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authorAlan Alpert <alan.alpert@nokia.com>2009-10-07 01:03:21 (GMT)
committerAlan Alpert <alan.alpert@nokia.com>2009-10-07 01:03:21 (GMT)
commit95821d745a60e60422294dd718cbed5678ef5f1f (patch)
treef842b1f053c6c8f9664415e6dd2670e4cd9be919 /examples/declarative/tutorials/samegame
parente25009d28c58b3ff7541374475f8c2c278cef02e (diff)
downloadQt-95821d745a60e60422294dd718cbed5678ef5f1f.zip
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Add SameGame based advanced tutorial
Could use some cleanup, as I didn't manage to get code snippets working correctly. Also might benefit from being re-written by a good tutor.
Diffstat (limited to 'examples/declarative/tutorials/samegame')
-rw-r--r--examples/declarative/tutorials/samegame/samegame1/Block.qml10
-rw-r--r--examples/declarative/tutorials/samegame/samegame1/Button.qml25
-rw-r--r--examples/declarative/tutorials/samegame/samegame1/pics/background.pngbin0 -> 153328 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame1/pics/redStone.pngbin0 -> 2604 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame1/samegame.qml38
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/Block.qml10
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/Button.qml25
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/pics/background.pngbin0 -> 153328 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/pics/redStone.pngbin0 -> 2604 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/samegame.js59
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/samegame.qml39
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Block.qml19
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Button.qml25
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Dialog.qml21
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/pics/background.pngbin0 -> 153328 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/pics/blueStone.pngbin0 -> 2691 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/pics/greenStone.pngbin0 -> 2662 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/pics/redStone.pngbin0 -> 2604 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.js185
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.qml56
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/README10
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml54
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/Button.qml25
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml21
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/pics/background.pngbin0 -> 153328 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/pics/blueStar.pngbin0 -> 278 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/pics/blueStone.pngbin0 -> 2691 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/pics/greenStar.pngbin0 -> 273 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/pics/greenStone.pngbin0 -> 2662 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/pics/redStar.pngbin0 -> 274 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/pics/redStone.pngbin0 -> 2604 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/pics/star.pngbin0 -> 262 bytes
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/pics/yellowStone.pngbin0 -> 2667 bytes
-rwxr-xr-xexamples/declarative/tutorials/samegame/samegame4/content/samegame.js217
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/highscores/README1
-rwxr-xr-xexamples/declarative/tutorials/samegame/samegame4/highscores/score_data.xml2
-rwxr-xr-xexamples/declarative/tutorials/samegame/samegame4/highscores/score_style.xsl28
-rwxr-xr-xexamples/declarative/tutorials/samegame/samegame4/highscores/scores.php34
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/samegame.qml71
39 files changed, 975 insertions, 0 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame1/Block.qml b/examples/declarative/tutorials/samegame/samegame1/Block.qml
new file mode 100644
index 0000000..228ac4e
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame1/Block.qml
@@ -0,0 +1,10 @@
+import Qt 4.6
+
+Item {
+ id:block
+
+ Image { id: img
+ source: "pics/redStone.png";
+ anchors.fill: parent
+ }
+}
diff --git a/examples/declarative/tutorials/samegame/samegame1/Button.qml b/examples/declarative/tutorials/samegame/samegame1/Button.qml
new file mode 100644
index 0000000..2354218
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame1/Button.qml
@@ -0,0 +1,25 @@
+import Qt 4.6
+
+Rectangle {
+ id: Container
+
+ signal clicked
+ property string text: "Button"
+
+ color: activePalette.button; smooth: true
+ width: txtItem.width + 20; height: txtItem.height + 6
+ border.width: 1; border.color: activePalette.darker(activePalette.button); radius: 8;
+
+ gradient: Gradient {
+ GradientStop {
+ id: topGrad; position: 0.0
+ color: if (mr.pressed) { activePalette.dark } else { activePalette.light } }
+ GradientStop { position: 1.0; color: activePalette.button }
+ }
+
+ MouseRegion { id: mr; anchors.fill: parent; onClicked: Container.clicked() }
