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author | Morten Engvoldsen <morten.engvoldsen@nokia.com> | 2010-05-12 15:01:55 (GMT) |
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committer | Morten Engvoldsen <morten.engvoldsen@nokia.com> | 2010-05-12 15:01:55 (GMT) |
commit | d41ccae68683dd0d35c20affec7e5c55ce6bca37 (patch) | |
tree | 270fe804f2b130243da4e714cc1a135690bc466d /examples/declarative/tutorials | |
parent | 5987412720498aa22202a1bcca3cb988a9cf5606 (diff) | |
parent | 41cbfc5c8e6644ab21e92860db95b2e8da9aba6a (diff) | |
download | Qt-d41ccae68683dd0d35c20affec7e5c55ce6bca37.zip Qt-d41ccae68683dd0d35c20affec7e5c55ce6bca37.tar.gz Qt-d41ccae68683dd0d35c20affec7e5c55ce6bca37.tar.bz2 |
Merge branch '4.7' of git@scm.dev.nokia.troll.no:qt/oslo-staging-1 into 4.7
Diffstat (limited to 'examples/declarative/tutorials')
18 files changed, 175 insertions, 121 deletions
diff --git a/examples/declarative/tutorials/helloworld/tutorial1.qml b/examples/declarative/tutorials/helloworld/tutorial1.qml index 5e27b45..04cd155 100644 --- a/examples/declarative/tutorials/helloworld/tutorial1.qml +++ b/examples/declarative/tutorials/helloworld/tutorial1.qml @@ -14,8 +14,9 @@ Rectangle { Text { id: helloText text: "Hello world!" + y: 30 + anchors.horizontalCenter: page.horizontalCenter font.pointSize: 24; font.bold: true - y: 30; anchors.horizontalCenter: page.horizontalCenter } //![2] } diff --git a/examples/declarative/tutorials/helloworld/tutorial2.qml b/examples/declarative/tutorials/helloworld/tutorial2.qml index 085efa4..66be509 100644 --- a/examples/declarative/tutorials/helloworld/tutorial2.qml +++ b/examples/declarative/tutorials/helloworld/tutorial2.qml @@ -9,8 +9,9 @@ Rectangle { Text { id: helloText text: "Hello world!" + y: 30 + anchors.horizontalCenter: page.horizontalCenter font.pointSize: 24; font.bold: true - y: 30; anchors.horizontalCenter: page.horizontalCenter } Grid { diff --git a/examples/declarative/tutorials/helloworld/tutorial3.qml b/examples/declarative/tutorials/helloworld/tutorial3.qml index 4bf4970..0da762c 100644 --- a/examples/declarative/tutorials/helloworld/tutorial3.qml +++ b/examples/declarative/tutorials/helloworld/tutorial3.qml @@ -9,8 +9,9 @@ Rectangle { Text { id: helloText text: "Hello world!" + y: 30 + anchors.horizontalCenter: page.horizontalCenter font.pointSize: 24; font.bold: true - y: 30; anchors.horizontalCenter: page.horizontalCenter //![1] MouseArea { id: mouseArea; anchors.fill: parent } @@ -27,7 +28,7 @@ Rectangle { transitions: Transition { from: ""; to: "down"; reversible: true ParallelAnimation { - NumberAnimation { properties: "y,rotation"; duration: 500; easing.type: "InOutQuad" } + NumberAnimation { properties: "y,rotation"; duration: 500; easing.type: Easing.InOutQuad } ColorAnimation { duration: 500 } } } diff --git a/examples/declarative/tutorials/samegame/samegame1/Block.qml b/examples/declarative/tutorials/samegame/samegame1/Block.qml index a23654b..11fd844 100644 --- a/examples/declarative/tutorials/samegame/samegame1/Block.qml +++ b/examples/declarative/tutorials/samegame/samegame1/Block.qml @@ -7,7 +7,7 @@ Item { Image { id: img anchors.fill: parent - source: "../shared/pics/redStone.png"; + source: "../shared/pics/redStone.png" } } //![0] diff --git a/examples/declarative/tutorials/samegame/samegame1/Button.qml b/examples/declarative/tutorials/samegame/samegame1/Button.qml index e84b1ce..96a80eb 100644 --- a/examples/declarative/tutorials/samegame/samegame1/Button.qml +++ b/examples/declarative/tutorials/samegame/samegame1/Button.qml @@ -8,9 +8,9 @@ Rectangle { signal clicked - width: buttonLabel.width + 20; height: buttonLabel.height + 6 - smooth: true + width: buttonLabel.width + 20; height: buttonLabel.height + 5 border { width: 1; color: Qt.darker(activePalette.button) } + smooth: true radius: 8 // color the button with a gradient @@ -27,8 +27,17 @@ Rectangle { GradientStop { position: 1.0; color: activePalette.button } } - MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() } + MouseArea { + id: mouseArea + anchors.fill: parent + onClicked: container.clicked(); + } - Text { id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText } + Text { + id: buttonLabel + anchors.centerIn: container + color: activePalette.buttonText + text: container.text + } } //![0] diff --git a/examples/declarative/tutorials/samegame/samegame1/samegame.qml b/examples/declarative/tutorials/samegame/samegame1/samegame.qml index b6e01fd..f2974be 100644 --- a/examples/declarative/tutorials/samegame/samegame1/samegame.qml +++ b/examples/declarative/tutorials/samegame/samegame1/samegame.qml @@ -22,21 +22,20 @@ Rectangle { Rectangle { id: toolBar - width: parent.width; height: 32 + width: parent.width; height: 30 color: activePalette.window anchors.bottom: screen.bottom Button { - anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter } + anchors { left: parent.left; verticalCenter: parent.verticalCenter } text: "New Game" onClicked: console.log("This doesn't do anything yet...") } Text { id: score - anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter } + anchors { right: parent.right; verticalCenter: parent.verticalCenter } text: "Score: Who knows?" - font.bold: true } } } diff --git a/examples/declarative/tutorials/samegame/samegame2/Block.qml b/examples/declarative/tutorials/samegame/samegame2/Block.qml index 4e71e60..39da84e 100644 --- a/examples/declarative/tutorials/samegame/samegame2/Block.qml +++ b/examples/declarative/tutorials/samegame/samegame2/Block.qml @@ -6,6 +6,6 @@ Item { Image { id: img anchors.fill: parent - source: "../shared/pics/redStone.png"; + source: "../shared/pics/redStone.png" } } diff --git a/examples/declarative/tutorials/samegame/samegame2/Button.qml b/examples/declarative/tutorials/samegame/samegame2/Button.qml index 737d886..4ed856b 100644 --- a/examples/declarative/tutorials/samegame/samegame2/Button.qml +++ b/examples/declarative/tutorials/samegame/samegame2/Button.qml @@ -7,9 +7,9 @@ Rectangle { signal clicked - width: buttonLabel.width + 20; height: buttonLabel.height + 6 - smooth: true + width: buttonLabel.width + 20; height: buttonLabel.height + 5 border { width: 1; color: Qt.darker(activePalette.button) } + smooth: true radius: 8 // color the button with a gradient @@ -26,7 +26,16 @@ Rectangle { GradientStop { position: 1.0; color: activePalette.button } } - MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() } + MouseArea { + id: mouseArea + anchors.fill: parent + onClicked: container.clicked(); + } - Text { id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText } + Text { + id: buttonLabel + anchors.centerIn: container + color: activePalette.buttonText + text: container.text + } } diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js index e5c790d..0dbe6a6 100644 --- a/examples/declarative/tutorials/samegame/samegame2/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame2/samegame.js @@ -37,17 +37,16 @@ function createBlock(column, row) { if (component == null) component = Qt.createComponent("Block.qml"); - // Note that if Block.qml was not a local file, component.isReady would be - // false and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and fully loaded before calling createObject(). - if (component.isReady) { - var dynamicObject = component.createObject(); + // Note that if Block.qml was not a local file, component.status would be + // Loading and we should wait for the component's statusChanged() signal to + // know when the file is downloaded and ready before calling createObject(). + if (component.status == Component.Ready) { + var dynamicObject = component.createObject(background); if (dynamicObject == null) { console.log("error creating block"); console.log(component.errorsString()); return false; } - dynamicObject.parent = background; dynamicObject.x = column * blockSize; dynamicObject.y = row * blockSize; dynamicObject.width = blockSize; diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.qml b/examples/declarative/tutorials/samegame/samegame2/samegame.qml index a7d1fba..9b4d4d5 100644 --- a/examples/declarative/tutorials/samegame/samegame2/samegame.qml +++ b/examples/declarative/tutorials/samegame/samegame2/samegame.qml @@ -30,7 +30,7 @@ Rectangle { //![1] Button { - anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter } + anchors { left: parent.left; verticalCenter: parent.verticalCenter } text: "New Game" onClicked: SameGame.startNewGame() } @@ -38,9 +38,8 @@ Rectangle { Text { id: score - anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter } + anchors { right: parent.right; verticalCenter: parent.verticalCenter } text: "Score: Who knows?" - font.bold: true } } } diff --git a/examples/declarative/tutorials/samegame/samegame3/Button.qml b/examples/declarative/tutorials/samegame/samegame3/Button.qml index 737d886..4ed856b 100644 --- a/examples/declarative/tutorials/samegame/samegame3/Button.qml +++ b/examples/declarative/tutorials/samegame/samegame3/Button.qml @@ -7,9 +7,9 @@ Rectangle { signal clicked - width: buttonLabel.width + 20; height: buttonLabel.height + 6 - smooth: true + width: buttonLabel.width + 20; height: buttonLabel.height + 5 border { width: 1; color: Qt.darker(activePalette.button) } + smooth: true radius: 8 // color the button with a gradient @@ -26,7 +26,16 @@ Rectangle { GradientStop { position: 1.0; color: activePalette.button } } - MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() } + MouseArea { + id: mouseArea + anchors.fill: parent + onClicked: container.clicked(); + } - Text { id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText } + Text { + id: buttonLabel + anchors.centerIn: container + color: activePalette.buttonText + text: container.text + } } diff --git a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml index 15b3b2f..3efed2f 100644 --- a/examples/declarative/tutorials/samegame/samegame3/Dialog.qml +++ b/examples/declarative/tutorials/samegame/samegame3/Dialog.qml @@ -2,31 +2,30 @@ import Qt 4.7 Rectangle { - id: page + id: container - signal closed - - function forceClose() { - page.closed(); - page.opacity = 0; + function show(text) { + dialogText.text = text; + container.opacity = 1; } - function show(txt) { - dialogText.text = txt; - page.opacity = 1; + function hide() { + container.opacity = 0; } - width: dialogText.width + 20; height: dialogText.height + 20 - color: "white" - border.width: 1 + width: dialogText.width + 20 + height: dialogText.height + 20 opacity: 0 - Behavior on opacity { - NumberAnimation { duration: 1000 } + Text { + id: dialogText + anchors.centerIn: parent + text: "" } - Text { id: dialogText; anchors.centerIn: parent; text: "Hello World!" } - - MouseArea { anchors.fill: parent; onClicked: forceClose(); } + MouseArea { + anchors.fill: parent + onClicked: hide(); + } } //![0] diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js index da0f76e..3e97264 100644 --- a/examples/declarative/tutorials/samegame/samegame3/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js @@ -17,7 +17,7 @@ function startNewGame() { maxIndex = maxRow * maxColumn; //Close dialogs - dialog.forceClose(); + dialog.hide(); //Initialize Board board = new Array(maxIndex); @@ -34,18 +34,17 @@ function createBlock(column, row) { if (component == null) component = Qt.createComponent("Block.qml"); - // Note that if Block.qml was not a local file, component.isReady would be - // false and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and fully loaded before calling createObject(). - if (component.isReady) { - var dynamicObject = component.createObject(); + // Note that if Block.qml was not a local file, component.status would be + // Loading and we should wait for the component's statusChanged() signal to + // know when the file is downloaded and ready before calling createObject(). + if (component.status == Component.Ready) { + var dynamicObject = component.createObject(gameCanvas); if (dynamicObject == null) { console.log("error creating block"); console.log(component.errorsString()); return false; } dynamicObject.type = Math.floor(Math.random() * 3); - dynamicObject.parent = gameCanvas; dynamicObject.x = column * gameCanvas.blockSize; dynamicObject.y = row * gameCanvas.blockSize; dynamicObject.width = gameCanvas.blockSize; @@ -59,10 +58,9 @@ function createBlock(column, row) { return true; } -var fillFound; -//Set after a floodFill call to the number of blocks found -var floodBoard; -//Set to 1 if the floodFill reaches off that node +var fillFound; //Set after a floodFill call to the number of blocks found +var floodBoard; //Set to 1 if the floodFill reaches off that node + //![1] function handleClick(xPos, yPos) { var column = Math.floor(xPos / gameCanvas.blockSize); diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.qml