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authorSarah Smith <sarah.j.smith@nokia.com>2009-10-09 02:00:25 (GMT)
committerSarah Smith <sarah.j.smith@nokia.com>2009-10-09 02:00:25 (GMT)
commit3d91051ce5ff92501b33580f1726f6726795c42d (patch)
treeceb60ad4e2f0b26fa6ef4412552118ad96705dc8 /examples/opengl/opengl.pro
parentef8d9fa7091b0d45fe15aae43b8f1c47547cb16d (diff)
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hellogl now runs on QT_OPENGL_ES_1 (ie N95).
effort to have examples show portable GL code continues. One #ifdef in whole example and it now runs on N95 and desktop. Reviewed-by: Rhys Weatherley
Diffstat (limited to 'examples/opengl/opengl.pro')
-rw-r--r--examples/opengl/opengl.pro3
1 files changed, 3 insertions, 0 deletions
diff --git a/examples/opengl/opengl.pro b/examples/opengl/opengl.pro
index 2cb8227..eaac9b8 100644
--- a/examples/opengl/opengl.pro
+++ b/examples/opengl/opengl.pro
@@ -9,6 +9,9 @@ contains(QT_CONFIG, opengles1)|contains(QT_CONFIG, opengles1cl)|contains(QT_CONF
!contains(QT_CONFIG, opengles1cl) {
SUBDIRS += textures
}
+ contains(QT_CONFIG, opengles1) {
+ SUBDIRS += hellogl
+ }
} else {
SUBDIRS = 2dpainting \
grabber \