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author | Kent Hansen <khansen@trolltech.com> | 2009-04-27 15:38:01 (GMT) |
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committer | Kent Hansen <khansen@trolltech.com> | 2009-04-27 15:38:01 (GMT) |
commit | 53e8c64d0ed050bc195bb4851da2f6d65b5c8ca5 (patch) | |
tree | 54dcb7def96e89ab788d565dcf9d2df07196747b /examples/animation | |
parent | af4f0170810efeb071e6e9dac0df6a84962e9806 (diff) | |
download | Qt-53e8c64d0ed050bc195bb4851da2f6d65b5c8ca5.zip Qt-53e8c64d0ed050bc195bb4851da2f6d65b5c8ca5.tar.gz Qt-53e8c64d0ed050bc195bb4851da2f6d65b5c8ca5.tar.bz2 |
make the entry/exit order well-defined for all combinations of states
Comparing pointers meant that the order could be different each run.
Now the entry/exit order will be consistent, even for states that are
in disjoint parts of the hierarchy.
Diffstat (limited to 'examples/animation')
0 files changed, 0 insertions, 0 deletions