+
+ Text {
+ id: txtItem; text: Container.text; anchors.centerIn: Container; color: activePalette.buttonText
+ }
+}
diff --git a/examples/declarative/tutorials/samegame/samegame1/pics/background.png b/examples/declarative/tutorials/samegame/samegame1/pics/background.png
new file mode 100644
index 0000000..25e885f
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame1/pics/background.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame1/pics/redStone.png b/examples/declarative/tutorials/samegame/samegame1/pics/redStone.png
new file mode 100644
index 0000000..b099f60
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame1/pics/redStone.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame1/samegame.qml b/examples/declarative/tutorials/samegame/samegame1/samegame.qml
new file mode 100644
index 0000000..d18718d
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame1/samegame.qml
@@ -0,0 +1,38 @@
+import Qt 4.6
+
+Rectangle {
+ id: Screen
+ width: 490; height: 720
+
+ SystemPalette { id: activePalette; colorGroup: Qt.Active }
+
+ Item {
+ width: parent.width; anchors.top: parent.top; anchors.bottom: ToolBar.top
+
+ Image {
+ id: background
+ anchors.fill: parent; source: "pics/background.png"
+ fillMode: "PreserveAspectCrop"
+ }
+ }
+
+ Rectangle {
+ id: ToolBar
+ color: activePalette.window
+ height: 32; width: parent.width
+ anchors.bottom: Screen.bottom
+
+ Button {
+ id: btnA; text: "New Game"; onClicked: print("Implement me!");
+ anchors.left: parent.left; anchors.leftMargin: 3
+ anchors.verticalCenter: parent.verticalCenter
+ }
+
+ Text {
+ id: Score
+ text: "Score: Who knows?"; font.bold: true
+ anchors.right: parent.right; anchors.rightMargin: 3
+ anchors.verticalCenter: parent.verticalCenter
+ }
+ }
+}
diff --git a/examples/declarative/tutorials/samegame/samegame2/Block.qml b/examples/declarative/tutorials/samegame/samegame2/Block.qml
new file mode 100644
index 0000000..228ac4e
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame2/Block.qml
@@ -0,0 +1,10 @@
+import Qt 4.6
+
+Item {
+ id:block
+
+ Image { id: img
+ source: "pics/redStone.png";
+ anchors.fill: parent
+ }
+}
diff --git a/examples/declarative/tutorials/samegame/samegame2/Button.qml b/examples/declarative/tutorials/samegame/samegame2/Button.qml
new file mode 100644
index 0000000..2354218
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame2/Button.qml
@@ -0,0 +1,25 @@
+import Qt 4.6
+
+Rectangle {
+ id: Container
+
+ signal clicked
+ property string text: "Button"
+
+ color: activePalette.button; smooth: true
+ width: txtItem.width + 20; height: txtItem.height + 6
+ border.width: 1; border.color: activePalette.darker(activePalette.button); radius: 8;
+
+ gradient: Gradient {
+ GradientStop {
+ id: topGrad; position: 0.0
+ color: if (mr.pressed) { activePalette.dark } else { activePalette.light } }
+ GradientStop { position: 1.0; color: activePalette.button }
+ }
+
+ MouseRegion { id: mr; anchors.fill: parent; onClicked: Container.clicked() }
+
+ Text {
+ id: txtItem; text: Container.text; anchors.centerIn: Container; color: activePalette.buttonText
+ }
+}
diff --git a/examples/declarative/tutorials/samegame/samegame2/pics/background.png b/examples/declarative/tutorials/samegame/samegame2/pics/background.png
new file mode 100644
index 0000000..25e885f
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame2/pics/background.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame2/pics/redStone.png b/examples/declarative/tutorials/samegame/samegame2/pics/redStone.png
new file mode 100644
index 0000000..b099f60
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame2/pics/redStone.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js
new file mode 100644
index 0000000..064d87e
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame2/samegame.js
@@ -0,0 +1,59 @@
+//Note that X/Y referred to here are in game coordinates
+var maxX = 10;//Nums are for tileSize 40
+var maxY = 15;
+var tileSize = 40;
+var maxIndex = maxX*maxY;
+var board = new Array(maxIndex);
+var tileSrc = "Block.qml";
+var component;
+
+//Index function used instead of a 2D array
+function index(xIdx,yIdx) {
+ return xIdx + (yIdx * maxX);
+}
+
+function initBoard()
+{
+ //Calculate board size
+ maxX = Math.floor(background.width/tileSize);
+ maxY = Math.floor(background.height/tileSize);
+ maxIndex = maxY*maxX;
+
+ //Initialize Board
+ board = new Array(maxIndex);
+ for(xIdx=0; xIdx<maxX; xIdx++){
+ for(yIdx=0; yIdx<maxY; yIdx++){
+ board[index(xIdx,yIdx)] = null;
+ createBlock(xIdx,yIdx);
+ }
+ }
+}
+
+function createBlock(xIdx,yIdx){
+ if(component==null)
+ component = createComponent(tileSrc);
+
+ // Note that we don't wait for the component to become ready. This will
+ // only work if the block QML is a local file. Otherwise the component will
+ // not be ready immediately. There is a statusChanged signal on the
+ // component you could use if you want to wait to load remote files.
