, if the graphics + operations used are not supported, this might as well be a trap, slowing + down your application significantly. This all depends on what kind of + graphics operations that are supported by the target devices hardware + configuration. + + \image platformHWAcc.png + + The paint engine will direct all graphics operations supported by the + devices hardware to the GPU, and from there they are sent to the + framebuffer. Unsupported graphics operations falls back to the + QRasterPaintEngine and are handled by the CPU before sent to the + framebuffer. In the end, the operating system sends the paint updates off + to the screen/display. The fallback operation is quite expensive in regards + to memory consumption, and should be avoided. + + \section2 Hardware configuration requirements + + Before implementing any application using hardware acceleration, it is wise + to get an overview of what kind of hardware accelerated graphics operations + that are available for the target device. + + \note On devices with no hardware acceleration, Qt will use + QRasterPaintEngine, which handles the acceleration using software. On + devices supporting OpenGL ES, OpenVG or DirectFB(not supported by Windows + CE), Qt will use the + respective paint engines to accelerate painting. However, hardware + configurations that only support a limited set of hardware acceleration + features, might slow the application graphics down rather than speeding it + up when using unsupported operations that must fall back to the raster + engine. + + \section3 Different architectures + + Based on the architecture used in a device we can make a recommendation on + which hardware acceleration techniques to use. There are mainly two + different architectures on embedded devices. These are devices with a + Unified Memory Architecture (UMA), and devices with dedicated graphics + memory. Generally, high-end devices will have dedicated graphics memory. + Low-end devices will just use system memory, sometimes reserving a memory + region and sometimes not. + + In addition to this, we can categorize the devices into five types based on + the different graphics operations supported by their hardware. + + \list 1 + \o No support for graphics acceleration. + \o Support for blitter and alpha blending. + \o Support for path based 2D vector graphics. + \o Support for fixed function 3D graphics. + \o Support for programmable 3D graphics. + \endlist + + Based on these characteristics the table below recommends which paint + engines to use with the different types of hardware configurations. + + \section3 Recommended use of hardware acceleration based on hardware + + \table + \header + \o Type + \o UMA + \o Non-UMA + \row + \o \bold {None} + \o Qt Raster Engine + \o Qt Raster Engine + \row + \o \bold {Blitter} + \o DirectFB + \o DirectFB + \row + \o \bold {2D Vector} + \o OpenVG + \o OpenVG + \row + \o \bold {Fixed 3D} + \o OpenGL (ES) 1.x + \o OpenGL (ES) 1.x + \row + \o \bold {Programmable 3D} + \o OpenGL (ES) 2.x + \o OpenGL (ES) 2.x + \endtable + + \note Since the DirectFB API is quite primitive, the raster paint engine + handles most of the operations. + + \note Blitter and Alpha blending is currently not supported on Windows CE. diff --git a/doc/src/platforms/platform-notes.qdoc b/doc/src/platforms/platform-notes.qdoc index 9896b08..68015a6 100644 --- a/doc/src/platforms/platform-notes.qdoc +++ b/doc/src/platforms/platform-notes.qdoc @@ -406,17 +406,102 @@ \page platform-notes-symbian.html \title Platform Notes - Symbian \contentspage Platform Notes + \ingroup platform-specific + \brief Information about the state of support for the Symbian platform. - This page contains information about the Symbian platforms Qt is currently known - to run on. More information about the combinations of platforms and compilers - supported by Qt can be found on the \l{Supported Platforms} page. + As with any port, the maturity for Qt for Symbian has not yet reached the + same level as other established Qt ports. This page documents the current + notes for the Symbian port. + + \section1 Source Compatibility + + Qt for Symbian provides the same level of source compatibility guarantee as + given for other platforms. That is, a program which compiles against a given + version of Qt for Symbian will also compile against all future versions of the + same major release. + + \section1 Binary Compatibility + + As with every supported platform, we will strive to maintain + application behavior and binary compatibility throughout the lifetime of + the Qt 4.x series. However, due to the fact that Symbian