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author | Alexis Menard <alexis.menard@nokia.com> | 2009-04-17 14:06:06 (GMT) |
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committer | Alexis Menard <alexis.menard@nokia.com> | 2009-04-17 14:06:06 (GMT) |
commit | f15b8a83e2e51955776a3f07cb85ebfc342dd8ef (patch) | |
tree | c5dc684986051654898db11ce73e03b9fec8db99 /examples/animation/moveblocks | |
download | Qt-f15b8a83e2e51955776a3f07cb85ebfc342dd8ef.zip Qt-f15b8a83e2e51955776a3f07cb85ebfc342dd8ef.tar.gz Qt-f15b8a83e2e51955776a3f07cb85ebfc342dd8ef.tar.bz2 |
Initial import of statemachine branch from the old kinetic repository
Diffstat (limited to 'examples/animation/moveblocks')
-rw-r--r-- | examples/animation/moveblocks/main.cpp | 275 | ||||
-rw-r--r-- | examples/animation/moveblocks/moveblocks.pro | 8 |
2 files changed, 283 insertions, 0 deletions
diff --git a/examples/animation/moveblocks/main.cpp b/examples/animation/moveblocks/main.cpp new file mode 100644 index 0000000..1f253f3 --- /dev/null +++ b/examples/animation/moveblocks/main.cpp @@ -0,0 +1,275 @@ +/**************************************************************************** +** +** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the $MODULE$ of the Qt Toolkit. +** +** $TROLLTECH_DUAL_LICENSE$ +** +****************************************************************************/ + +#include <QtCore> +#include <QtGui> +#if defined(QT_EXPERIMENTAL_SOLUTION) +#include "qstatemachine.h" +#include "qstate.h" +#include "qabstracttransition.h" +#include "qpropertyanimation.h" +#include "qsequentialanimationgroup.h" +#include "qparallelanimationgroup.h" +#include "qgraphicswidget.h" +#endif +#include <time.h> + +class StateSwitchEvent: public QEvent +{ +public: + StateSwitchEvent() + : QEvent(Type(StateSwitchType)) + { + } + + StateSwitchEvent(int rand) + : QEvent(Type(StateSwitchType)), + m_rand(rand) + { + } + + enum { StateSwitchType = QEvent::User + 256 }; + + int rand() const { return m_rand; } + +private: + int m_rand; +}; + + +class QGraphicsRectWidget : public QGraphicsWidget +{ +public: + void paint(QPainter *painter, const QStyleOptionGraphicsItem *, + QWidget *) + { + painter->fillRect(rect(), Qt::blue); + } +}; + +class StateSwitchTransition: public QAbstractTransition +{ +public: + StateSwitchTransition(int rand) + : QAbstractTransition(), + m_rand(rand) + { + } + +protected: + virtual bool eventTest(QEvent *event) const + { + return (event->type() == QEvent::Type(StateSwitchEvent::StateSwitchType)) + && (static_cast<StateSwitchEvent *>(event)->rand() == m_rand); + } + + virtual void onTransition() {} + +private: + int m_rand; +}; + +class StateSwitcher : public QState +{ + Q_OBJECT +public: + StateSwitcher(QStateMachine *machine) + : QState(machine->rootState()), m_machine(machine), + m_stateCount(0), m_lastIndex(0) + { } + + virtual void onEntry() + { + int n; + while ((n = (qrand() % m_stateCount + 1)) == m_lastIndex) + { } + m_lastIndex = n; + m_machine->postEvent(new StateSwitchEvent(n)); + } + virtual void onExit() {} + + void addState(QState *state, QAbstractAnimation *animation) { + StateSwitchTransition *trans = new StateSwitchTransition(++m_stateCount); + trans->setTargetState(state); + addTransition(trans); + trans->addAnimation(animation); + } + + +private: + QStateMachine *m_machine; + int m_stateCount; + int m_lastIndex; +}; + +QState *createGeometryState(QObject *w1, const QRect &rect1, + QObject *w2, const QRect &rect2, + QObject *w3, const QRect &rect3, + QObject *w4, const QRect &rect4, + QState *parent) +{ + QState *result = new QState(parent); + result->assignProperty(w1, "geometry", rect1); + result->assignProperty(w1, "geometry", rect1); + result->assignProperty(w2, "geometry", rect2); + result->assignProperty(w3, "geometry", rect3); + result->assignProperty(w4, "geometry", rect4); + + return result; +} + +int main(int argc, char **argv) +{ + QApplication app(argc, argv); + +#if 0 + QWidget window; + QPalette palette; + palette.setBrush(QPalette::Window, Qt::black); + window.setPalette(palette); + QPushButton *button1 = new QPushButton("A", &window); + QPushButton *button2 = new QPushButton("B", &window); + QPushButton *button3 = new QPushButton("C", &window); + QPushButton *button4 = new QPushButton("D", &window); + + button1->setObjectName("button1"); + button2->setObjectName("button2"); + button3->setObjectName("button3"); + button4->setObjectName("button4"); +#else + QGraphicsRectWidget *button1 = new QGraphicsRectWidget; + QGraphicsRectWidget *button2 = new QGraphicsRectWidget; + QGraphicsRectWidget *button3 = new QGraphicsRectWidget; + QGraphicsRectWidget *button4 = new QGraphicsRectWidget; + button2->setZValue(1); + button3->setZValue(2); + button4->setZValue(3); + QGraphicsScene scene(0, 0, 300, 300); + scene.setBackgroundBrush(Qt::black); + scene.addItem(button1); + scene.addItem(button2); + scene.addItem(button3); + scene.addItem(button4); + + QGraphicsView window(&scene); + window.setFrameStyle(0); + window.setAlignment(Qt::AlignLeft | Qt::AlignTop); + window.