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author | Qt Continuous Integration System <qt-info@nokia.com> | 2010-03-31 13:09:24 (GMT) |
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committer | Qt Continuous Integration System <qt-info@nokia.com> | 2010-03-31 13:09:24 (GMT) |
commit | 0373325dd1390682922dd07614214c453d473ce3 (patch) | |
tree | 93267c9f7d2bdd9e387dc5cda34cd6c548cf8e5c /examples/declarative/animations/property-animation.qml | |
parent | b85a41ece042bca5c4e1ac2a6549f2cdc2c6ca1a (diff) | |
parent | d401f416478628ce84afd2cd755f8df91edee22d (diff) | |
download | Qt-0373325dd1390682922dd07614214c453d473ce3.zip Qt-0373325dd1390682922dd07614214c453d473ce3.tar.gz Qt-0373325dd1390682922dd07614214c453d473ce3.tar.bz2 |
Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-qml into 4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/qt-qml: (21 commits)
Fix bug when adding import paths manually
Update Comment
Optimize QDeclarativeEngine::importExtension
QGraphicsEffect : Don't rely on the exposedArea when rendering the item into the cache.
Fix snapping in listview.
Minor cleanup.
Improve flipable example.
Minor cleanup for visual test framework.
VisibleArea is not a creatable type.
More testing.
Test openUrlExternally
doc
example of WebView onAlert, and of popups in general.
Update examples/declarative.pro
Update mouseX(Y) when clicking on a mouse area
Declarative examples cleanup.
Add test.
doc
Move gitignore to right level, update for Linux.
Cleanup MouseArea visual tests.
...
Diffstat (limited to 'examples/declarative/animations/property-animation.qml')
-rw-r--r-- | examples/declarative/animations/property-animation.qml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/declarative/animations/property-animation.qml b/examples/declarative/animations/property-animation.qml index 401feb5..fd5eb3c 100644 --- a/examples/declarative/animations/property-animation.qml +++ b/examples/declarative/animations/property-animation.qml @@ -40,7 +40,7 @@ Item { anchors.horizontalCenter: parent.horizontalCenter source: "images/face-smile.png"; y: minHeight - // Animate the y property. Setting repeat to true makes the + // Animate the y property. Setting loops to Animation.Infinite makes the // animation repeat indefinitely, otherwise it would only run once. SequentialAnimation on y { loops: Animation.Infinite @@ -50,7 +50,7 @@ Item { from: smiley.minHeight; to: smiley.maxHeight easing.type: "OutExpo"; duration: 300 } - + // Then move back to minHeight in 1 second, using the OutBounce easing function NumberAnimation { from: smiley.maxHeight; to: smiley.minHeight |