support is newly + added in 4.6.0, there is a slight possibility that minor corrections to the + application binary interface (ABI) might be required in 4.6.1, in order to + ensure compatibility going forward. Any such change will be clearly + documented in the release notes for 4.6.1. + + \section1 Supported Devices + + Qt is designed to work on any device which runs one of the following + versions of Symbian: + + \table + \header \o Symbian Version + \row \o S60 3.1 + \row \o S60 3.2 + \row \o S60 5.0 (Symbian ^1) + \endtable + + Qt has received \l{Tier 1 Platforms}{Tier 1} testing on the following phone models: + + \table + \header \o Phone + \row \o Nokia 5800 + \row \o Nokia E71 + \row \o Nokia E72 + \row \o Nokia N78 + \row \o Nokia N95 + \row \o Nokia N97 + \row \o Samsung i8910 + \endtable + + \section1 Supported Functionality + + The following technologies and classes are not currently supported: + + \table + \header \o Technology + \o Note + \row \o QtConcurrent + \o Planned for future release. + \row \o QtDBus + \o No current plans to support this feature. + \row \o QtOpenGL ES + \o Planned for future release. + \row \o Printing support + \o No current plans to support this feature. + \row \o Qt3Support + \o No current plans to support this feature. + \endtable + + The following technologies have limited support: + + \table + \header \o Technology + \o Note + \row \o QtSql + \o The only driver supported is SQLite. + \row \o QtMultimedia + \o Although the module itself is supported, no backend for Symbian + is currently available. However, there is a backend available + for Phonon. + \endtable + + \section1 Known Issues + + Known issues can be found by visiting the + \l{http://qt.gitorious.org/qt/pages/Qt460KnownIssues}{wiki page} with an + up-to-date list of known issues, and the list of bugs can be found by + \l{http://bugreports.qt.nokia.com/browse/QTBUG/component/19171}{browsing} the + S60 component in Qt's public task tracker, located at + \l{http://bugreports.qt.nokia.com/}{http://bugreports.qt.nokia.com/}. - For information about mixing exceptions with Symbian leaves, - see \l{Exception Safety with Symbian} + For information about mixing exceptions with Symbian leaves, see + \l{Exception Safety with Symbian}. \section1 Multimedia and Phonon Support - Qt provides a backend for Qt's multimedia module, Phonon, which supports + Qt provides a backend for Qt's Phonon module, which supports video and sound playback through Symbian's Multimedia Framework, MMF. In this release the support is experimental. Video playback may have @@ -429,7 +514,11 @@ In addition, there exists a backend for the Helix framework. However, due to it not shipping with Qt, its availability depends on the Symbian - platform in use. If available, it is loaded instead of the MMF plugin. + platform in use. If available, it is loaded in preference over the MMF + plugin. The Helix plugin requires Symbian signed capabilities. If the + application does not have those capabilities, the MMF plugin, if present on + the device, will be loaded instead. The capabilities the Helix backend + requires are AllFiles, DiskAdmin and MultimediaDD. */ diff --git a/doc/src/platforms/supported-platforms.qdoc b/doc/src/platforms/supported-platforms.qdoc index 560ddfe..ca668bc 100644 --- a/doc/src/platforms/supported-platforms.qdoc +++ b/doc/src/platforms/supported-platforms.qdoc @@ -89,7 +89,7 @@ \o gcc (\l{http://www.codesourcery.com/}{Codesourcery version)} \row \o Windows CE 5.0 (ARMv4i, x86, MIPS) \o MSVC 2005 WinCE 5.0 Standard (x86, pocket, smart, mipsii) - \row \o Symbian (S60 3.1, 3.2 and 5.0) + \row \o \l {Qt for Symbian} {Symbian (S60 3.1, 3.2 and 5.0)} \o RVCT, GCCE, WINSCW \endtable @@ -155,4 +155,21 @@ warranties and conditions, either express or implied, including, but not limited to, implied warranties of merchantability, fitness for a particular purpose, title and non-infringement with regard to the Licensed Software. + + \section1 Planned Changes for Qt 4.7 + + The following changes to the list of supported platforms are at time of publishing + planned for Qt 4.7: + + \list + \o Upgrade Windows 7 to Tier 1 + \o Upgrade Mac OS X 10.6 to Tier 1 + \o Add support for Visual Studio 2010 (Tier 2) + \o Move support for Carbon implementation of Qt on Mac OS X from Tier 1 to Tier 2 + \o Drop support for MinGW 3.4 + \o Drop support for Visual Studio 2003 + \o Drop support for HP-UX on PA-RISC + \o Drop support for Windows Mobile 5 + \o Drop support for OpenGL ES Common Lite + \endlist */ diff --git a/doc/src/platforms/symbian-support.qdoc b/doc/src/platforms/symbian-support.qdoc