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authorEskil Abrahamsen Blomfeldt <eblomfel@trolltech.com>2009-05-14 13:08:03 (GMT)
committerEskil Abrahamsen Blomfeldt <eblomfel@trolltech.com>2009-05-14 13:08:03 (GMT)
commit17d8f734c038705f7f8196dfe5e8902c808a4945 (patch)
treeb6ac1d09fbe41d4d486e4fe9fe7ecb58dc7c209a /examples/animation/sub-attaq/states.h
parentededfad305258f9f450b314d9e2d53a6905bc6d0 (diff)
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Make QAbstractTransition::eventTest() non-const
We decided to remove the const of the eventTest() since some transitions have dynamic conditions and need to update when eventTest() is called.
Diffstat (limited to 'examples/animation/sub-attaq/states.h')
-rw-r--r--examples/animation/sub-attaq/states.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/animation/sub-attaq/states.h b/examples/animation/sub-attaq/states.h
index 27beb71..a1cb5ff 100644
--- a/examples/animation/sub-attaq/states.h
+++ b/examples/animation/sub-attaq/states.h
@@ -152,7 +152,7 @@ class UpdateScoreTransition : public QSignalTransition
public:
UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
protected:
- virtual bool eventTest(QEvent *event) const;
+ virtual bool eventTest(QEvent *event);
private:
PlayState * game;
GraphicsScene *scene;
@@ -164,7 +164,7 @@ class WinTransition : public QSignalTransition
public:
WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
protected:
- virtual bool eventTest(QEvent *event) const;
+ virtual bool eventTest(QEvent *event);
private:
PlayState * game;
GraphicsScene *scene;
@@ -176,7 +176,7 @@ private:
public:
CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
protected:
- virtual bool eventTest(QEvent *event) const;
+ virtual bool eventTest(QEvent *event);
private:
PlayState *game;
int key;