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authorAlan Alpert <alan.alpert@nokia.com>2010-05-20 08:22:14 (GMT)
committerAlan Alpert <alan.alpert@nokia.com>2010-05-20 08:22:14 (GMT)
commitd92b8e0fdcbfcad0c98b8c51fe2bd6451868af62 (patch)
tree462bf65a95e6de5438c728cbf157994e9684cd37 /examples/declarative
parenteff255bd29a8cbd09494f9e9480c2e4b07869386 (diff)
parenta948c797e0c45c965ada005b34c274514a3c4d42 (diff)
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Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-qml into 4.7
Conflicts: examples/declarative/toys/dynamicscene/qml/itemCreation.js
Diffstat (limited to 'examples/declarative')
-rw-r--r--examples/declarative/cppextensions/networkaccessmanagerfactory/main.cpp2
-rw-r--r--examples/declarative/cppextensions/qgraphicslayouts/layoutItem/layoutItem.pro5
-rw-r--r--examples/declarative/cppextensions/qgraphicslayouts/layoutItem/layoutItem.qml12
-rw-r--r--examples/declarative/cppextensions/qgraphicslayouts/layoutItem/main.cpp2
-rw-r--r--examples/declarative/tutorials/extending/chapter5-plugins/chapter5-plugins.pro5
-rw-r--r--examples/declarative/tutorials/samegame/samegame2/samegame.js4
-rw-r--r--examples/declarative/tutorials/samegame/samegame3/samegame.js4
-rwxr-xr-xexamples/declarative/tutorials/samegame/samegame4/content/samegame.js4
8 files changed, 21 insertions, 17 deletions
diff --git a/examples/declarative/cppextensions/networkaccessmanagerfactory/main.cpp b/examples/declarative/cppextensions/networkaccessmanagerfactory/main.cpp
index 4ecbb5c..fac36ff 100644
--- a/examples/declarative/cppextensions/networkaccessmanagerfactory/main.cpp
+++ b/examples/declarative/cppextensions/networkaccessmanagerfactory/main.cpp
@@ -49,7 +49,7 @@
/*
- This example illustrates using a QNetworkAccessManagerFactory to
+ This example illustrates using a QDeclarativeNetworkAccessManagerFactory to
create a QNetworkAccessManager with a proxy.
Usage:
diff --git a/examples/declarative/cppextensions/qgraphicslayouts/layoutItem/layoutItem.pro b/examples/declarative/cppextensions/qgraphicslayouts/layoutItem/layoutItem.pro
index 4a3fc73..c85a400 100644
--- a/examples/declarative/cppextensions/qgraphicslayouts/layoutItem/layoutItem.pro
+++ b/examples/declarative/cppextensions/qgraphicslayouts/layoutItem/layoutItem.pro
@@ -1,13 +1,8 @@
-######################################################################
-# Automatically generated by qmake (2.01a) Tue May 4 13:36:26 2010
-######################################################################
-
TEMPLATE = app
TARGET =
DEPENDPATH += .
INCLUDEPATH += .
