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author | Volker Hilsheimer <volker.hilsheimer@nokia.com> | 2009-07-27 10:18:51 (GMT) |
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committer | Volker Hilsheimer <volker.hilsheimer@nokia.com> | 2009-07-27 10:18:51 (GMT) |
commit | 14b772b03e0c1f5bcd5f7c25d0ae35593a9f6427 (patch) | |
tree | 944de9d86dc537658473b3b2bf9efb0ceea58516 /doc | |
parent | 1ba51aebe818746c13c58fda8e9c8cf4f73ea1ba (diff) | |
download | Qt-14b772b03e0c1f5bcd5f7c25d0ae35593a9f6427.zip Qt-14b772b03e0c1f5bcd5f7c25d0ae35593a9f6427.tar.gz Qt-14b772b03e0c1f5bcd5f7c25d0ae35593a9f6427.tar.bz2 |
Doc: Obsolete QMatrix and QPainter APIs using it.
QTransform and respective APIs should be used. Still some changes required
- Some references to QMatrix left in documentation
- Qt code uses QMatrix APIs (ie translationX)
Reviewed-by: Samuel
Diffstat (limited to 'doc')
-rw-r--r-- | doc/src/paintsystem.qdoc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/src/paintsystem.qdoc b/doc/src/paintsystem.qdoc index a75908b..c2434e0 100644 --- a/doc/src/paintsystem.qdoc +++ b/doc/src/paintsystem.qdoc @@ -121,7 +121,7 @@ Normally, QPainter draws in a "natural" coordinate system, but it is able to perform view and world transformations using the - QMatrix class. For more information, see \l {The Coordinate + QTransform class. For more information, see \l {The Coordinate System} documentation which also describes the rendering process, i.e. the relation between the logical representation and the rendered pixels, and the benefits of anti-aliased painting. |