+ if(component.isReady){
+ dynamicObject = component.createObject();
+ if(dynamicObject == null){
+ print("error creating block");
+ print(component.errorsString());
+ return false;
+ }
+ dynamicObject.parent = background;
+ dynamicObject.x = xIdx*tileSize;
+ dynamicObject.y = yIdx*tileSize;
+ dynamicObject.width = tileSize;
+ dynamicObject.height = tileSize;
+ board[index(xIdx,yIdx)] = dynamicObject;
+ }else{//isError or isLoading
+ print("error loading block component");
+ print(component.errorsString());
+ return false;
+ }
+ return true;
+}
diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.qml b/examples/declarative/tutorials/samegame/samegame2/samegame.qml
new file mode 100644
index 0000000..e446fa4
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame2/samegame.qml
@@ -0,0 +1,39 @@
+import Qt 4.6
+
+Rectangle {
+ id: Screen
+ width: 490; height: 720
+
+ SystemPalette { id: activePalette; colorGroup: Qt.Active }
+ Script { source: "samegame.js" }
+
+ Item {
+ width: parent.width; anchors.top: parent.top; anchors.bottom: ToolBar.top
+
+ Image {
+ id: background
+ anchors.fill: parent; source: "pics/background.png"
+ fillMode: "PreserveAspectCrop"
+ }
+ }
+
+ Rectangle {
+ id: ToolBar
+ color: activePalette.window
+ height: 32; width: parent.width
+ anchors.bottom: Screen.bottom
+
+ Button {
+ id: btnA; text: "New Game"; onClicked: initBoard();
+ anchors.left: parent.left; anchors.leftMargin: 3
+ anchors.verticalCenter: parent.verticalCenter
+ }
+
+ Text {
+ id: Score
+ text: "Score: Who knows?"; font.bold: true
+ anchors.right: parent.right; anchors.rightMargin: 3
+ anchors.verticalCenter: parent.verticalCenter
+ }
+ }
+}
diff --git a/examples/declarative/tutorials/samegame/samegame3/Block.qml b/examples/declarative/tutorials/samegame/samegame3/Block.qml
new file mode 100644
index 0000000..2f28923
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/Block.qml
@@ -0,0 +1,19 @@
+import Qt 4.6
+
+Item {
+ id:block
+ property int type: 0
+
+ Image { id: img
+ source: {
+ if(type == 0){
+ "pics/redStone.png";
+ } else if(type == 1) {
+ "pics/blueStone.png";
+ } else {
+ "pics/greenStone.png";
+ }
+ }
+ anchors.fill: parent
+ }
+}
diff --git a/examples/declarative/tutorials/samegame/samegame3/Button.qml b/examples/declarative/tutorials/samegame/samegame3/Button.qml
new file mode 100644
index 0000000..2354218
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/Button.qml
@@ -0,0 +1,25 @@
+import Qt 4.6
+
+Rectangle {
+ id: Container
+
+ signal clicked
+ property string text: "Button"
+
+ color: activePalette.button; smooth: true
+ width: txtItem.width + 20; height: txtItem.height + 6
+ border.width: 1; border.color: activePalette.darker(activePalette.button); radius: 8;
+
+ gradient: Gradient {
+ GradientStop {
+ id: topGrad; position: 0.0
+ color: if (mr.pressed) { activePalette.dark } else { activePalette.light } }
+ GradientStop { position: 1.0; color: activePalette.button }
+ }
+
+ MouseRegion { id: mr; anchors.fill: parent; onClicked: Container.clicked() }
+
+ Text {
+ id: txtItem; text: Container.text; anchors.centerIn: Container; color: activePalette.buttonText
+ }
+}
diff --git a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
new file mode 100644
index 0000000..401d211
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
@@ -0,0 +1,21 @@
+import Qt 4.6
+
+Rectangle {
+ id: page
+ function forceClose() {
+ page.closed();
+ page.opacity = 0;
+ }
+ function show(txt) {
+ MyText.text = txt;
+ page.opacity = 1;
+ }
+ signal closed();
+ color: "white"; border.width: 1; width: MyText.width + 20; height: 60;
+ opacity: 0
+ opacity: Behavior {
+ NumberAnimation { duration: 1000 }
+ }
+ Text { id: MyText; anchors.centerIn: parent; text: "Hello World!" }
+ MouseRegion { id: mr; anchors.fill: parent; onClicked: forceClose(); }
+}
diff --git a/examples/declarative/tutorials/samegame/samegame3/pics/background.png b/examples/declarative/tutorials/samegame/samegame3/pics/background.png
new file mode 100644
index 0000000..25e885f
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/pics/background.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame3/pics/blueStone.png b/examples/declarative/tutorials/samegame/samegame3/pics/blueStone.png
new file mode 100644
index 0000000..bf342e0
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/pics/blueStone.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame3/pics/greenStone.png b/examples/declarative/tutorials/samegame/samegame3/pics/greenStone.png
new file mode 100644
index 0000000..5ac14a5
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/pics/greenStone.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame3/pics/redStone.png b/examples/declarative/tutorials/samegame/samegame3/pics/redStone.png
new file mode 100644
index 0000000..b099f60
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/pics/redStone.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js
new file mode 100644
index 0000000..16b349d
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js
@@ -0,0 +1,185 @@
+/* This script file handles the game logic */
+//Note that X/Y referred to here are in game coordinates
+var maxX = 10;//Nums are for tileSize 40
+var maxY = 15;
+var maxIndex = maxX*maxY;
+var board = new Array(maxIndex);
+var tileSrc = "Block.qml";
+var component;
+
+//Index function used instead of a 2D array
+function index(xIdx,yIdx) {
+ return xIdx + (yIdx * maxX);
+}
+
+function initBoard()
+{
+ for(i = 0; i<maxIndex; i++){
+ //Delete old blocks
+ if(board[i] != null)
+ board[i].destroy();
+ }
+
+ //Calculate board size
+ maxX = Math.floor(gameCanvas.width/gameCanvas.tileSize);
+ maxY = Math.floor(gameCanvas.height/gameCanvas.tileSize);
+ maxIndex = maxY*maxX;
+
+ //Close dialogs
+ dialog.forceClose();
+
+ //Initialize Board
+ board = new Array(maxIndex);
+ gameCanvas.score = 0;
+ for(xIdx=0; xIdx<maxX; xIdx++){
+ for(yIdx=0; yIdx<maxY; yIdx++){
+ board[index(xIdx,yIdx)] = null;
+ createBlock(xIdx,yIdx);
+ }
+ }
+}
+
+function createBlock(xIdx,yIdx){
+ if(component==null)
+ component = createComponent(tileSrc);
+
+ // Note that we don't wait for the component to become ready. This will
+ // only work if the block QML is a local file. Otherwise the component will
+ // not be ready immediately. There is a statusChanged signal on the
+ // component you could use if you want to wait to load remote files.