QT += declarative
-# Input
SOURCES += main.cpp
RESOURCES += layoutItem.qrc
diff --git a/examples/declarative/cppextensions/qgraphicslayouts/layoutItem/layoutItem.qml b/examples/declarative/cppextensions/qgraphicslayouts/layoutItem/layoutItem.qml
index 460c564..6f91dc9 100644
--- a/examples/declarative/cppextensions/qgraphicslayouts/layoutItem/layoutItem.qml
+++ b/examples/declarative/cppextensions/qgraphicslayouts/layoutItem/layoutItem.qml
@@ -1,15 +1,17 @@
import Qt 4.7
-LayoutItem {//Sized by the layout
+LayoutItem { //Sized by the layout
id: resizable
+
minimumSize: "100x100"
maximumSize: "300x300"
preferredSize: "100x100"
+
Rectangle { color: "yellow"; anchors.fill: parent }
+
Rectangle {
- width: 100; height: 100;
- anchors.top: parent.top;
- anchors.right: parent.right;
- color: "green";
+ width: 100; height: 100
+ anchors.top: parent.top; anchors.right: parent.right
+ color: "green"
}
}
diff --git a/examples/declarative/cppextensions/qgraphicslayouts/layoutItem/main.cpp b/examples/declarative/cppextensions/qgraphicslayouts/layoutItem/main.cpp
index a104251..47d3a23 100644
--- a/examples/declarative/cppextensions/qgraphicslayouts/layoutItem/main.cpp
+++ b/examples/declarative/cppextensions/qgraphicslayouts/layoutItem/main.cpp
@@ -53,6 +53,7 @@
int main(int argc, char* argv[])
{
QApplication app(argc, argv);
+
//Set up a graphics scene with a QGraphicsWidget and Layout
QGraphicsView view;
QGraphicsScene scene;
@@ -61,6 +62,7 @@ int main(int argc, char* argv[])
widget->setLayout(layout);
scene.addItem(widget);
view.setScene(&scene);
+
//Add the QML snippet into the layout
QDeclarativeEngine engine;
QDeclarativeComponent c(&engine, QUrl(":layoutItem.qml"));
diff --git a/examples/declarative/tutorials/extending/chapter5-plugins/chapter5-plugins.pro b/examples/declarative/tutorials/extending/chapter5-plugins/chapter5-plugins.pro
index 7ec68e9..a8fb565 100644
--- a/examples/declarative/tutorials/extending/chapter5-plugins/chapter5-plugins.pro
+++ b/examples/declarative/tutorials/extending/chapter5-plugins/chapter5-plugins.pro
@@ -13,3 +13,8 @@ SOURCES += musician.cpp \
DESTDIR = lib
OBJECTS_DIR = tmp
MOC_DIR = tmp
+
+symbian {
+ include($$QT_SOURCE_TREE/examples/symbianpkgrules.pri)
+ TARGET.EPOCALLOWDLLDATA = 1
+}
diff --git a/examples/declarative/tutorials/samegame/samegame2/samegame.js b/examples/declarative/tutorials/samegame/samegame2/samegame.js
index 0dbe6a6..c749dc1 100644
--- a/examples/declarative/tutorials/samegame/samegame2/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame2/samegame.js
@@ -44,7 +44,7 @@ function createBlock(column, row) {
var dynamicObject = component.createObject(background);
if (dynamicObject == null) {
console.log("error creating block");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
dynamicObject.x = column * blockSize;
@@ -54,7 +54,7 @@ function createBlock(column, row) {
board[index(column, row)] = dynamicObject;
} else {
console.log("error loading block component");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
return true;
diff --git a/examples/declarative/tutorials/samegame/samegame3/samegame.js b/examples/declarative/tutorials/samegame/samegame3/samegame.js
index 3e97264..df5bdfb 100644
--- a/examples/declarative/tutorials/samegame/samegame3/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame3/samegame.js
@@ -41,7 +41,7 @@ function createBlock(column, row) {
var dynamicObject = component.createObject(gameCanvas);
if (dynamicObject == null) {
console.log("error creating block");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
dynamicObject.type = Math.floor(Math.random() * 3);
@@ -52,7 +52,7 @@ function createBlock(column, row) {
board[index(column, row)] = dynamicObject;
} else {
console.log("error loading block component");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
return true;
diff --git a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
index 0505b8d..930a3d8 100755
--- a/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
+++ b/examples/declarative/tutorials/samegame/samegame4/content/samegame.js
@@ -52,7 +52,7 @@ function createBlock(column, row) {
var dynamicObject = component.createObject(gameCanvas);
if (dynamicObject == null) {
console.log("error creating block");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
dynamicObject.type = Math.floor(Math.random() * 3);
@@ -65,7 +65,7 @@ function createBlock(column, row) {
board[index(column, row)] = dynamicObject;
} else {
console.log("error loading block component");
- console.log(component.errorsString());
+ console.log(component.errorString());
return false;
}
return true;