b/examples/declarative/tutorials/samegame/samegame3/samegame.qml index 50f9d5d..ac93eb1 100644 --- a/examples/declarative/tutorials/samegame/samegame3/samegame.qml +++ b/examples/declarative/tutorials/samegame/samegame3/samegame.qml @@ -30,7 +30,6 @@ Rectangle { width: parent.width - (parent.width % blockSize) height: parent.height - (parent.height % blockSize) anchors.centerIn: parent - z: 20 MouseArea { anchors.fill: parent @@ -41,26 +40,29 @@ Rectangle { } //![2] - Dialog { id: dialog; anchors.centerIn: parent; z: 21 } + Dialog { + id: dialog + anchors.centerIn: parent + z: 100 + } //![2] Rectangle { id: toolBar - width: parent.width; height: 32 + width: parent.width; height: 30 color: activePalette.window anchors.bottom: screen.bottom Button { - anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter } + anchors { left: parent.left; verticalCenter: parent.verticalCenter } text: "New Game" onClicked: SameGame.startNewGame() } Text { id: score - anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter } + anchors { right: parent.right; verticalCenter: parent.verticalCenter } text: "Score: Who knows?" - font.bold: true } } } diff --git a/examples/declarative/tutorials/samegame/samegame4/content/Button.qml b/examples/declarative/tutorials/samegame/samegame4/content/Button.qml index 737d886..4ed856b 100644 --- a/examples/declarative/tutorials/samegame/samegame4/content/Button.qml +++ b/examples/declarative/tutorials/samegame/samegame4/content/Button.qml @@ -7,9 +7,9 @@ Rectangle { signal clicked - width: buttonLabel.width + 20; height: buttonLabel.height + 6 - smooth: true + width: buttonLabel.width + 20; height: buttonLabel.height + 5 border { width: 1; color: Qt.darker(activePalette.button) } + smooth: true radius: 8 // color the button with a gradient @@ -26,7 +26,16 @@ Rectangle { GradientStop { position: 1.0; color: activePalette.button } } - MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() } + MouseArea { + id: mouseArea + anchors.fill: parent + onClicked: container.clicked(); + } - Text { id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText } + Text { + id: buttonLabel + anchors.centerIn: container + color: activePalette.buttonText + text: container.text + } } diff --git a/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml b/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml index 6848534..2f45362 100644 --- a/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml +++ b/examples/declarative/tutorials/samegame/samegame4/content/Dialog.qml @@ -1,30 +1,59 @@ import Qt 4.7 +//![0] Rectangle { - id: page + id: container +//![0] +//![1] + property string inputText: textInput.text signal closed - function forceClose() { - page.closed(); - page.opacity = 0; + function show(text) { + dialogText.text = text; + container.opacity = 1; + textInput.opacity = 0; } - function show(txt) { - dialogText.text = txt; - page.opacity = 1; + function showWithInput(text) { + show(text); + textInput.opacity = 1; + textInput.text = "" } - width: dialogText.width + 20; height: dialogText.height + 20 - color: "white" - border.width: 1 + function hide() { + container.opacity = 0; + container.closed(); + } +//![1] + + width: dialogText.width + textInput.width + 20 + height: dialogText.height + 20 opacity: 0 - Behavior on opacity { - NumberAnimation { duration: 1000 } + Text { + id: dialogText + anchors { verticalCenter: parent.verticalCenter; left: parent.left; leftMargin: 10 } + text: "" + } + +//![2] + TextInput { + id: textInput + anchors { verticalCenter: parent.verticalCenter; left: dialogText.right } + width: 80 + focus: true + text: "" + + onAccepted: container.hide() // close dialog when Enter is pressed } +//![2] - Text { id: dialogText; anchors.centerIn: parent; text: "Hello World!" } + MouseArea { + anchors.fill: parent + onClicked: hide(); + } - MouseArea { anchors.fill: parent; onClicked: forceClose(); } +//![3] } +//![3] diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js index 1454f0b..0505b8d 100755 --- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js +++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js @@ -25,8 +25,8 @@ function startNewGame() { maxIndex = maxRow * maxColumn; //Close dialogs - nameInputDialog.forceClose(); - dialog.forceClose(); + nameInputDialog.hide(); + dialog.hide(); //Initialize