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authorKent Hansen <khansen@trolltech.com>2009-07-22 13:10:35 (GMT)
committerKent Hansen <khansen@trolltech.com>2009-07-22 13:23:06 (GMT)
commit1a55f40b6223511d0eb388064597ab38a0d37627 (patch)
tree522d9fafe3bef5049b75471b266ab2f614dfa412 /examples/animation/moveblocks
parentdf2a1de1720476d096ad9be0a8cf5a0410206d82 (diff)
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Make QStateMachine inherit QState
This removes the need for a "root state" in the machine; or rather, the machine _is_ the root state. User code can now pass in a QStateMachine directly to the QState constructor, instead of machine->rootState(). This also means we could get rid of the "proxying" from the machine to the root state for things like properties (initialState et al), finished() signal and auto-reparenting of states (the ChildAdded event hack). A fun little side-effect of this change is that it's now possible to embed state machines within state machines. We can't think of a good use case yet where you would rather embed a stand-alone state machine (with its own event processing etc.) rather than having just a regular nested state, but it's neat and it works. Reviewed-by: Eskil Abrahamsen Blomfeldt
Diffstat (limited to 'examples/animation/moveblocks')
-rw-r--r--examples/animation/moveblocks/main.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/examples/animation/moveblocks/main.cpp b/examples/animation/moveblocks/main.cpp
index c43e841..97d3f81 100644
--- a/examples/animation/moveblocks/main.cpp
+++ b/examples/animation/moveblocks/main.cpp
@@ -108,8 +108,7 @@ class StateSwitcher : public QState
Q_OBJECT
public:
StateSwitcher(QStateMachine *machine)
- : QState(machine->rootState()), m_machine(machine),
- m_stateCount(0), m_lastIndex(0)
+ : QState(machine), m_stateCount(0), m_lastIndex(0)
{ }
//![10]
@@ -120,7 +119,7 @@ public:
while ((n = (qrand() % m_stateCount + 1)) == m_lastIndex)
{ }
m_lastIndex = n;
- m_machine->postEvent(new StateSwitchEvent(n));
+ machine()->postEvent(new StateSwitchEvent(n));
}
virtual void onExit(QEvent *) {}
//![11]
@@ -135,7 +134,6 @@ public:
//![12]
private:
- QStateMachine *m_machine;
int m_stateCount;
int m_lastIndex;
};