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author | Qt Continuous Integration System <qt-info@nokia.com> | 2010-05-08 03:24:44 (GMT) |
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committer | Qt Continuous Integration System <qt-info@nokia.com> | 2010-05-08 03:24:44 (GMT) |
commit | e7cf5fc921c00286846ac552b51a37fe2f51ff3e (patch) | |
tree | af7c5cade70dfd740b11434a1a5cd7f3ff53ed35 /examples/declarative/tutorials/samegame/samegame2 | |
parent | 03f8f1df0d88f5ffe0b3120cffce614cbeefdb70 (diff) | |
parent | 3ad6f3b1f4d2252e2a004acc8156a1fd308265cf (diff) | |
download | Qt-e7cf5fc921c00286846ac552b51a37fe2f51ff3e.zip Qt-e7cf5fc921c00286846ac552b51a37fe2f51ff3e.tar.gz Qt-e7cf5fc921c00286846ac552b51a37fe2f51ff3e.tar.bz2 |
Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-qml into 4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/qt-qml: (131 commits)
Avoid many unnecessary allocations, so so that paint engines attached to pixmaps
Doc
Fix autotests
Fix autotests (remove import Qt.widgets)
Add missing qml file to qdeclarativemousearea
Doc fix
Clean up example code, add white background behind text
Update mouse area qmlvisual test to follow change QTBUG-10162
Fix autotest bug in MouseArea
Avoid emitting release when the mouse is ungrabbed
Resize qmlruntime window to new dimensions when orientation changes
Compile with opengl enabled.
Avoid repeated create/destroy at top list boundary with sub-pixel movement.
Call QDeclarativeItem::geometryChanged() base implementation
qdoc fixes.
Avoid warnings as delegates with bindings to parent are created and destroyed.
qdoc fixes
TextInput echoMode doc.
Make sure to call base class implementation.
More cleanup
...
Diffstat (limited to 'examples/declarative/tutorials/samegame/samegame2')
4 files changed, 21 insertions, 14 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame2/Block.qml b/examples/declarative/tutorials/samegame/samegame2/Block.qml index 4e71e60..39da84e 100644 --- a/examples/declarative/tutorials/samegame/samegame2/Block.qml +++ b/examples/declarative/tutorials/samegame/samegame2/Block.qml @@ -6,6 +6,6 @@ Item { Image { id: img anchors.fill: parent - source: "../shared/pics/redStone.png"; + source: "../shared/pics/redStone.png" } } diff --git a/examples/declarative/tutorials/samegame/samegame2/Button.qml b/examples/declarative/tutorials/samegame/samegame2/Button.qml index 737d886..4ed856b 100644 --- a/examples/declarative/tutorials/samegame/samegame2/Button.qml +++ b/examples/declarative/tutorials/samegame/samegame2/Button.qml @@ -7,9 +7,9 @@ Rectangle { signal clicked - width: buttonLabel.width + 20; height: buttonLabel.height + 6 - smooth: true + width: buttonLabel.width + 20; height: buttonLabel.height + 5 border { width: 1; color: Qt.darker(activePalette.button) } + smooth: true radius: 8 // color the button with a gradient @@ -26,7 +26,16 @@ Rectangle { GradientStop { position: 1.0; color: activePalette.button } } - MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() } + MouseArea { + id: mouseArea + anchors.fill: parent + onClicked: container.clicked(); + } - Text { id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText } + Text { + id: buttonLabel + anchors.centerIn: container + color: activePalette.buttonText + text: container.text + } } diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js index e5c790d..0dbe6a6 100644 --- a/examples/declarative/tutorials/samegame/samegame2/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame2/samegame.js @@ -37,17 +37,16 @@ function createBlock(column, row) { if (component == null) component = Qt.createComponent("Block.qml"); - // Note that if Block.qml was not a local file, component.isReady would be - // false and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and fully loaded before calling createObject(). - if (component.isReady) { - var dynamicObject = component.createObject(); + // Note that if Block.qml was not a local file, component.status would be + // Loading and we should wait for the component's statusChanged() signal to + // know when the file is downloaded and ready before calling createObject(). + if (component.status == Component.Ready) { + var dynamicObject = component.createObject(background); if (dynamicObject == null) { console.log("error creating block"); console.log(component.errorsString()); return false; } - dynamicObject.parent = background; dynamicObject.x = column * blockSize; dynamicObject.y = row * blockSize; dynamicObject.width = blockSize; diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.qml b/examples/declarative/tutorials/samegame/samegame2/samegame.qml index a7d1fba..9b4d4d5 100644 --- a/examples/declarative/tutorials/samegame/samegame2/samegame.qml +++ b/examples/declarative/tutorials/samegame/samegame2/samegame.qml @@ -30,7 +30,7 @@ Rectangle { //![1] Button { - anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter } + anchors { left: parent.left; verticalCenter: parent.verticalCenter } text: "New Game" onClicked: SameGame.startNewGame() } @@ -38,9 +38,8 @@ Rectangle { Text { id: score - anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter } + anchors { right: parent.right; verticalCenter: parent.verticalCenter } text: "Score: Who knows?" - font.bold: true } } } |