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author | Samuel Rødal <sroedal@trolltech.com> | 2009-08-26 08:54:33 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-08-26 11:44:42 (GMT) |
commit | de3939532af08c37e709d1bae8cf50a57d6f63be (patch) | |
tree | 9cb6e27b36249f870838620d234e82aadc77192d /examples/effects/customshader | |
parent | 5a22a926f8f10597a431036533550f05fdf52d85 (diff) | |
download | Qt-de3939532af08c37e709d1bae8cf50a57d6f63be.zip Qt-de3939532af08c37e709d1bae8cf50a57d6f63be.tar.gz Qt-de3939532af08c37e709d1bae8cf50a57d6f63be.tar.bz2 |
Added missing precision specifiers to custom shader effect.
The precision specifiers need to be there on OpenGL ES 2.0.
Reviewed-by: Tom
Diffstat (limited to 'examples/effects/customshader')
-rw-r--r-- | examples/effects/customshader/customshadereffect.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/effects/customshader/customshadereffect.cpp b/examples/effects/customshader/customshadereffect.cpp index 08e4324..69fdb15 100644 --- a/examples/effects/customshader/customshadereffect.cpp +++ b/examples/effects/customshader/customshadereffect.cpp @@ -44,7 +44,7 @@ static char const colorizeShaderCode[] = "uniform lowp vec4 effectColor;\n" - "mediump vec4 customShader(sampler2D imageTexture, vec2 textureCoords) {\n" + "mediump vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n" " vec4 src = texture2D(imageTexture, textureCoords);\n" " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n" " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n" |