+ if(component.isReady){
+ dynamicObject = component.createObject();
+ if(dynamicObject == null){
+ print("error creating block");
+ print(component.errorsString());
+ return false;
+ }
+ dynamicObject.type = Math.floor(Math.random() * 3);
+ dynamicObject.parent = gameCanvas;
+ dynamicObject.x = xIdx*gameCanvas.tileSize;
+ dynamicObject.y = yIdx*gameCanvas.tileSize;
+ dynamicObject.width = gameCanvas.tileSize;
+ dynamicObject.height = gameCanvas.tileSize;
+ board[index(xIdx,yIdx)] = dynamicObject;
+ }else{//isError or isLoading
+ print("error loading block component");
+ print(component.errorsString());
+ return false;
+ }
+ return true;
+}
+
+var fillFound;//Set after a floodFill call to the number of tiles found
+var floodBoard;//Set to 1 if the floodFill reaches off that node
+//NOTE: Be careful with vars named x,y, as the calling object's x,y are still in scope
+function handleClick(x,y)
+{
+ xIdx = Math.floor(x/gameCanvas.tileSize);
+ yIdx = Math.floor(y/gameCanvas.tileSize);
+ if(xIdx >= maxX || xIdx < 0 || yIdx >= maxY || yIdx < 0)
+ return;
+ if(board[index(xIdx, yIdx)] == null)
+ return;
+ //If it's a valid tile, remove it and all connected (does nothing if it's not connected)
+ floodFill(xIdx,yIdx, -1);
+ if(fillFound <= 0)
+ return;
+ gameCanvas.score += (fillFound - 1) * (fillFound - 1);
+ shuffleDown();
+ victoryCheck();
+}
+
+function floodFill(xIdx,yIdx,type)
+{
+ if(board[index(xIdx, yIdx)] == null)
+ return;
+ var first = false;
+ if(type == -1){
+ first = true;
+ type = board[index(xIdx,yIdx)].type;
+
+ //Flood fill initialization
+ fillFound = 0;
+ floodBoard = new Array(maxIndex);
+ }
+ if(xIdx >= maxX || xIdx < 0 || yIdx >= maxY || yIdx < 0)
+ return;
+ if(floodBoard[index(xIdx, yIdx)] == 1 || (!first && type != board[index(xIdx,yIdx)].type))
+ return;
+ floodBoard[index(xIdx, yIdx)] = 1;
+ floodFill(xIdx+1,yIdx,type);
+ floodFill(xIdx-1,yIdx,type);
+ floodFill(xIdx,yIdx+1,type);
+ floodFill(xIdx,yIdx-1,type);
+ if(first==true && fillFound == 0)
+ return;//Can't remove single tiles
+ board[index(xIdx,yIdx)].opacity = 0;
+ board[index(xIdx,yIdx)] = null;
+ fillFound += 1;
+}
+
+function shuffleDown()
+{
+ //Fall down
+ for(xIdx=0; xIdx<maxX; xIdx++){
+ fallDist = 0;
+ for(yIdx=maxY-1; yIdx>=0; yIdx--){
+ if(board[index(xIdx,yIdx)] == null){
+ fallDist += 1;
+ }else{
+ if(fallDist > 0){
+ obj = board[index(xIdx,yIdx)];
+ obj.y += fallDist * gameCanvas.tileSize;
+ board[index(xIdx,yIdx+fallDist)] = obj;
+ board[index(xIdx,yIdx)] = null;
+ }
+ }
+ }
+ }
+ //Fall to the left
+ fallDist = 0;
+ for(xIdx=0; xIdx<maxX; xIdx++){
+ if(board[index(xIdx, maxY - 1)] == null){
+ fallDist += 1;
+ }else{
+ if(fallDist > 0){
+ for(yIdx=0; yIdx<maxY; yIdx++){
+ obj = board[index(xIdx,yIdx)];
+ if(obj == null)
+ continue;
+ obj.x -= fallDist * gameCanvas.tileSize;
+ board[index(xIdx-fallDist,yIdx)] = obj;
+ board[index(xIdx,yIdx)] = null;
+ }
+ }
+ }
+ }
+}
+
+function victoryCheck()
+{
+ //awards bonuses for no tiles left
+ deservesBonus = true;
+ for(xIdx=maxX-1; xIdx>=0; xIdx--)
+ if(board[index(xIdx, maxY - 1)] != null)
+ deservesBonus = false;
+ if(deservesBonus)
+ gameCanvas.score += 500;
+ //Checks for game over
+ if(deservesBonus || !(floodMoveCheck(0,maxY-1, -1)))
+ dialog.show("Game Over. Your score is " + gameCanvas.score);
+}
+
+//only floods up and right, to see if it can find adjacent same-typed tiles
+function floodMoveCheck(xIdx, yIdx, type)
+{
+ if(xIdx >= maxX || xIdx < 0 || yIdx >= maxY || yIdx < 0)
+ return false;
+ if(board[index(xIdx, yIdx)] == null)
+ return false;
+ myType = board[index(xIdx, yIdx)].type;
+ if(type == myType)
+ return true;
+ return floodMoveCheck(xIdx + 1, yIdx, myType) ||
+ floodMoveCheck(xIdx, yIdx - 1, board[index(xIdx,yIdx)].type);
+}
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.qml b/examples/declarative/tutorials/samegame/samegame3/samegame.qml
new file mode 100644
index 0000000..ea43ab2
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.qml
@@ -0,0 +1,56 @@
+import Qt 4.6
+
+Rectangle {
+ id: Screen
+ width: 490; height: 720
+
+ SystemPalette { id: activePalette; colorGroup: Qt.Active }
+ Script { source: "samegame.js" }
+
+ Item {
+ width: parent.width; anchors.top: parent.top; anchors.bottom: ToolBar.top
+
+ Image {
+ id: background
+ anchors.fill: parent; source: "pics/background.png"
+ fillMode: "PreserveAspectCrop"
+ }
+
+ Item {
+ id: gameCanvas
+ property int score: 0
+ property int tileSize: 40
+
+ z: 20; anchors.centerIn: parent
+ width: parent.width - (parent.width % tileSize);
+ height: parent.height - (parent.height % tileSize);
