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authorBea Lam <bea.lam@nokia.com>2010-05-20 04:08:41 (GMT)
committerBea Lam <bea.lam@nokia.com>2010-05-20 04:11:51 (GMT)
commit5732a44092e17829985a381400bafccc326a0d1f (patch)
tree49d83690535244d81b421806042a81a0764238d1 /examples/declarative/tutorials/samegame
parent91251b69edd966965bf7944aec642321c362af2a (diff)
downloadQt-5732a44092e17829985a381400bafccc326a0d1f.zip
Qt-5732a44092e17829985a381400bafccc326a0d1f.tar.gz
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Rename Component::errorsString() -> errorString() (and also for
QDeclarativeComponent)
Diffstat (limited to 'examples/declarative/tutorials/samegame')
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/samegame.js4
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.js4
-rwxr-xr-xexamples/declarative/tutorials/samegame/samegame4/content/samegame.js4
3 files changed, 6 insertions, 6 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js
index 0dbe6a6..c749dc1 100644
--- a/examples/declarative/tutorials/samegame/samegame2/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame2/samegame.js
@@ -44,7 +44,7 @@ function createBlock(column, row) {
var dynamicObject = component.createObject(background);
if (dynamicObject == null) {
console.log("error creating block");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
dynamicObject.x = column * blockSize;
@@ -54,7 +54,7 @@ function createBlock(column, row) {
board[index(column, row)] = dynamicObject;
} else {
console.log("error loading block component");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
return true;
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js
index 3e97264..df5bdfb 100644
--- a/examples/declarative/tutorials/samegame/samegame3/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js
@@ -41,7 +41,7 @@ function createBlock(column, row) {
var dynamicObject = component.createObject(gameCanvas);
if (dynamicObject == null) {
console.log("error creating block");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
dynamicObject.type = Math.floor(Math.random() * 3);
@@ -52,7 +52,7 @@ function createBlock(column, row) {
board[index(column, row)] = dynamicObject;
} else {
console.log("error loading block component");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
return true;
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
index 0505b8d..930a3d8 100755
--- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
@@ -52,7 +52,7 @@ function createBlock(column, row) {
var dynamicObject = component.createObject(gameCanvas);
if (dynamicObject == null) {
console.log("error creating block");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
dynamicObject.type = Math.floor(Math.random() * 3);
@@ -65,7 +65,7 @@ function createBlock(column, row) {
board[index(column, row)] = dynamicObject;
} else {
console.log("error loading block component");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
return true;