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author | Alexis Menard <alexis.menard@nokia.com> | 2009-04-17 14:06:06 (GMT) |
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committer | Alexis Menard <alexis.menard@nokia.com> | 2009-04-17 14:06:06 (GMT) |
commit | f15b8a83e2e51955776a3f07cb85ebfc342dd8ef (patch) | |
tree | c5dc684986051654898db11ce73e03b9fec8db99 /examples/opengl/framebufferobject2/glwidget.cpp | |
download | Qt-f15b8a83e2e51955776a3f07cb85ebfc342dd8ef.zip Qt-f15b8a83e2e51955776a3f07cb85ebfc342dd8ef.tar.gz Qt-f15b8a83e2e51955776a3f07cb85ebfc342dd8ef.tar.bz2 |
Initial import of statemachine branch from the old kinetic repository
Diffstat (limited to 'examples/opengl/framebufferobject2/glwidget.cpp')
-rw-r--r-- | examples/opengl/framebufferobject2/glwidget.cpp | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/examples/opengl/framebufferobject2/glwidget.cpp b/examples/opengl/framebufferobject2/glwidget.cpp new file mode 100644 index 0000000..24bc2ef --- /dev/null +++ b/examples/opengl/framebufferobject2/glwidget.cpp @@ -0,0 +1,249 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "glwidget.h" +#include <QtGui/QImage> + +#include <math.h> + +static GLint cubeArray[][3] = { + {0, 0, 0}, {0, 1, 0}, {1, 1, 0}, {1, 0, 0}, + {0, 0, 1}, {1, 0, 1}, {1, 1, 1}, {0, 1, 1}, + {0, 0, 0}, {1, 0, 0}, {1, 0, 1}, {0, 0, 1}, + {0, 1, 0}, {0, 1, 1}, {1, 1, 1}, {1, 1, 0}, + {0, 1, 0}, {0, 0, 0}, {0, 0, 1}, {0, 1, 1}, + {1, 0, 0}, {1, 1, 0}, {1, 1, 1}, {1, 0, 1} +}; + +static GLint cubeTextureArray[][2] = { + {0, 0}, {1, 0}, {1, 1}, {0, 1}, + {0, 0}, {0, 1}, {1, 1}, {1, 0}, + {0, 0}, {1, 0}, {1, 1}, {0, 1}, + {1, 0}, {0, 0}, {0, 1}, {1, 1}, + {0, 0}, {1, 0}, {1, 1}, {0, 1}, + {1, 0}, {0, 0}, {0, 1}, {1, 1} +}; + +static GLint faceArray[][2] = { + {1, -1}, {1, 1}, {-1, 1}, {-1, -1} +}; + +static GLubyte colorArray[][4] = { + {102, 176, 54, 255}, + {81, 141, 41, 255}, + {62, 108, 32, 255}, + {45, 79, 23, 255} +}; + +GLWidget::GLWidget(QWidget *parent) + : QGLWidget(QGLFormat(QGL::SampleBuffers), parent) +{ + // create the framebuffer object - make sure to have a current + // context before creating it + makeCurrent(); + fbo = new QGLFramebufferObject(512, 512); + timerId = startTimer(20); + setWindowTitle(tr("OpenGL framebuffer objects 2")); +} + +GLWidget::~GLWidget() +{ + glDeleteLists(pbufferList, 1); + delete fbo; +} + +void GLWidget::initializeGL() +{ + glMatrixMode(GL_MODELVIEW); + + glEnable(GL_CULL_FACE); + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glVertexPointer(3, GL_INT, 0, cubeArray); + glTexCoordPointer(2, GL_INT, 0, cubeTextureArray); + glColorPointer(4, GL_UNSIGNED_BYTE, 0, colorArray); + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glEnable(GL_TEXTURE_2D); + glEnable(GL_DEPTH_TEST); + + glClearColor(1.0f, 1.0f, 1.0f, 1.0f); + pbufferList = glGenLists(1); + glNewList(pbufferList, GL_COMPILE); + { + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + + // draw cube background + glPushMatrix(); + glLoadIdentity(); + glTranslatef(0.5f, 0.5f, -2.0f); + glDisable(GL_TEXTURE_2D); + glEnableClientState(GL_COLOR_ARRAY); + glVertexPointer(2, GL_INT, 0, faceArray); + glDrawArrays(GL_QUADS, 0, 