+
+ MouseRegion {
+ id: gameMR
+ anchors.fill: parent; onClicked: handleClick(mouse.x,mouse.y);
+ }
+ }
+ }
+
+ Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
+
+ Rectangle {
+ id: ToolBar
+ color: activePalette.window
+ height: 32; width: parent.width
+ anchors.bottom: Screen.bottom
+
+ Button {
+ id: btnA; text: "New Game"; onClicked: initBoard();
+ anchors.left: parent.left; anchors.leftMargin: 3
+ anchors.verticalCenter: parent.verticalCenter
+ }
+
+ Text {
+ id: Score
+ text: "Score: " + gameCanvas.score; font.bold: true
+ anchors.right: parent.right; anchors.rightMargin: 3
+ anchors.verticalCenter: parent.verticalCenter
+ }
+ }
+}
diff --git a/examples/declarative/tutorials/samegame/samegame4/README b/examples/declarative/tutorials/samegame/samegame4/README
new file mode 100644
index 0000000..244b205
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/README
@@ -0,0 +1,10 @@
+This demo uses pictures from the KDE project (www.kde.org),
+specifically the images from the KSame game. These images are
+
+background.png
+blueStone.png
+redStone.png
+greenStone.png
+yellowStone.png
+
+and are presumably under the same GPL2 license as the rest of kdegames
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml b/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml
new file mode 100644
index 0000000..a495cd0
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml
@@ -0,0 +1,54 @@
+import Qt 4.6
+
+Item { id:block
+ property bool dying: false
+ property bool spawned: false
+ property int type: 0
+ property int targetX: 0
+ property int targetY: 0
+
+ x: SpringFollow { enabled: spawned; source: targetX; spring: 2; damping: 0.2 }
+ y: SpringFollow { source: targetY; spring: 2; damping: 0.2 }
+
+ Image { id: img
+ source: {
+ if(type == 0){
+ "pics/redStone.png";
+ } else if(type == 1) {
+ "pics/blueStone.png";
+ } else {
+ "pics/greenStone.png";
+ }
+ }
+ opacity: 0
+ opacity: Behavior { NumberAnimation { properties:"opacity"; duration: 200 } }
+ anchors.fill: parent
+ }
+
+ Particles { id: particles
+ width:1; height:1; anchors.centerIn: parent; opacity: 0
+ lifeSpan: 700; lifeSpanDeviation: 600; count:0; streamIn: false
+ angle: 0; angleDeviation: 360; velocity: 100; velocityDeviation:30
+ source: {
+ if(type == 0){
+ "pics/redStar.png";
+ } else if (type == 1) {
+ "pics/blueStar.png";
+ } else {
+ "pics/greenStar.png";
+ }
+ }
+ }
+
+ states: [
+ State{ name: "AliveState"; when: spawned == true && dying == false
+ PropertyChanges { target: img; opacity: 1 }
+ },
+ State{ name: "DeathState"; when: dying == true
+ PropertyChanges { target: particles; count: 50 }
+ PropertyChanges { target: particles; opacity: 1 }
+ PropertyChanges { target: particles; emitting: false } // i.e. emit only once
+ PropertyChanges { target: img; opacity: 0 }
+ }
+ ]
+}
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/Button.qml b/examples/declarative/tutorials/samegame/samegame4/content/Button.qml
new file mode 100644
index 0000000..2354218
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/content/Button.qml
@@ -0,0 +1,25 @@
+import Qt 4.6
+
+Rectangle {
+ id: Container
+
+ signal clicked
+ property string text: "Button"
+
+ color: activePalette.button; smooth: true
+ width: txtItem.width + 20; height: txtItem.height + 6
+ border.width: 1; border.color: activePalette.darker(activePalette.button); radius: 8;
+
+ gradient: Gradient {
+ GradientStop {
+ id: topGrad; position: 0.0
+ color: if (mr.pressed) { activePalette.dark } else { activePalette.light } }
+ GradientStop { position: 1.0; color: activePalette.button }
+ }
+
+ MouseRegion { id: mr; anchors.fill: parent; onClicked: Container.clicked() }
+
+ Text {
+ id: txtItem; text: Container.text; anchors.centerIn: Container; color: activePalette.buttonText
+ }
+}
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml b/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml
new file mode 100644
index 0000000..401d211
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml
@@ -0,0 +1,21 @@
+import Qt 4.6
+
+Rectangle {
+ id: page
+ function forceClose() {
+ page.closed();
+ page.opacity = 0;
+ }
+ function show(txt) {
+ MyText.text = txt;
+ page.opacity = 1;
+ }
+ signal closed();
+ color: "white"; border.width: 1; width: MyText.width + 20; height: 60;
+ opacity: 0
+ opacity: Behavior {
+ NumberAnimation { duration: 1000 }
+ }
+ Text { id: MyText; anchors.centerIn: parent; text: "Hello World!" }
+ MouseRegion { id: mr; anchors.fill: parent; onClicked: forceClose(); }
+}
