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authorAlexis Menard <alexis.menard@nokia.com>2009-07-28 14:32:31 (GMT)
committerAlexis Menard <alexis.menard@nokia.com>2009-07-28 14:34:03 (GMT)
commit2094d3c03ba895e4458a0bb6b1b4935abacd4816 (patch)
tree9c3e3b12850a9924aad48d2b07fcbcd00d5d604d /examples/animation/sub-attaq/states.h
parent9a21c1abb96426b7a9f168b007d05db303a8de65 (diff)
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Move sub-attaq from examples to demos because sub-attaq is a bit
too "advanced".
Diffstat (limited to 'examples/animation/sub-attaq/states.h')
-rw-r--r--examples/animation/sub-attaq/states.h180
1 files changed, 0 insertions, 180 deletions
diff --git a/examples/animation/sub-attaq/states.h b/examples/animation/sub-attaq/states.h
deleted file mode 100644
index c3d81e7..0000000
--- a/examples/animation/sub-attaq/states.h
+++ /dev/null
@@ -1,180 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef STATES_H
-#define STATES_H
-
-//Qt
-#include <QtCore/QState>
-#include <QtCore/QSignalTransition>
-#include <QtCore/QPropertyAnimation>
-#include <QtGui/QKeyEventTransition>
-#include <QtCore/QSet>
-
-class GraphicsScene;
-class Boat;
-class SubMarine;
-QT_BEGIN_NAMESPACE
-class QStateMachine;
-QT_END_NAMESPACE
-
-class PlayState : public QState
-{
-public:
- PlayState(GraphicsScene *scene, QState *parent = 0);
- ~PlayState();
-
- protected:
- void onEntry(QEvent *);
-
-private :
- GraphicsScene *scene;
- QStateMachine *machine;
- int currentLevel;
- int score;
- QState *parallelChild;
-
- friend class UpdateScoreState;
- friend class UpdateScoreTransition;
- friend class WinTransition;
- friend class CustomSpaceTransition;
- friend class WinState;
- friend class LostState;
- friend class LevelState;
-};
-
-class LevelState : public QState
-{
-public:
- LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
-protected:
- void onEntry(QEvent *);
-private :
- void initializeLevel();
- GraphicsScene *scene;
- PlayState *game;
-};
-
-class PauseState : public QState
-{
-public:
- PauseState(GraphicsScene *scene, QState *parent = 0);
-
-protected:
- void onEntry(QEvent *);
- void onExit(QEvent *);
-private :
- GraphicsScene *scene;
- Boat *boat;
-};
-
-class LostState : public QState
-{
-public:
- LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
-
-protected:
- void onEntry(QEvent *);
-private :
- GraphicsScene *scene;
- PlayState *game;
-};
-
-class WinState : public QState
-{
-public:
- WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
-
-protected:
- void onEntry(QEvent *);
-private :
- GraphicsScene *scene;
- PlayState *game;
-};
-
-class UpdateScoreState : public QState
-{
-public:
- UpdateScoreState(PlayState *game, QState *parent);
-protected:
- void onEntry(QEvent *);
-private:
- QPropertyAnimation *scoreAnimation;
- PlayState *game;
-};
-
-//These transtion is used to update the score
-class UpdateScoreTransition : public QSignalTransition
-{
-public:
- UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
-protected:
- virtual bool eventTest(QEvent *event);
-private:
- PlayState * game;
- GraphicsScene *scene;
-};
-
-//These transtion test if we have won the game
-class WinTransition : public QSignalTransition
-{
-public:
- WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
-protected:
- virtual bool eventTest(QEvent *event);
-private:
- PlayState * game;
- GraphicsScene *scene;
-};
-
-//These transtion is true if one level has been completed and the player want to continue
- class CustomSpaceTransition : public QKeyEventTransition
-{
-public:
- CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
-protected:
- virtual bool eventTest(QEvent *event);
-private:
- PlayState *game;
- int key;
-};
-
-#endif // STATES_H