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author | Alexis Menard <alexis.menard@nokia.com> | 2009-07-28 14:32:31 (GMT) |
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committer | Alexis Menard <alexis.menard@nokia.com> | 2009-07-28 14:34:03 (GMT) |
commit | 2094d3c03ba895e4458a0bb6b1b4935abacd4816 (patch) | |
tree | 9c3e3b12850a9924aad48d2b07fcbcd00d5d604d /examples/animation/sub-attaq/states.h | |
parent | 9a21c1abb96426b7a9f168b007d05db303a8de65 (diff) | |
download | Qt-2094d3c03ba895e4458a0bb6b1b4935abacd4816.zip Qt-2094d3c03ba895e4458a0bb6b1b4935abacd4816.tar.gz Qt-2094d3c03ba895e4458a0bb6b1b4935abacd4816.tar.bz2 |
Move sub-attaq from examples to demos because sub-attaq is a bit
too "advanced".
Diffstat (limited to 'examples/animation/sub-attaq/states.h')
-rw-r--r-- | examples/animation/sub-attaq/states.h | 180 |
1 files changed, 0 insertions, 180 deletions
diff --git a/examples/animation/sub-attaq/states.h b/examples/animation/sub-attaq/states.h deleted file mode 100644 index c3d81e7..0000000 --- a/examples/animation/sub-attaq/states.h +++ /dev/null @@ -1,180 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef STATES_H -#define STATES_H - -//Qt -#include <QtCore/QState> -#include <QtCore/QSignalTransition> -#include <QtCore/QPropertyAnimation> -#include <QtGui/QKeyEventTransition> -#include <QtCore/QSet> - -class GraphicsScene; -class Boat; -class SubMarine; -QT_BEGIN_NAMESPACE -class QStateMachine; -QT_END_NAMESPACE - -class PlayState : public QState -{ -public: - PlayState(GraphicsScene *scene, QState *parent = 0); - ~PlayState(); - - protected: - void onEntry(QEvent *); - -private : - GraphicsScene *scene; - QStateMachine *machine; - int currentLevel; - int score; - QState *parallelChild; - - friend class UpdateScoreState; - friend class UpdateScoreTransition; - friend class WinTransition; - friend class CustomSpaceTransition; - friend class WinState; - friend class LostState; - friend class LevelState; -}; - -class LevelState : public QState -{ -public: - LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0); -protected: - void onEntry(QEvent *); -private : - void initializeLevel(); - GraphicsScene *scene; - PlayState *game; -}; - -class PauseState : public QState -{ -public: - PauseState(GraphicsScene *scene, QState *parent = 0); - -protected: - void onEntry(QEvent *); - void onExit(QEvent *); -private : - GraphicsScene *scene; - Boat *boat; -}; - -class LostState : public QState -{ -public: - LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0); - -protected: - void onEntry(QEvent *); -private : - GraphicsScene *scene; - PlayState *game; -}; - -class WinState : public QState -{ -public: - WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0); - -protected: - void onEntry(QEvent *); -private : - GraphicsScene *scene; - PlayState *game; -}; - -class UpdateScoreState : public QState -{ -public: - UpdateScoreState(PlayState *game, QState *parent); -protected: - void onEntry(QEvent *); -private: - QPropertyAnimation *scoreAnimation; - PlayState *game; -}; - -//These transtion is used to update the score -class UpdateScoreTransition : public QSignalTransition -{ -public: - UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); -protected: - virtual bool eventTest(QEvent *event); -private: - PlayState * game; - GraphicsScene *scene; -}; - -//These transtion test if we have won the game -class WinTransition : public QSignalTransition -{ -public: - WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); -protected: - virtual bool eventTest(QEvent *event); -private: - PlayState * game; - GraphicsScene *scene; -}; - -//These transtion is true if one level has been completed and the player want to continue - class CustomSpaceTransition : public QKeyEventTransition -{ -public: - CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key); -protected: - virtual bool eventTest(QEvent *event); -private: - PlayState *game; - int key; -}; - -#endif // STATES_H |