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authorMichael Brasser <michael.brasser@nokia.com>2009-04-29 05:09:07 (GMT)
committerMichael Brasser <michael.brasser@nokia.com>2009-04-29 05:09:07 (GMT)
commit012bf05b8c5e37bb102406d79023cb5d875deaac (patch)
tree344813cafa06bb2bf6293a2fe167d57c5a2503c3 /examples/declarative
parent3acc614737ab2ac5d15c4d4f38066c417065a843 (diff)
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API improvements for Flipable.
You can now specify an axis and rotation, rather than using transform. The tranform behavior has been preserved, however, to allow for cases where you want a more complex transform when rotating.
Diffstat (limited to 'examples/declarative')
-rw-r--r--examples/declarative/minehunt/minehunt.qml12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/declarative/minehunt/minehunt.qml b/examples/declarative/minehunt/minehunt.qml
index 20c3874..5c1b071 100644
--- a/examples/declarative/minehunt/minehunt.qml
+++ b/examples/declarative/minehunt/minehunt.qml
@@ -6,9 +6,9 @@
<resources>
<Component id="tile">
<Flipable id="flipable" width="40" height="40">
- <transform>
- <AxisRotation id="axis" axis.startX="20" axis.endX="20" axis.startY="20" axis.endY="0" />
- </transform>
+ <axis>
+ <Axis startX="20" startY="20" endX="20" endY="0" />
+ </axis>
<front>
<Image src="pics/front.png" width="40" height="40">
<Image anchors.horizontalCenter="{parent.horizontalCenter}"
@@ -34,19 +34,19 @@
</back>
<states>
<State name="back" when="{modelData.flipped == true}">
- <SetProperty target="{axis}" property="angle" value="180" />
+ <SetProperty target="{flipable}" property="rotation" value="180" />
</State>
</states>
<transitions>
<Transition>
<SequentialAnimation>
<PauseAnimation duration="{var ret = Math.abs(flipable.parent.x-field.clickx) + Math.abs(flipable.parent.y-field.clicky); if (ret > 0) {if(modelData.hasMine==true &amp;&amp; modelData.flipped==true){ret*3;}else{ret;}} else {0}}"/>
- <NumericAnimation easing="easeInOutQuad" properties="angle"/>
+ <NumericAnimation easing="easeInOutQuad" properties="rotation"/>
</SequentialAnimation>
</Transition>
</transitions>
<MouseRegion anchors.fill="{parent}"
- onClicked="field.clickx = flipable.parent.x; field.clicky = flipable.parent.y; row = Math.floor(index/9); col = index - (Math.floor(index/9) * 9); if(mouseButton==undefined || mouseButton=='Right'){flag(row,col);}else{flip(row,col);}" />
+ onClicked="field.clickx = flipable.parent.x; field.clicky = flipable.parent.y; row = Math.floor(index/9); col = index - (Math.floor(index/9) * 9); if(mouse.button==undefined || mouse.button==Qt.RightButton){flag(row,col);}else{flip(row,col);}" />
</Flipable>
</Component>
</resources>