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authorBea Lam <bea.lam@nokia.com>2010-05-04 23:50:53 (GMT)
committerBea Lam <bea.lam@nokia.com>2010-05-05 02:54:01 (GMT)
commitdcee637a9f7a024803f0e5cc1bf57d878dca2ac3 (patch)
tree212950e45a79aeffc0a22492093f6531676739d2 /examples/declarative/tutorials/samegame/samegame3/samegame.js
parent4982b883c31874206aaa05268852fbcee81a8a39 (diff)
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Doc improvements, simplify example code
Diffstat (limited to 'examples/declarative/tutorials/samegame/samegame3/samegame.js')
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.js9
1 files changed, 4 insertions, 5 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js
index 4256aee..84439fc 100644
--- a/examples/declarative/tutorials/samegame/samegame3/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js
@@ -17,7 +17,7 @@ function startNewGame() {
maxIndex = maxRow * maxColumn;
//Close dialogs
- dialog.forceClose();
+ dialog.hide();
//Initialize Board
board = new Array(maxIndex);
@@ -59,10 +59,9 @@ function createBlock(column, row) {
return true;
}
-var fillFound;
-//Set after a floodFill call to the number of blocks found
-var floodBoard;
-//Set to 1 if the floodFill reaches off that node
+var fillFound; //Set after a floodFill call to the number of blocks found
+var floodBoard; //Set to 1 if the floodFill reaches off that node
+
//![1]
function handleClick(xPos, yPos) {
var column = Math.floor(xPos / gameCanvas.blockSize);