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authorKent Hansen <khansen@trolltech.com>2009-04-27 15:38:01 (GMT)
committerKent Hansen <khansen@trolltech.com>2009-04-27 15:38:01 (GMT)
commit53e8c64d0ed050bc195bb4851da2f6d65b5c8ca5 (patch)
tree54dcb7def96e89ab788d565dcf9d2df07196747b /examples/animation
parentaf4f0170810efeb071e6e9dac0df6a84962e9806 (diff)
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make the entry/exit order well-defined for all combinations of states
Comparing pointers meant that the order could be different each run. Now the entry/exit order will be consistent, even for states that are in disjoint parts of the hierarchy.
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