new file mode 100644 index 0000000..916eda5 --- /dev/null +++ b/doc/src/platforms/symbian-support.qdoc @@ -0,0 +1,135 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page symbian-support.html + \title Qt for Symbian + \ingroup platform-specific + \brief Information about the state of support for the Symbian platform. + + Qt for Symbian is not yet fully on a par with other platforms with respect + to stability and feature support. This page documents the current shortcomings + of the Symbian port. + + \section1 Source Compatibility + + Qt for Symbian provides the same level of source compatibility guarantee as + given for other platforms. That is, a program which compiles against a given + version of Qt for Symbian will also compile against all future versions of the + same major release. + + \section1 Binary Compatibility + + As with every supported platform, we will strive to maintain + application behavior and binary compatibility throughout the lifetime of + the Qt 4.x series. However, due to the fact that Symbian support is + newly added in 4.6.0, it is possible that minor corrections to the + behavior and to the ABI in 4.6.1 will be required in order to ensure + compatibility going forward. If we break the binary compatiblity promise, + we will document such changes in the 4.6.1 release. + + \section1 Supported Devices + + Qt should generally work on any device which runs one of the following + versions of Symbian: + + \table + \header \o Symbian Version + \row \o S60 3.1 + \row \o S60 3.2 + \row \o S60 5.0 (Symbian ^1) + \endtable + + Qt has received Tier 1 testing on the following phone models: + + \table + \header \o Phone + \row \o Nokia 5800 + \row \o Nokia E71 + \row \o Nokia E72 + \row \o Nokia N78 + \row \o Nokia N95 + \row \o Nokia N97 + \row \o Samsung i8910 + \endtable + + \section1 Supported Functionality + + The following technologies and classes are not currently supported: + + \table + \header \o Technology + \o Note + \row \o QtConcurrent + \o + \row \o QtDBus + \o No current plans to support this feature. + \row \o QtOpenGL + \o Support for OpenGL ES planned for a future release. + \row \o Printing support + \o No current plans to support this feature. + \row \o Qt3Support + \o No current plans to support this feature. + \endtable + + The following technologies have limited support: + + \table + \header \o Technology + \o Note + \row \o QtSql + \o The only driver supported is SQLite. + \row \o QtMultimedia + \o Although the module itself is supported, no backend for Symbian + is available. However, there is a backend available for Phonon. + \endtable + + \section1 Known Issues + + Known issues can be found by visiting the + \l{http://qt.gitorious.org/qt/pages/Qt460KnownIssues}{wiki page} with an + up-to-date list of known issues, and the list of bugs can be found by + \l{http://bugreports.qt.nokia.com/browse/QTBUG/component/19171}{browsing} the + S60 component in Qt's public task tracker, located at + \l{http://bugreports.qt.nokia.com/}{http://bugreports.qt.nokia.com/}. + +*/ + diff --git a/doc/src/scripting/scripting.qdoc b/doc/src/scripting/scripting.qdoc index e99be70..b2ce8d1 100644 --- a/doc/src/scripting/scripting.qdoc +++ b/doc/src/scripting/scripting.qdoc @@ -1805,15 +1805,9 @@ \section1 ECMAScript Compatibility - QtScript implements all the built-in classes and functions defined - in ECMA-262. - - The Date parsing and string conversion functions are implemented using - QDateTime::fromString() and QDateTime::toString(), respectively. - - The RegExp class is a wrapper around QRegExp. The QRegExp semantics - do not precisely match the semantics for regular expressions defined - in ECMA-262. + QtScript implements all the built-in objects and properties defined + in the \l{ECMA-262} standard; see the + \l{ECMAScript Reference}{ECMAScript reference} for an overview. \section1 QtScript Extensions to ECMAScript diff --git a/doc/src/snippets/code/src_gui_painting_qregion_unix.cpp b/doc/src/snippets/code/src_gui_painting_qregion_unix.cpp index fb1f363..ea42e70 100644 --- a/doc/src/snippets/code/src_gui_painting_qregion_unix.cpp +++ b/doc/src/snippets/code/src_gui_painting_qregion_unix.cpp @@ -41,19 +41,15 @@ //! [0] QRegion r1(10, 10, 20, 20); -r1.isNull(); // false r1.isEmpty(); // false -QRegion r2(40, 40, 20, 20); QRegion r3; -r3.isNull(); // true r3.isEmpty(); // true +QRegion r2(40, 40, 20, 20); r3 = r1.intersected(r2); // r3: intersection of r1 and r2 -r3.isNull(); // false r3.isEmpty(); // true r3 = r1.united(r2); // r3: union of r1 and r2 -r3.isNull(); // false r3.isEmpty(); // false //! [0] |