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author | Kent Hansen <khansen@trolltech.com> | 2009-04-29 12:23:54 (GMT) |
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committer | Kent Hansen <khansen@trolltech.com> | 2009-04-29 12:23:54 (GMT) |
commit | eea1c9f34b9b98c55c48f9ed1dbef9a9883c6f2a (patch) | |
tree | 2710760fe8a79cdeda9555debd6d520d6cee9a96 /examples/animation/sub-attaq/states.h | |
parent | 20702b4a5992a87e8edc40949ea80fa625a3fc8c (diff) | |
parent | 36aa9e0468bfa874679dd94b2d50850a1dd7a1d1 (diff) | |
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Merge branch 'kinetic-animations' into kinetic-statemachine
Conflicts:
examples/animation/sub-attaq/states.cpp
Diffstat (limited to 'examples/animation/sub-attaq/states.h')
-rw-r--r-- | examples/animation/sub-attaq/states.h | 39 |
1 files changed, 34 insertions, 5 deletions
diff --git a/examples/animation/sub-attaq/states.h b/examples/animation/sub-attaq/states.h index 52d4ffa..ec69ae7 100644 --- a/examples/animation/sub-attaq/states.h +++ b/examples/animation/sub-attaq/states.h @@ -47,12 +47,14 @@ #include "qstate.h" #include "qsignaltransition.h" #include "qpropertyanimation.h" +#include "qkeyeventtransition.h" #else -#include <QState> -#include <QSignalTransition> -#include <QPropertyAnimation> +#include <QtCore/QState> +#include <QtCore/QSignalTransition> +#include <QtCore/QPropertyAnimation> +# include <QtGui/QKeyEventTransition> #endif -#include <QSet> +#include <QtCore/QSet> class GraphicsScene; class Boat; @@ -64,7 +66,6 @@ class PlayState : public QState public: PlayState(GraphicsScene *scene, QState *parent = 0); ~PlayState(); - void initializeLevel(); protected: void onEntry(); @@ -79,8 +80,22 @@ private : friend class UpdateScoreState; friend class UpdateScoreTransition; friend class WinTransition; + friend class CustomSpaceTransition; friend class WinState; friend class LostState; + friend class LevelState; +}; + +class LevelState : public QState +{ +public: + LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0); +protected: + void onEntry(); +private : + void initializeLevel(); + GraphicsScene *scene; + PlayState *game; }; class PauseState : public QState @@ -140,6 +155,7 @@ protected: virtual bool eventTest(QEvent *event) const; private: PlayState * game; + GraphicsScene *scene; }; //These transtion test if we have won the game @@ -151,6 +167,19 @@ protected: virtual bool eventTest(QEvent *event) const; private: PlayState * game; + GraphicsScene *scene; +}; + +//These transtion is true if one level has been completed and the player want to continue + class CustomSpaceTransition : public QKeyEventTransition +{ +public: + CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key); +protected: + virtual bool eventTest(QEvent *event) const; +private: + PlayState *game; + int key; }; #endif // STATES_H |