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authorKent Hansen <khansen@trolltech.com>2009-05-22 11:11:41 (GMT)
committerKent Hansen <khansen@trolltech.com>2009-05-22 11:11:41 (GMT)
commit1a709fbe25a2446a9b311ded88aec5565258f3ac (patch)
tree0c7b0a5fbd94b7a4d59666f671fc8f995153161b /examples/animation/sub-attaq/mainwindow.cpp
parent5a734e4657161e0877b32181df35a56241b21de4 (diff)
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Say hello to animation API & state machine API
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Own
+#include "mainwindow.h"
+#include "graphicsscene.h"
+
+#ifndef QT_NO_OPENGL
+ #include <QtOpenGL/QtOpenGL>
+#endif
+//Qt
+#include <QtGui/QGraphicsView>
+
+MainWindow::MainWindow() : QMainWindow(0)
+{
+ QMenuBar *menuBar = new QMenuBar;
+ QMenu *file = new QMenu(tr("&File"),menuBar);
+
+ QAction *newAction = new QAction(tr("New Game"),file);
+ newAction->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_N));
+ file->addAction(newAction);
+ QAction *quitAction = new QAction(tr("Quit"),file);
+ quitAction->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_Q));
+ file->addAction(quitAction);
+
+ menuBar->addMenu(file);
+ setMenuBar(menuBar);
+
+ QStringList list = QApplication::arguments();
+ if (list.contains("-fullscreen")) {
+ scene = new GraphicsScene(0, 0, 750, 400,GraphicsScene::Small);
+ setWindowState(Qt::WindowFullScreen);
+ } else {
+ scene = new GraphicsScene(0, 0, 880, 630);
+ layout()->setSizeConstraint(QLayout::SetFixedSize);
+ }
+
+ view = new QGraphicsView(scene,this);
+ view->setAlignment(Qt::AlignLeft | Qt::AlignTop);
+ QList<QAction *> actions;
+ actions << newAction << quitAction;
+ scene->setupScene(actions);
+#ifndef QT_NO_OPENGL
+ view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
+#endif
+
+ setCentralWidget(view);
+
+}
+
+MainWindow::~MainWindow()
+{
+}
+