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authorKent Hansen <khansen@trolltech.com>2009-04-24 09:58:57 (GMT)
committerKent Hansen <khansen@trolltech.com>2009-04-24 09:58:57 (GMT)
commitdfe6974c1e7103ad46fa1162d7c9fd6a426894b7 (patch)
tree94b0475734945c9de24a472f70c3bedcd485aee6 /examples/animation/stickman/lifecycle.cpp
parent686f82e51124747cbe650d04dfb053830b6660fa (diff)
parent221ec8dae1b247d5f8fb03d947d13cb6541a5805 (diff)
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Merge branch 'kinetic-statemachine' into kinetic-animations
Conflicts: examples/animation/piemenu/qgraphicspiemenu_p.h
Diffstat (limited to 'examples/animation/stickman/lifecycle.cpp')
-rw-r--r--examples/animation/stickman/lifecycle.cpp16
1 files changed, 2 insertions, 14 deletions
diff --git a/examples/animation/stickman/lifecycle.cpp b/examples/animation/stickman/lifecycle.cpp
index 4f2ac6d..df69d47 100644
--- a/examples/animation/stickman/lifecycle.cpp
+++ b/examples/animation/stickman/lifecycle.cpp
@@ -111,14 +111,12 @@ LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver)
// Set up intial state graph
m_machine = new QStateMachine();
- m_machine->setGlobalRestorePolicy(QState::RestoreProperties);
m_alive = new QState(m_machine->rootState());
m_alive->setObjectName("alive");
// Make it blink when lightning strikes before entering dead animation
QState *lightningBlink = new QState(m_machine->rootState());
- lightningBlink->setRestorePolicy(QState::DoNotRestoreProperties);
lightningBlink->assignProperty(m_stickMan->scene(), "backgroundBrush", Qt::white);
lightningBlink->assignProperty(m_stickMan, "penColor", Qt::black);
lightningBlink->assignProperty(m_stickMan, "fillColor", Qt::white);
@@ -127,11 +125,10 @@ LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver)
QTimer *timer = new QTimer(lightningBlink);
timer->setSingleShot(true);
timer->setInterval(100);
- lightningBlink->invokeMethodOnEntry(timer, "start");
- lightningBlink->invokeMethodOnExit(timer, "stop");
+ QObject::connect(lightningBlink, SIGNAL(entered()), timer, SLOT(start()));
+ QObject::connect(lightningBlink, SIGNAL(exited()), timer, SLOT(stop()));
m_dead = new QState(m_machine->rootState());
- m_dead->setRestorePolicy(QState::DoNotRestoreProperties);
m_dead->assignProperty(m_stickMan->scene(), "backgroundBrush", Qt::black);
m_dead->assignProperty(m_stickMan, "penColor", Qt::white);
m_dead->assignProperty(m_stickMan, "fillColor", Qt::black);
@@ -151,15 +148,6 @@ LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver)
m_machine->setInitialState(m_alive);
}
-void LifeCycle::setResetKey(Qt::Key resetKey)
-{
- // When resetKey is pressed, enter the idle state and do a restoration animation
- // (requires no animation pointer, since no property is being set in the idle state)
- KeyPressTransition *trans = new KeyPressTransition(m_keyReceiver, resetKey, m_idle);
- trans->addAnimation(m_animationGroup);
- m_alive->addTransition(trans);
-}
-
void LifeCycle::setDeathAnimation(const QString &fileName)
{
QState *deathAnimation = makeState(m_dead, fileName);