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authorYann Bodson <yann.bodson@nokia.com>2009-11-05 22:36:53 (GMT)
committerYann Bodson <yann.bodson@nokia.com>2009-11-05 22:36:53 (GMT)
commit96f3abd4df881789bd2677100a2417c96fd2edb4 (patch)
tree306a37ed5e5b76d60896554a902982ffc6257572 /examples/declarative/tutorials/samegame/samegame3
parent4328004a78fedc33c09e352c2e7f7f9958952a16 (diff)
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fix javascript errors in samegame tutorials
Diffstat (limited to 'examples/declarative/tutorials/samegame/samegame3')
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.js10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js
index 8fecfef..528a73c 100644
--- a/examples/declarative/tutorials/samegame/samegame3/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js
@@ -14,7 +14,7 @@ function index(xIdx,yIdx) {
function initBoard()
{
- for(i = 0; i<maxIndex; i++){
+ for(var i = 0; i<maxIndex; i++){
//Delete old blocks
if(board[i] != null)
board[i].destroy();
@@ -31,8 +31,8 @@ function initBoard()
//Initialize Board
board = new Array(maxIndex);
gameCanvas.score = 0;
- for(xIdx=0; xIdx<maxX; xIdx++){
- for(yIdx=0; yIdx<maxY; yIdx++){
+ for(var xIdx=0; xIdx<maxX; xIdx++){
+ for(var yIdx=0; yIdx<maxY; yIdx++){
board[index(xIdx,yIdx)] = null;
createBlock(xIdx,yIdx);
}
@@ -48,7 +48,7 @@ function createBlock(xIdx,yIdx){
// not be ready immediately. There is a statusChanged signal on the
// component you could use if you want to wait to load remote files.
if(component.isReady){
- dynamicObject = component.createObject();
+ var dynamicObject = component.createObject();
if(dynamicObject == null){
print("error creating block");
print(component.errorsString());
@@ -123,7 +123,7 @@ function floodFill(xIdx,yIdx,type)
function shuffleDown()
{
//Fall down
- for(xIdx=0; xIdx<maxX; xIdx++){
+ for(var xIdx=0; xIdx<maxX; xIdx++){
fallDist = 0;
for(yIdx=maxY-1; yIdx>=0; yIdx--){
if(board[index(xIdx,yIdx)] == null){