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); + window.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); +#endif + QStateMachine machine; + + QState *group = new QState(); + group->setObjectName("group"); + QTimer timer; + timer.setInterval(1250); + timer.setSingleShot(true); + group->invokeMethodOnEntry(&timer, "start"); + + QState *state1; + QState *state2; + QState *state3; + QState *state4; + QState *state5; + QState *state6; + QState *state7; + + state1 = createGeometryState(button1, QRect(100, 0, 50, 50), + button2, QRect(150, 0, 50, 50), + button3, QRect(200, 0, 50, 50), + button4, QRect(250, 0, 50, 50), + group); + state2 = createGeometryState(button1, QRect(250, 100, 50, 50), + button2, QRect(250, 150, 50, 50), + button3, QRect(250, 200, 50, 50), + button4, QRect(250, 250, 50, 50), + group); + state3 = createGeometryState(button1, QRect(150, 250, 50, 50), + button2, QRect(100, 250, 50, 50), + button3, QRect(50, 250, 50, 50), + button4, QRect(0, 250, 50, 50), + group); + state4 = createGeometryState(button1, QRect(0, 150, 50, 50), + button2, QRect(0, 100, 50, 50), + button3, QRect(0, 50, 50, 50), + button4, QRect(0, 0, 50, 50), + group); + state5 = createGeometryState(button1, QRect(100, 100, 50, 50), + button2, QRect(150, 100, 50, 50), + button3, QRect(100, 150, 50, 50), + button4, QRect(150, 150, 50, 50), + group); + state6 = createGeometryState(button1, QRect(50, 50, 50, 50), + button2, QRect(200, 50, 50, 50), + button3, QRect(50, 200, 50, 50), + button4, QRect(200, 200, 50, 50), + group); + state7 = createGeometryState(button1, QRect(0, 0, 50, 50), + button2, QRect(250, 0, 50, 50), + button3, QRect(0, 250, 50, 50), + button4, QRect(250, 250, 50, 50), + group); + group->setInitialState(state1); + + QParallelAnimationGroup animationGroup; + QSequentialAnimationGroup *subGroup; + + QPropertyAnimation *anim = new QPropertyAnimation(button4, "geometry"); + anim->setDuration(1000); + anim->setEasingCurve(QEasingCurve::OutElastic); + animationGroup.addAnimation(anim); + + subGroup = new QSequentialAnimationGroup(&animationGroup); + subGroup->addPause(100); + anim = new QPropertyAnimation(button3, "geometry"); + anim->setDuration(1000); + anim->setEasingCurve(QEasingCurve::OutElastic); + subGroup->addAnimation(anim); + + subGroup = new QSequentialAnimationGroup(&animationGroup); + subGroup->addPause(150); + anim = new QPropertyAnimation(button2, "geometry"); + anim->setDuration(1000); + anim->setEasingCurve(QEasingCurve::OutElastic); + subGroup->addAnimation(anim); + + subGroup = new QSequentialAnimationGroup(&animationGroup); + subGroup->addPause(200); + anim = new QPropertyAnimation(button1, "geometry"); + anim->setDuration(1000); + anim->setEasingCurve(QEasingCurve::OutElastic); + subGroup->addAnimation(anim); + + StateSwitcher *stateSwitcher = new StateSwitcher(&machine); + stateSwitcher->setObjectName("stateSwitcher"); + group->addTransition(&timer, SIGNAL(timeout()), stateSwitcher); + stateSwitcher->addState(state1, &animationGroup); + stateSwitcher->addState(state2, &animationGroup); + stateSwitcher->addState(state3, &animationGroup); + stateSwitcher->addState(state4, &animationGroup); + stateSwitcher->addState(state5, &animationGroup); + stateSwitcher->addState(state6, &animationGroup); + stateSwitcher->addState(state7, &animationGroup); + + machine.addState(group); + machine.setInitialState(group); + machine.start(); + + + window.resize(300, 300); + window.show(); + + qsrand(time(0)); + + return app.exec(); +} + +#include "main.moc" diff --git a/examples/animation/moveblocks/moveblocks.pro b/examples/animation/moveblocks/moveblocks.pro new file mode 100644 index 0000000..7a82ca5 --- /dev/null +++ b/examples/animation/moveblocks/moveblocks.pro @@ -0,0 +1,8 @@ +# Input +SOURCES += main.cpp + +# install +target.path = $$[QT_INSTALL_EXAMPLES]/animation/moveblocks +sources.files = $$SOURCES $$HEADERS $$RESOURCES $$FORMS states.pro +sources.path = $$[QT_INSTALL_EXAMPLES]/animation/moveblocks +INSTALLS += target sources |