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author | Morten Johan Sørvig <morten.sorvig@nokia.com> | 2010-05-12 07:42:52 (GMT) |
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committer | Morten Johan Sørvig <morten.sorvig@nokia.com> | 2010-05-12 07:42:52 (GMT) |
commit | 731a2f16578ead0f75f2752e757b138376b2f872 (patch) | |
tree | 2b6f9746771992f97cbdb5cf5af8f35ac6928b26 /examples/declarative/tvtennis/tvtennis.qml | |
parent | 37475bcc4aef3f08c5917f22c7f0f427e4214b91 (diff) | |
parent | b4c589868f278aa9a58ab9afa727dbf0a9442e22 (diff) | |
download | Qt-731a2f16578ead0f75f2752e757b138376b2f872.zip Qt-731a2f16578ead0f75f2752e757b138376b2f872.tar.gz Qt-731a2f16578ead0f75f2752e757b138376b2f872.tar.bz2 |
Merge remote branch 'mainline/4.7' into 4.7
Conflicts:
src/declarative/qml/qdeclarativeengine.cpp
tools/qdoc3/htmlgenerator.cpp
Diffstat (limited to 'examples/declarative/tvtennis/tvtennis.qml')
-rw-r--r-- | examples/declarative/tvtennis/tvtennis.qml | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/examples/declarative/tvtennis/tvtennis.qml b/examples/declarative/tvtennis/tvtennis.qml index 354a16f..c90d9c5 100644 --- a/examples/declarative/tvtennis/tvtennis.qml +++ b/examples/declarative/tvtennis/tvtennis.qml @@ -1,5 +1,4 @@ import Qt 4.7 -import Qt.multimedia 4.7 Rectangle { id: page @@ -17,17 +16,12 @@ Rectangle { x: 20; width: 20; height: 20; z: 1 color: "Lime" - SoundEffect { id: paddle; source: "paddle.wav" } - SoundEffect { id: wall; source: "click.wav" } - // Move the ball to the right and back to the left repeatedly SequentialAnimation on x { loops: Animation.Infinite NumberAnimation { to: page.width - 40; duration: 2000 } - ScriptAction { script: paddle.play() } PropertyAction { target: ball; property: "direction"; value: "left" } NumberAnimation { to: 20; duration: 2000 } - ScriptAction { script: paddle.play() } PropertyAction { target: ball; property: "direction"; value: "right" } } @@ -37,10 +31,8 @@ Rectangle { // Detect the ball hitting the top or bottom of the view and bounce it onYChanged: { if (y <= 0) { - wall.play(); targetY = page.height - 20; } else if (y >= page.height - 20) { - wall.play(); targetY = 0; } } |