Board board = new Array(maxIndex); @@ -45,18 +45,17 @@ function createBlock(column, row) { if (component == null) component = Qt.createComponent("content/BoomBlock.qml"); - // Note that if Block.qml was not a local file, component.isReady would be - // false and we should wait for the component's statusChanged() signal to - // know when the file is downloaded and fully loaded before calling createObject(). - if (component.isReady) { - var dynamicObject = component.createObject(); + // Note that if Block.qml was not a local file, component.status would be + // Loading and we should wait for the component's statusChanged() signal to + // know when the file is downloaded and ready before calling createObject(). + if (component.status == Component.Ready) { + var dynamicObject = component.createObject(gameCanvas); if (dynamicObject == null) { console.log("error creating block"); console.log(component.errorsString()); return false; } dynamicObject.type = Math.floor(Math.random() * 3); - dynamicObject.parent = gameCanvas; dynamicObject.x = column * gameCanvas.blockSize; dynamicObject.targetX = column * gameCanvas.blockSize; dynamicObject.targetY = row * gameCanvas.blockSize; @@ -72,10 +71,9 @@ function createBlock(column, row) { return true; } -var fillFound; -//Set after a floodFill call to the number of blocks found -var floodBoard; -//Set to 1 if the floodFill reaches off that node +var fillFound; //Set after a floodFill call to the number of blocks found +var floodBoard; //Set to 1 if the floodFill reaches off that node + function handleClick(xPos, yPos) { var column = Math.floor(xPos / gameCanvas.blockSize); var row = Math.floor(yPos / gameCanvas.blockSize); @@ -157,7 +155,9 @@ function shuffleDown() { } } +//![3] function victoryCheck() { +//![3] //Award bonus points if no blocks left var deservesBonus = true; for (var column = maxColumn - 1; column >= 0; column--) @@ -166,12 +166,14 @@ function victoryCheck() { if (deservesBonus) gameCanvas.score += 500; +//![4] //Check whether game has finished if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1))) { gameDuration = new Date() - gameDuration; - nameInputDialog.show("You won! Please enter your name: "); + nameInputDialog.showWithInput("You won! Please enter your name: "); } } +//![4] //only floods up and right, to see if it can find adjacent same-typed blocks function floodMoveCheck(column, row, type) { diff --git a/examples/declarative/tutorials/samegame/samegame4/samegame.qml b/examples/declarative/tutorials/samegame/samegame4/samegame.qml index 404af0a..feb61fd 100644 --- a/examples/declarative/tutorials/samegame/samegame4/samegame.qml +++ b/examples/declarative/tutorials/samegame/samegame4/samegame.qml @@ -25,7 +25,7 @@ Rectangle { property int score: 0 property int blockSize: 40 - z: 20; anchors.centerIn: parent + anchors.centerIn: parent width: parent.width - (parent.width % blockSize); height: parent.height - (parent.height % blockSize); @@ -35,53 +35,41 @@ Rectangle { } } - Dialog { id: dialog; anchors.centerIn: parent; z: 21 } + Dialog { + id: dialog + anchors.centerIn: parent + z: 100 + } //![0] Dialog { id: nameInputDialog - anchors.centerIn: parent - z: 22 + z: 100 - Text { - id: dialogText - opacity: 0 - text: " You won! Please enter your name:" - } - - TextInput { - id: nameInput - width: 72 - anchors { verticalCenter: parent.verticalCenter; left: dialogText.right } - focus: true - - onAccepted: { - if (nameInputDialog.opacity == 1 && nameInput.text != "") - SameGame.saveHighScore(nameInput.text); - nameInputDialog.forceClose(); - } + onClosed: { + if (nameInputDialog.inputText != "") + SameGame.saveHighScore(nameInputDialog.inputText); } } //![0] Rectangle { id: toolBar - width: parent.width; height: 32 + width: parent.width; height: 30 color: activePalette.window anchors.bottom: screen.bottom Button { - anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter } + anchors { left: parent.left; verticalCenter: parent.verticalCenter } text: "New Game" onClicked: SameGame.startNewGame() } Text { id: score - anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter } + anchors { right: parent.right; verticalCenter: parent.verticalCenter } text: "Score: " + gameCanvas.score - font.bold: true } } } |