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authorJason Barron <jbarron@trolltech.com>2009-08-20 15:37:39 (GMT)
committerJason Barron <jbarron@trolltech.com>2009-08-20 15:37:39 (GMT)
commite93ffdbb6fde611defc34fd27aec25c40da5a60e (patch)
treee02d3f92596bb72e355a47e37dc19113320e775c /examples/opengl/samplebuffers
parent851a858fcd28c35dff2ffbeffdb40f7ee69f45b4 (diff)
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Fix opengl examples after bad merge.
Not sure when it happened, but these files were changed as a result of a merge conflict and at this point there should be no difference in these examples between the Qt/S60 and Qt master branches.
Diffstat (limited to 'examples/opengl/samplebuffers')
-rw-r--r--examples/opengl/samplebuffers/glwidget.cpp29
1 files changed, 19 insertions, 10 deletions
diff --git a/examples/opengl/samplebuffers/glwidget.cpp b/examples/opengl/samplebuffers/glwidget.cpp
index 95651b3..9a41f51 100644
--- a/examples/opengl/samplebuffers/glwidget.cpp
+++ b/examples/opengl/samplebuffers/glwidget.cpp
@@ -109,28 +109,37 @@ void GLWidget::makeObject()
QColor qtGreen(QColor::fromCmykF(0.40, 0.0, 1.0, 0.0));
const double Pi = 3.14159265358979323846;
const int NumSectors = 15;
+ GLdouble x1 = +0.06;
+ GLdouble y1 = -0.14;
+ GLdouble x2 = +0.14;
+ GLdouble y2 = -0.06;
+ GLdouble x3 = +0.08;
+ GLdouble y3 = +0.00;
+ GLdouble x4 = +0.30;
+ GLdouble y4 = +0.22;
list = glGenLists(1);
glNewList(list, GL_COMPILE);
{
for (int i = 0; i < NumSectors; ++i) {
double angle1 = (i * 2 * Pi) / NumSectors;
- GLdouble x1 = 0.30 * sin(angle1);
- GLdouble y1 = 0.30 * cos(angle1);
- GLdouble x2 = 0.20 * sin(angle1);
- GLdouble y2 = 0.20 * cos(angle1);
+ GLdouble x5 = 0.30 * sin(angle1);
+ GLdouble y5 = 0.30 * cos(angle1);
+ GLdouble x6 = 0.20 * sin(angle1);
+ GLdouble y6 = 0.20 * cos(angle1);
double angle2 = ((i + 1) * 2 * Pi) / NumSectors;
- GLdouble x3 = 0.20 * sin(angle2);
- GLdouble y3 = 0.20 * cos(angle2);
- GLdouble x4 = 0.30 * sin(angle2);
- GLdouble y4 = 0.30 * cos(angle2);
+ GLdouble x7 = 0.20 * sin(angle2);
+ GLdouble y7 = 0.20 * cos(angle2);
+ GLdouble x8 = 0.30 * sin(angle2);
+ GLdouble y8 = 0.30 * cos(angle2);
qglColor(qtGreen);
- quad(GL_QUADS, x1, y1, x2, y2, x3, y3, x4, y4);
+ quad(GL_QUADS, x5, y5, x6, y6, x7, y7, x8, y8);
qglColor(Qt::black);
- quad(GL_LINE_LOOP, x1, y1, x2, y2, x3, y3, x4, y4);
+ quad(GL_LINE_LOOP, x5, y5, x6, y6, x7, y7, x8, y8);
}
+
qglColor(qtGreen);
quad(GL_QUADS, x1, y1, x2, y2, y2, x2, y1, x1);
quad(GL_QUADS, x3, y3, x4, y4, y4, x4, y3, x3);