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author | Bea Lam <bea.lam@nokia.com> | 2010-04-29 05:39:47 (GMT) |
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committer | Bea Lam <bea.lam@nokia.com> | 2010-04-29 05:42:49 (GMT) |
commit | 96551e8af08c6f5eb506468a1a79070f23525bca (patch) | |
tree | 0de2ac37a5658ae57fe49d9a4b39b2280af26974 /examples/declarative/tutorials | |
parent | 9fb7035d59ffa582edabf53c5d617524ab92ae52 (diff) | |
download | Qt-96551e8af08c6f5eb506468a1a79070f23525bca.zip Qt-96551e8af08c6f5eb506468a1a79070f23525bca.tar.gz Qt-96551e8af08c6f5eb506468a1a79070f23525bca.tar.bz2 |
Remove Component's isReady, isLoading, isError and isNull properties.
The Component status enum covers all of these properties already and
removing these also makes the API consistent with Image and Loader.
Note this change only affects the QML Component API; the methods are
still available for QDeclarativeComponent.
Diffstat (limited to 'examples/declarative/tutorials')
3 files changed, 12 insertions, 12 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js index e5c790d..bcfb5b6 100644 --- a/examples/declarative/tutorials/samegame/samegame2/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame2/samegame.js @@ -37,10 +37,10 @@ function createBlock(column, row) { if (component == null) component = Qt.createComponent("Block.qml"); - // Note that if Block.qml was not a local file, component.isReady would be - // false and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and fully loaded before calling createObject(). - if (component.isReady) { + // Note that if Block.qml was not a local file, component.status would be + // Loading and we should wait for the component's statusChanged() signal to + // know when the file is downloaded and ready before calling createObject(). + if (component.status == Component.Ready) { var dynamicObject = component.createObject(); if (dynamicObject == null) { console.log("error creating block"); diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js index da0f76e..4256aee 100644 --- a/examples/declarative/tutorials/samegame/samegame3/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js @@ -34,10 +34,10 @@ function createBlock(column, row) { if (component == null) component = Qt.createComponent("Block.qml"); - // Note that if Block.qml was not a local file, component.isReady would be - // false and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and fully loaded before calling createObject(). - if (component.isReady) { + // Note that if Block.qml was not a local file, component.status would be + // Loading and we should wait for the component's statusChanged() signal to + // know when the file is downloaded and ready before calling createObject(). + if (component.status == Component.Ready) { var dynamicObject = component.createObject(); if (dynamicObject == null) { console.log("error creating block"); diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js index 1454f0b..961cd66 100755 --- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js @@ -45,10 +45,10 @@ function createBlock(column, row) { if (component == null) component = Qt.createComponent("content/BoomBlock.qml"); - // Note that if Block.qml was not a local file, component.isReady would be - // false and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and fully loaded before calling createObject(). - if (component.isReady) { + // Note that if Block.qml was not a local file, component.status would be + // Loading and we should wait for the component's statusChanged() signal to + // know when the file is downloaded and ready before calling createObject(). + if (component.status == Component.Ready) { var dynamicObject = component.createObject(); if (dynamicObject == null) { console.log("error creating block"); |