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authorAaron Kennedy <aaron.kennedy@nokia.com>2010-03-02 00:47:10 (GMT)
committerAaron Kennedy <aaron.kennedy@nokia.com>2010-03-02 00:47:10 (GMT)
commit2790cb59f6877c1027c833578b72e168c912758a (patch)
treeb626316b5801ba887b48e9fe71f811f4cf4ec581 /examples/declarative/tutorials
parentf800919c4336da77b73561cc5180fc167f61f435 (diff)
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Make "on" syntax mandatory for value sources and interceptors
Where you would have written x: NumberAnimation {} y: Behavior {} you now must write NumberAnimation on x {} Behavior on y {} This change also makes the parser more strict with respect to multiple assignments to a single property - they're no longer allowed. For example this x: 10 x: 11 is now an error.
Diffstat (limited to 'examples/declarative/tutorials')
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/Dialog.qml2
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml6
-rw-r--r--examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml2
3 files changed, 5 insertions, 5 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
index 9d35832..36178ec 100644
--- a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
+++ b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml
@@ -14,7 +14,7 @@ Rectangle {
signal closed();
color: "white"; border.width: 1; width: myText.width + 20; height: 60;
opacity: 0
- opacity: Behavior {
+ Behavior on opacity {
NumberAnimation { duration: 1000 }
}
Text { id: myText; anchors.centerIn: parent; text: "Hello World!" }
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml b/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml
index 4c2ba43..1e3a0ed 100644
--- a/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml
+++ b/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml
@@ -8,8 +8,8 @@ Item { id:block
property int targetX: 0
property int targetY: 0
- x: SpringFollow { enabled: spawned; source: targetX; spring: 2; damping: 0.2 }
- y: SpringFollow { source: targetY; spring: 2; damping: 0.2 }
+ SpringFollow on x { enabled: spawned; source: targetX; spring: 2; damping: 0.2 }
+ SpringFollow on y { source: targetY; spring: 2; damping: 0.2 }
//![1]
//![2]
@@ -24,7 +24,7 @@ Item { id:block
}
}
opacity: 0
- opacity: Behavior { NumberAnimation { properties:"opacity"; duration: 200 } }
+ Behavior on opacity { NumberAnimation { properties:"opacity"; duration: 200 } }
anchors.fill: parent
}
//![2]
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml b/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml
index ed9fd32..831c03b 100644
--- a/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml
+++ b/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml
@@ -13,7 +13,7 @@ Rectangle {
signal closed();
color: "white"; border.width: 1; width: myText.width + 20; height: 60;
opacity: 0
- opacity: Behavior {
+ Behavior on opacity {
NumberAnimation { duration: 1000 }
}
Text { id: myText; anchors.centerIn: parent; text: "Hello World!" }