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/pics/background.png b/examples/declarative/tutorials/samegame/samegame4/content/pics/background.png
new file mode 100644
index 0000000..25e885f
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/content/pics/background.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/pics/blueStar.png b/examples/declarative/tutorials/samegame/samegame4/content/pics/blueStar.png
new file mode 100644
index 0000000..ff9588f
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/content/pics/blueStar.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/pics/blueStone.png b/examples/declarative/tutorials/samegame/samegame4/content/pics/blueStone.png
new file mode 100644
index 0000000..bf342e0
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/content/pics/blueStone.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/pics/greenStar.png b/examples/declarative/tutorials/samegame/samegame4/content/pics/greenStar.png
new file mode 100644
index 0000000..cd06854
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/content/pics/greenStar.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/pics/greenStone.png b/examples/declarative/tutorials/samegame/samegame4/content/pics/greenStone.png
new file mode 100644
index 0000000..5ac14a5
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/content/pics/greenStone.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/pics/redStar.png b/examples/declarative/tutorials/samegame/samegame4/content/pics/redStar.png
new file mode 100644
index 0000000..0a4dffe
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/content/pics/redStar.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/pics/redStone.png b/examples/declarative/tutorials/samegame/samegame4/content/pics/redStone.png
new file mode 100644
index 0000000..b099f60
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/content/pics/redStone.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/pics/star.png b/examples/declarative/tutorials/samegame/samegame4/content/pics/star.png
new file mode 100644
index 0000000..defbde5
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/content/pics/star.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/pics/yellowStone.png b/examples/declarative/tutorials/samegame/samegame4/content/pics/yellowStone.png
new file mode 100644
index 0000000..c56124a
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/content/pics/yellowStone.png
Binary files differ
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
new file mode 100755
index 0000000..cf55b59
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
@@ -0,0 +1,217 @@
+/* This script file handles the game logic */
+//Note that X/Y referred to here are in game coordinates
+var maxX = 10;//Nums are for tileSize 40
+var maxY = 15;
+var tileSize = 40;
+var maxIndex = maxX*maxY;
+var board = new Array(maxIndex);
+var tileSrc = "content/BoomBlock.qml";
+var scoresURL = "http://qtfx-nokia.trolltech.com.au/samegame/scores.php";
+var timer;
+var component;
+
+//Index function used instead of a 2D array
+function index(xIdx,yIdx) {
+ return xIdx + (yIdx * maxX);
+}
+
+function timeStr(msecs) {
+ var secs = Math.floor(msecs/1000);
+ var m = Math.floor(secs/60);
+ var ret = "" + m + "m " + (secs%60) + "s";
+ return ret;
+}
+
+function initBoard()
+{
+ for(i = 0; i<maxIndex; i++){
+ //Delete old blocks
+ if(board[i] != null)
+ board[i].destroy();
+ }
+
+ //Calculate board size
+ maxX = Math.floor(gameCanvas.width/tileSize);
+ maxY = Math.floor(gameCanvas.height/tileSize);
+ maxIndex = maxY*maxX;
+
+ //Close dialogs
+ scoreName.forceClose();
+ dialog.forceClose();
+
+ //Initialize Board
+ board = new Array(maxIndex);
+ gameCanvas.score = 0;
+ for(xIdx=0; xIdx<maxX; xIdx++){
+ for(yIdx=0; yIdx<maxY; yIdx++){
+ board[index(xIdx,yIdx)] = null;
+ createBlock(xIdx,yIdx);
+ }
+ }
+ timer = new Date();
+}
+
+var fillFound;//Set after a floodFill call to the number of tiles found
+var floodBoard;//Set to 1 if the floodFill reaches off that node
+//NOTE: Be careful with vars named x,y, as the calling object's x,y are still in scope
+function handleClick(x,y)
+{
+ xIdx = Math.floor(x/tileSize);
+ yIdx = Math.floor(y/tileSize);
+ if(xIdx >= maxX || xIdx < 0 || yIdx >= maxY || yIdx < 0)
+ return;
+ if(board[index(xIdx, yIdx)] == null)
+ return;
+ //If it's a valid tile, remove it and all connected (does nothing if it's not connected)
+ floodFill(xIdx,yIdx, -1);
+ if(fillFound <= 0)
+ return;
+ gameCanvas.score += (fillFound - 1) * (fillFound - 1);
+ shuffleDown();
+ victoryCheck();
+}
+
+function floodFill(xIdx,yIdx,type)
+{
+ if(board[index(xIdx, yIdx)] == null)
+ return;
