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authorChristopher Ham <christopher.ham@nokia.com>2011-01-28 06:03:22 (GMT)
committerChristopher Ham <christopher.ham@nokia.com>2011-01-28 06:03:22 (GMT)
commit74329f77d567e0b7e8cd4cab2ff6ce3f2b8892ad (patch)
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parent281f449dfcb533448c0f2df955b4f5c059db7ba2 (diff)
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Update Docs, Examples and Demos for new CreateObject overloadable
Dynamic object in Docs explains QScriptValue argument. SameGame and Dynamic scene now make use of overloadable. Task-number: QTBUG-13087 Reviewed-by: Bea Lam
Diffstat (limited to 'doc')
-rw-r--r--doc/src/declarative/dynamicobjects.qdoc14
-rw-r--r--doc/src/snippets/declarative/componentCreation.js6
2 files changed, 11 insertions, 9 deletions
diff --git a/doc/src/declarative/dynamicobjects.qdoc b/doc/src/declarative/dynamicobjects.qdoc
index 073e0c4..f186dca 100644
--- a/doc/src/declarative/dynamicobjects.qdoc
+++ b/doc/src/declarative/dynamicobjects.qdoc
@@ -62,10 +62,16 @@ To dynamically load a component defined in a QML file, call the
This function takes the URL of the QML file as its only argument and creates
a \l Component object from this URL.
-Once you have a \l Component, you can call its \l {Component::createObject()}{createObject()} method to create an instance of
-the component. This function takes exactly one argument, which is the parent for the new item. Since graphical items will
-not appear on the scene without a parent, it is recommended that you set the parent this way. However, if you wish to set
-the parent later you can safely pass \c null to this function.
+Once you have a \l Component, you can call its \l {Component::createObject()}{createObject()} method to create an instance of
+the component. This function can take one or two arguments:
+\list
+\o The first is the parent for the new item. Since graphical items will not appear on the scene without a parent, it is
+ recommended that you set the parent this way. However, if you wish to set the parent later you can safely pass \c null to
+ this function.
+\o The second is optional and is a script which assigns values to the item's properties during creation. This avoids warnings
+ when certain properties have been bound to before they have been set by the code. Additionally, there are small performance
+ benefits when instantiating objects in this way.
+\endlist
Here is an example. First there is \c Sprite.qml, which defines a simple QML component:
diff --git a/doc/src/snippets/declarative/componentCreation.js b/doc/src/snippets/declarative/componentCreation.js
index c29a1f9..cf59777 100644
--- a/doc/src/snippets/declarative/componentCreation.js
+++ b/doc/src/snippets/declarative/componentCreation.js
@@ -17,15 +17,11 @@ function createSpriteObjects() {
//![local]
component = Qt.createComponent("Sprite.qml");
- sprite = component.createObject(appWindow);
+ sprite = component.createObject(appWindow, {"x": 100, "y": 100});
if (sprite == null) {
// Error Handling
console.log("Error creating object");
- } else {
- sprite.x = 100;
- sprite.y = 100;
- // ...
}
//![local]