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authorBea Lam <bea.lam@nokia.com>2010-04-08 07:34:37 (GMT)
committerBea Lam <bea.lam@nokia.com>2010-04-08 07:34:37 (GMT)
commit3ceffd7287a269ec5ea9dab712ee9120a539e0e1 (patch)
tree37cc20a4f27584d5871e7a9e77de4f8e48c8764c /examples/declarative/tutorials/samegame/samegame4/samegame.qml
parentdcce90c4d9c8d010d7fc45c33048ff00e468b89c (diff)
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Improve example code - rename variables, remove redundant ids.
Diffstat (limited to 'examples/declarative/tutorials/samegame/samegame4/samegame.qml')
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/samegame.qml8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame4/samegame.qml b/examples/declarative/tutorials/samegame/samegame4/samegame.qml
index 090496d..8cc2137 100644
--- a/examples/declarative/tutorials/samegame/samegame4/samegame.qml
+++ b/examples/declarative/tutorials/samegame/samegame4/samegame.qml
@@ -36,7 +36,7 @@ Rectangle {
//![0]
Dialog {
- id: scoreName; anchors.centerIn: parent; z: 22;
+ id: nameInputDialog; anchors.centerIn: parent; z: 22;
Text {
id: spacer
opacity: 0
@@ -45,9 +45,9 @@ Rectangle {
TextInput {
id: editor
onAccepted: {
- if(scoreName.opacity==1&&editor.text!="")
+ if(nameInputDialog.opacity==1&&editor.text!="")
saveHighScore(editor.text);
- scoreName.forceClose();
+ nameInputDialog.forceClose();
}
anchors.verticalCenter: parent.verticalCenter
width: 72; focus: true
@@ -63,7 +63,7 @@ Rectangle {
anchors.bottom: screen.bottom
Button {
- id: btnA; text: "New Game"; onClicked: {SameGame.initBoard();}
+ text: "New Game"; onClicked: SameGame.initBoard();
anchors.left: parent.left; anchors.leftMargin: 3
anchors.verticalCenter: parent.verticalCenter
}