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author | Aaron Kennedy <aaron.kennedy@nokia.com> | 2010-03-02 00:47:10 (GMT) |
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committer | Aaron Kennedy <aaron.kennedy@nokia.com> | 2010-03-02 00:47:10 (GMT) |
commit | 2790cb59f6877c1027c833578b72e168c912758a (patch) | |
tree | b626316b5801ba887b48e9fe71f811f4cf4ec581 /examples/declarative/tutorials | |
parent | f800919c4336da77b73561cc5180fc167f61f435 (diff) | |
download | Qt-2790cb59f6877c1027c833578b72e168c912758a.zip Qt-2790cb59f6877c1027c833578b72e168c912758a.tar.gz Qt-2790cb59f6877c1027c833578b72e168c912758a.tar.bz2 |
Make "on" syntax mandatory for value sources and interceptors
Where you would have written
x: NumberAnimation {}
y: Behavior {}
you now must write
NumberAnimation on x {}
Behavior on y {}
This change also makes the parser more strict with respect to multiple
assignments to a single property - they're no longer allowed. For example
this
x: 10
x: 11
is now an error.
Diffstat (limited to 'examples/declarative/tutorials')
3 files changed, 5 insertions, 5 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml index 9d35832..36178ec 100644 --- a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml +++ b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml @@ -14,7 +14,7 @@ Rectangle { signal closed(); color: "white"; border.width: 1; width: myText.width + 20; height: 60; opacity: 0 - opacity: Behavior { + Behavior on opacity { NumberAnimation { duration: 1000 } } Text { id: myText; anchors.centerIn: parent; text: "Hello World!" } diff --git a/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml b/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml index 4c2ba43..1e3a0ed 100644 --- a/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml +++ b/examples/declarative/tutorials/samegame/samegame4/content/BoomBlock.qml @@ -8,8 +8,8 @@ Item { id:block property int targetX: 0 property int targetY: 0 - x: SpringFollow { enabled: spawned; source: targetX; spring: 2; damping: 0.2 } - y: SpringFollow { source: targetY; spring: 2; damping: 0.2 } + SpringFollow on x { enabled: spawned; source: targetX; spring: 2; damping: 0.2 } + SpringFollow on y { source: targetY; spring: 2; damping: 0.2 } //![1] //![2] @@ -24,7 +24,7 @@ Item { id:block } } opacity: 0 - opacity: Behavior { NumberAnimation { properties:"opacity"; duration: 200 } } + Behavior on opacity { NumberAnimation { properties:"opacity"; duration: 200 } } anchors.fill: parent } //![2] diff --git a/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml b/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml index ed9fd32..831c03b 100644 --- a/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml +++ b/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml @@ -13,7 +13,7 @@ Rectangle { signal closed(); color: "white"; border.width: 1; width: myText.width + 20; height: 60; opacity: 0 - opacity: Behavior { + Behavior on opacity { NumberAnimation { duration: 1000 } } Text { id: myText; anchors.centerIn: parent; text: "Hello World!" } |