+ var first = false;
+ if(type == -1){
+ first = true;
+ type = board[index(xIdx,yIdx)].type;
+
+ //Flood fill initialization
+ fillFound = 0;
+ floodBoard = new Array(maxIndex);
+ }
+ if(xIdx >= maxX || xIdx < 0 || yIdx >= maxY || yIdx < 0)
+ return;
+ if(floodBoard[index(xIdx, yIdx)] == 1 || (!first && type != board[index(xIdx,yIdx)].type))
+ return;
+ floodBoard[index(xIdx, yIdx)] = 1;
+ floodFill(xIdx+1,yIdx,type);
+ floodFill(xIdx-1,yIdx,type);
+ floodFill(xIdx,yIdx+1,type);
+ floodFill(xIdx,yIdx-1,type);
+ if(first==true && fillFound == 0)
+ return;//Can't remove single tiles
+ board[index(xIdx,yIdx)].dying = true;
+ board[index(xIdx,yIdx)] = null;
+ fillFound += 1;
+}
+
+function shuffleDown()
+{
+ //Fall down
+ for(xIdx=0; xIdx<maxX; xIdx++){
+ fallDist = 0;
+ for(yIdx=maxY-1; yIdx>=0; yIdx--){
+ if(board[index(xIdx,yIdx)] == null){
+ fallDist += 1;
+ }else{
+ if(fallDist > 0){
+ obj = board[index(xIdx,yIdx)];
+ obj.targetY += fallDist * tileSize;
+ board[index(xIdx,yIdx+fallDist)] = obj;
+ board[index(xIdx,yIdx)] = null;
+ }
+ }
+ }
+ }
+ //Fall to the left
+ fallDist = 0;
+ for(xIdx=0; xIdx<maxX; xIdx++){
+ if(board[index(xIdx, maxY - 1)] == null){
+ fallDist += 1;
+ }else{
+ if(fallDist > 0){
+ for(yIdx=0; yIdx<maxY; yIdx++){
+ obj = board[index(xIdx,yIdx)];
+ if(obj == null)
+ continue;
+ obj.targetX -= fallDist * tileSize;
+ board[index(xIdx-fallDist,yIdx)] = obj;
+ board[index(xIdx,yIdx)] = null;
+ }
+ }
+ }
+ }
+}
+
+function victoryCheck()
+{
+ //awards bonuses for no tiles left
+ deservesBonus = true;
+ for(xIdx=maxX-1; xIdx>=0; xIdx--)
+ if(board[index(xIdx, maxY - 1)] != null)
+ deservesBonus = false;
+ if(deservesBonus)
+ gameCanvas.score += 500;
+ //Checks for game over
+ if(deservesBonus || !(floodMoveCheck(0,maxY-1, -1))){
+ timer = new Date() - timer;
+ if(scoresURL != "")
+ scoreName.show("You've won! Please enter your name: ");
+ else
+ dialog.show("Game Over. Your score is " + gameCanvas.score);
+ }
+}
+
+//only floods up and right, to see if it can find adjacent same-typed tiles
+function floodMoveCheck(xIdx, yIdx, type)
+{
+ if(xIdx >= maxX || xIdx < 0 || yIdx >= maxY || yIdx < 0)
+ return false;
+ if(board[index(xIdx, yIdx)] == null)
+ return false;
+ myType = board[index(xIdx, yIdx)].type;
+ if(type == myType)
+ return true;
+ return floodMoveCheck(xIdx + 1, yIdx, myType) ||
+ floodMoveCheck(xIdx, yIdx - 1, board[index(xIdx,yIdx)].type);
+}
+
+function createBlock(xIdx,yIdx){
+ if(component==null)
+ component = createComponent(tileSrc);
+
+ // Note that we don't wait for the component to become ready. This will
+ // only work if the block QML is a local file. Otherwise the component will
+ // not be ready immediately. There is a statusChanged signal on the
+ // component you could use if you want to wait to load remote files.
+ if(component.isReady){
+ dynamicObject = component.createObject();
+ if(dynamicObject == null){
+ print("error creating block");
+ print(component.errorsString());
+ return false;
+ }
+ dynamicObject.type = Math.floor(Math.random() * 3);
+ dynamicObject.parent = gameCanvas;
+ dynamicObject.x = xIdx*tileSize;
+ dynamicObject.targetX = xIdx*tileSize;
+ dynamicObject.targetY = yIdx*tileSize;
+ dynamicObject.width = tileSize;
+ dynamicObject.height = tileSize;
+ dynamicObject.spawned = true;
+ board[index(xIdx,yIdx)] = dynamicObject;
+ }else{//isError or isLoading
+ print("error loading block component");
+ print(component.errorsString());
+ return false;
+ }
+ return true;
+}
+
+function sendHighScore(name) {
+ var postman = new XMLHttpRequest()
+ var postData = "name="+name+"&score="+gameCanvas.score
+ +"&gridSize="+maxX+"x"+maxY +"&time="+Math.floor(timer/1000);
+ postman.open("POST", scoresURL, true);
+ postman.onreadystatechange = function() {
+ if (postman.readyState == postman.DONE) {
+ dialog.show("Your score has been uploaded.");
+ }
+ }
+ postman.send(postData);
+}
diff --git a/examples/declarative/tutorials/samegame/samegame4/highscores/README b/examples/declarative/tutorials/samegame/samegame4/highscores/README
new file mode 100644
index 0000000..eaa00fa
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/highscores/README
@@ -0,0 +1 @@
+The SameGame example can interface with a simple PHP script to store XML high score data on a remote server. We do not have a publically accessible server available for this use, but if you have access to a PHP capable webserver you can copy the files (score_data.xml, score.php, score_style.xsl) to it and alter the highscore_server variable at the top of the samegame.js file to point to it.
