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author | Samuel Rødal <sroedal@trolltech.com> | 2009-08-28 13:48:32 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-08-31 10:26:28 (GMT) |
commit | f1d8ae975f1979c17509aa56785a1d663e145215 (patch) | |
tree | d8de15ca1eb76fcbe5e031f16492a8504a4736f5 /examples/effects | |
parent | f8f5cef2069c105d0d11a795105afd3f4519acf1 (diff) | |
download | Qt-f1d8ae975f1979c17509aa56785a1d663e145215.zip Qt-f1d8ae975f1979c17509aa56785a1d663e145215.tar.gz Qt-f1d8ae975f1979c17509aa56785a1d663e145215.tar.bz2 |
Fixed custom shader example to correctly use premultiplied colors.
Reviewed-by: Gunnar
Diffstat (limited to 'examples/effects')
-rw-r--r-- | examples/effects/customshader/customshadereffect.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/effects/customshader/customshadereffect.cpp b/examples/effects/customshader/customshadereffect.cpp index 69fdb15..c5ac3e3 100644 --- a/examples/effects/customshader/customshadereffect.cpp +++ b/examples/effects/customshader/customshadereffect.cpp @@ -48,7 +48,7 @@ static char const colorizeShaderCode[] = " vec4 src = texture2D(imageTexture, textureCoords);\n" " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n" " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n" - " return vec4(colorize.rgb, src.a);\n" + " return vec4(colorize.rgb * src.a, src.a);\n" "}"; CustomShaderEffect::CustomShaderEffect() |