4); + glVertexPointer(3, GL_INT, 0, cubeArray); + glDisableClientState(GL_COLOR_ARRAY); + glEnable(GL_TEXTURE_2D); + glPopMatrix(); + + // draw cube + glTranslatef(0.5f, 0.5f, 0.5f); + glRotatef(3.0f, 1.0f, 1.0f, 1.0f); + glTranslatef(-0.5f, -0.5f, -0.5f); + glColor4f(0.9f, 0.9f, 0.9f, 1.0f); + glDrawArrays(GL_QUADS, 0, 24); + + glPushMatrix(); // this state is popped back in the paintGL() function + } + glEndList(); + + for (int i = 0; i < 3; ++i) { + yOffs[i] = 0.0f; + xInc[i] = 0.005f; + rot[i] = 0.0f; + } + xOffs[0]= 0.0f; + xOffs[1]= 0.5f; + xOffs[2]= 1.0f; + + cubeTexture = bindTexture(QImage(":res/cubelogo.png")); + + glPushMatrix(); // push to avoid stack underflow in the first paintGL() call +} + +void GLWidget::resizeGL(int w, int h) +{ + glViewport(0, 0, w, h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + float aspect = w/(float)(h ? h : 1); + glFrustum(-aspect, aspect, -1, 1, 10, 100); + glTranslatef(-0.5f, -0.5f, -0.5f); + glTranslatef(0.0f, 0.0f, -15.0f); +} + +void GLWidget::paintGL() +{ + glPopMatrix(); // pop the matrix pushed in the pbuffer list + + // push the projection matrix and the entire GL state before + // doing any rendering into our framebuffer object + glPushAttrib(GL_ALL_ATTRIB_BITS); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + + glViewport(0, 0, fbo->size().width(), fbo->size().height()); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1, 1, -1, 1, -99, 99); + glTranslatef(-0.5f, -0.5f, 0.0f); + glMatrixMode(GL_MODELVIEW); + + // render to the framebuffer object + fbo->bind(); + glBindTexture(GL_TEXTURE_2D, cubeTexture); + glCallList(pbufferList); + fbo->release(); + + // pop the projection matrix and GL state back for rendering + // to the actual widget + glPopAttrib(); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + + glBindTexture(GL_TEXTURE_2D, fbo->texture()); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + // draw the background + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + glVertexPointer(2, GL_INT, 0, faceArray); + glTranslatef(-1.2f, -0.8f, 0.0f); + glScalef(0.2f, 0.2f, 0.2f); + for (int y = 0; y < 5; ++y) { + for (int x = 0; x < 5; ++x) { + glTranslatef(2.0f, 0, 0); + glColor4f(0.8, 0.8, 0.8, 1.0); + glDrawArrays(GL_QUADS, 0, 4); + } + glTranslatef(-10.0f, 2.0f, 0); + } + glVertexPointer(3, GL_INT, 0, cubeArray); + + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + + // draw the bouncing cubes + drawCube(0, 0.0f, 1.5f, 2.5f, 1.5f); + drawCube(1, 1.0f, 2.0f, 2.5f, 2.0f); + drawCube(2, 2.0f, 3.5f, 2.5f, 2.5f); + glPopMatrix(); +} + +void GLWidget::drawCube(int i, GLfloat z, GLfloat rotation, GLfloat jmp, GLfloat amp) +{ + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(xOffs[i], yOffs[i], z); + glTranslatef(0.5f, 0.5f, 0.5f); + GLfloat scale = 0.75 + i*(0.25f/2); + glScalef(scale, scale, scale); + glRotatef(rot[i], 1.0f, 1.0f, 1.0f); + glTranslatef(-0.5f, -0.5f, -0.5f); + + glColor4f(1.0f, 1.0f, 1.0f, 0.8f); + glDrawArrays(GL_QUADS, 0, 24); + + if (xOffs[i] > 1.0f || xOffs[i] < -1.0f) { + xInc[i] = -xInc[i]; + xOffs[i] = xOffs[i] > 1.0f ? 1.0f : -1.0f; + } + xOffs[i] += xInc[i]; + yOffs[i] = qAbs(cos((-3.141592f * jmp) * xOffs[i]) * amp) - 1; + rot[i] += rotation; +} |