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author | Qt Continuous Integration System <qt-info@nokia.com> | 2010-05-08 03:24:44 (GMT) |
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committer | Qt Continuous Integration System <qt-info@nokia.com> | 2010-05-08 03:24:44 (GMT) |
commit | e7cf5fc921c00286846ac552b51a37fe2f51ff3e (patch) | |
tree | af7c5cade70dfd740b11434a1a5cd7f3ff53ed35 /examples/declarative/parallax | |
parent | 03f8f1df0d88f5ffe0b3120cffce614cbeefdb70 (diff) | |
parent | 3ad6f3b1f4d2252e2a004acc8156a1fd308265cf (diff) | |
download | Qt-e7cf5fc921c00286846ac552b51a37fe2f51ff3e.zip Qt-e7cf5fc921c00286846ac552b51a37fe2f51ff3e.tar.gz Qt-e7cf5fc921c00286846ac552b51a37fe2f51ff3e.tar.bz2 |
Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-qml into 4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/qt-qml: (131 commits)
Avoid many unnecessary allocations, so so that paint engines attached to pixmaps
Doc
Fix autotests
Fix autotests (remove import Qt.widgets)
Add missing qml file to qdeclarativemousearea
Doc fix
Clean up example code, add white background behind text
Update mouse area qmlvisual test to follow change QTBUG-10162
Fix autotest bug in MouseArea
Avoid emitting release when the mouse is ungrabbed
Resize qmlruntime window to new dimensions when orientation changes
Compile with opengl enabled.
Avoid repeated create/destroy at top list boundary with sub-pixel movement.
Call QDeclarativeItem::geometryChanged() base implementation
qdoc fixes.
Avoid warnings as delegates with bindings to parent are created and destroyed.
qdoc fixes
TextInput echoMode doc.
Make sure to call base class implementation.
More cleanup
...
Diffstat (limited to 'examples/declarative/parallax')
-rw-r--r-- | examples/declarative/parallax/parallax.qml | 2 | ||||
-rw-r--r-- | examples/declarative/parallax/qml/ParallaxView.qml | 15 | ||||
-rw-r--r-- | examples/declarative/parallax/qml/Smiley.qml | 7 |
3 files changed, 11 insertions, 13 deletions
diff --git a/examples/declarative/parallax/parallax.qml b/examples/declarative/parallax/parallax.qml index cb0437d..ca00176 100644 --- a/examples/declarative/parallax/parallax.qml +++ b/examples/declarative/parallax/parallax.qml @@ -31,7 +31,7 @@ Rectangle { Loader { anchors { top: parent.top; topMargin: 10; horizontalCenter: parent.horizontalCenter } width: 300; height: 400 - clip: true; resizeMode: Loader.SizeItemToLoader + clip: true; source: "../../../demos/declarative/samegame/samegame.qml" } } diff --git a/examples/declarative/parallax/qml/ParallaxView.qml b/examples/declarative/parallax/qml/ParallaxView.qml index 4b38d45..e869a21 100644 --- a/examples/declarative/parallax/qml/ParallaxView.qml +++ b/examples/declarative/parallax/qml/ParallaxView.qml @@ -18,9 +18,9 @@ Item { id: list currentIndex: root.currentIndex - onCurrentIndexChanged: root.currentIndex = currentIndex + onCurrentIndexChanged: root.currentIndex = currentIndex - orientation: "Horizontal" + orientation: Qt.Horizontal boundsBehavior: Flickable.DragOverBounds anchors.fill: parent model: VisualItemModel { id: visualModel } @@ -45,10 +45,10 @@ Item { anchors.horizontalCenter: parent.horizontalCenter width: Math.min(count * 50, parent.width - 20) interactive: width == parent.width - 20 - orientation: "Horizontal" + orientation: Qt.Horizontal - delegate: Item { - width: 50; height: 50 + delegate: Item { + width: 50; height: 50 id: delegateRoot Image { @@ -56,7 +56,6 @@ Item { source: modelData.icon smooth: true scale: 0.8 - transformOrigin: "Center" } MouseArea { @@ -64,10 +63,10 @@ Item { onClicked: { root.currentIndex = index } } - states: State { + states: State { name: "Selected" when: delegateRoot.ListView.isCurrentItem == true - PropertyChanges { + PropertyChanges { target: image scale: 1 y: -5 diff --git a/examples/declarative/parallax/qml/Smiley.qml b/examples/declarative/parallax/qml/Smiley.qml index b1e1ae8..662addc 100644 --- a/examples/declarative/parallax/qml/Smiley.qml +++ b/examples/declarative/parallax/qml/Smiley.qml @@ -8,7 +8,6 @@ Item { Image { anchors.horizontalCenter: parent.horizontalCenter source: "../pics/shadow.png"; y: smiley.minHeight + 58 - transformOrigin: Item.Center // The scale property depends on the y position of the smiley face. scale: smiley.y * 0.5 / (smiley.minHeight - smiley.maxHeight) @@ -30,13 +29,13 @@ Item { // Move from minHeight to maxHeight in 300ms, using the OutExpo easing function NumberAnimation { from: smiley.minHeight; to: smiley.maxHeight - easing.type: "OutExpo"; duration: 300 + easing.type: Easing.OutExpo; duration: 300 } - + // Then move back to minHeight in 1 second, using the OutBounce easing function NumberAnimation { from: smiley.maxHeight; to: smiley.minHeight - easing.type: "OutBounce"; duration: 1000 + easing.type: Easing.OutBounce; duration: 1000 } // Then pause for 500ms |