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author | Kent Hansen <khansen@trolltech.com> | 2009-04-22 15:20:19 (GMT) |
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committer | Kent Hansen <khansen@trolltech.com> | 2009-04-22 15:20:19 (GMT) |
commit | f87641584424deed25e2abdadea08c3be94b9ce1 (patch) | |
tree | a185687744e724a8db896970416f23d20f5cad38 /examples/animation/moveblocks | |
parent | 31f5348ea1691a7664b6abc04cf425dd02637b33 (diff) | |
download | Qt-f87641584424deed25e2abdadea08c3be94b9ce1.zip Qt-f87641584424deed25e2abdadea08c3be94b9ce1.tar.gz Qt-f87641584424deed25e2abdadea08c3be94b9ce1.tar.bz2 |
kill the stateactions api
It just didn't give us that much.
Typically you just reimplement onEntry/onExit/onTransition
when you want to do something.
We go back to the signals-and-slots approach: states have
entered() and exited() signals that you can connect to.
It's still possible to have an action-based API, but then
you build it on top of the core API, which is OK.
Replacing 4 public classes (and one layer in the hierarchy)
with 2 signals feels good.
Diffstat (limited to 'examples/animation/moveblocks')
-rw-r--r-- | examples/animation/moveblocks/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/animation/moveblocks/main.cpp b/examples/animation/moveblocks/main.cpp index 1f253f3..639fff3 100644 --- a/examples/animation/moveblocks/main.cpp +++ b/examples/animation/moveblocks/main.cpp @@ -172,7 +172,7 @@ int main(int argc, char **argv) QTimer timer; timer.setInterval(1250); timer.setSingleShot(true); - group->invokeMethodOnEntry(&timer, "start"); + QObject::connect(group, SIGNAL(entered()), &timer, SLOT(start())); QState *state1; QState *state2; |