diff --git a/examples/declarative/tutorials/samegame/samegame4/highscores/score_data.xml b/examples/declarative/tutorials/samegame/samegame4/highscores/score_data.xml
new file mode 100755
index 0000000..c3fd90d
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/highscores/score_data.xml
@@ -0,0 +1,2 @@
+<record><score>1000000</score><name>Alan the Tester</name><gridSize>0x0</gridSize><seconds>0</seconds></record>
+<record><score>6213</score><name>Alan</name><gridSize>12x17</gridSize><seconds>51</seconds></record>
diff --git a/examples/declarative/tutorials/samegame/samegame4/highscores/score_style.xsl b/examples/declarative/tutorials/samegame/samegame4/highscores/score_style.xsl
new file mode 100755
index 0000000..670354c
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/highscores/score_style.xsl
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+<xsl:template match="/">
+ <html>
+ <head><title>SameGame High Scores</title></head>
+ <body>
+ <h2>SameGame High Scores</h2>
+ <table border="1">
+ <tr bgcolor="lightsteelblue">
+ <th>Name</th>
+ <th>Score</th>
+ <th>Grid Size</th>
+ <th>Time, s</th>
+ </tr>
+ <xsl:for-each select="records/record">
+ <xsl:sort select="score" data-type="number" order="descending"/>
+ <tr>
+ <td><xsl:value-of select="name"/></td>
+ <td><xsl:value-of select="score"/></td>
+ <td><xsl:value-of select="gridSize"/></td>
+ <td><xsl:value-of select="seconds"/></td>
+ </tr>
+ </xsl:for-each>
+ </table>
+ </body>
+ </html>
+</xsl:template>
+</xsl:stylesheet>
diff --git a/examples/declarative/tutorials/samegame/samegame4/highscores/scores.php b/examples/declarative/tutorials/samegame/samegame4/highscores/scores.php
new file mode 100755
index 0000000..3cceb2d
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/highscores/scores.php
@@ -0,0 +1,34 @@
+<?php
+ $score = $_POST["score"];
+ echo "<html>";
+ echo "<head><title>SameGame High Scores</title></head><body>";
+ if($score > 0){#Sending in a new high score
+ $name = $_POST["name"];
+ $grid = $_POST["gridSize"];
+ $time = $_POST["time"];
+ if($name == "")
+ $name = "Anonymous";
+ //if($grid != "10x10"){
+ //Need a standard, so as to reject others?
+ //}
+ $file = fopen("score_data.xml", "a"); #It's XML. Happy?
+ $ret = fwrite($file, "<record><score>". $score . "</score><name>"
+ . $name . "</name><gridSize>" . $grid . "</gridSize><seconds>"
+ . $time . "</seconds></record>\n");
+ echo "Your score has been recorded. Thanks for playing!";
+ if($ret == False)
+ echo "<br/> There was an error though, so don't expect to see that score again.";
+ }else{#Read high score list
+ #Now uses XSLT to display. So just print the file. With XML cruft added.
+ #Note that firefox at least won't apply the XSLT on a php file. So redirecting
+ $file = fopen("scores.xml", "w");
+ $ret = fwrite($file, '<?xml version="1.0" encoding="ISO-8859-1"?>' . "\n"
+ . '<?xml-stylesheet type="text/xsl" href="score_style.xsl"?>' . "\n"
+ . "<records>\n" . file_get_contents("score_data.xml") . "</records>\n");
+ if($ret == False)
+ echo "There was an internal error. Sorry.";
+ else
+ echo '<script type="text/javascript">window.location.replace("scores.xml")</script>';
+ }
+ echo "</body></html>";
+?>
diff --git a/examples/declarative/tutorials/samegame/samegame4/samegame.qml b/examples/declarative/tutorials/samegame/samegame4/samegame.qml
new file mode 100644
index 0000000..ede4362
--- /dev/null
+++ b/examples/declarative/tutorials/samegame/samegame4/samegame.qml
@@ -0,0 +1,71 @@
+import Qt 4.6
+import "content"
+
+Rectangle {
+ id: Screen
+ width: 490; height: 720
+
+ Script { source: "content/samegame.js" }
+
+ SystemPalette { id: activePalette; colorGroup: Qt.Active }
+
+ Item {
+ width: parent.width; anchors.top: parent.top; anchors.bottom: ToolBar.top
+
+ Image {
+ id: background
+ anchors.fill: parent; source: "content/pics/background.png"
+ fillMode: "PreserveAspectCrop"
+ }
+
+ Item {
+ id: gameCanvas
+ property int score: 0
+
+ z: 20; anchors.centerIn: parent
+ width: parent.width - (parent.width % tileSize);
+ height: parent.height - (parent.height % tileSize);
+
+ MouseRegion {
+ id: gameMR
+ anchors.fill: parent; onClicked: handleClick(mouse.x,mouse.y);
+ }
+ }
+ }
+
+ Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
+ Dialog {
+ id: scoreName; anchors.centerIn: parent; z: 22;
+ TextInput {
+ id: Editor
+ onAccepted: {
+ if(scoreName.opacity==1&&Editor.text!="")
+ sendHighScore(Editor.text);
+ scoreName.forceClose();
+ }
+ anchors.verticalCenter: parent.verticalCenter
+ width: 72; focus: true
+ anchors.right: scoreName.right
+ }
+ }
+
+ Rectangle {
+ id: ToolBar
+ color: activePalette.window
+ height: 32; width: parent.width
+ anchors.bottom: Screen.bottom
+
+ Button {
+ id: btnA; text: "New Game"; onClicked: {initBoard();}
+ anchors.left: parent.left; anchors.leftMargin: 3
+ anchors.verticalCenter: parent.verticalCenter
+ }
+
+ Text {
+ id: Score
+ text: "Score: " + gameCanvas.score; font.bold: true
+ anchors.right: parent.right; anchors.rightMargin: 3
+ anchors.verticalCenter: parent.verticalCenter
+ }
+ }
+}