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authorSamuel Rødal <sroedal@trolltech.com>2009-08-26 12:50:18 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-08-26 15:33:01 (GMT)
commit6682b9915d80238ce97594909074aef974a74279 (patch)
tree73fc6b8293df5172b6e0c2e0cee528f80fa65c85 /examples/openvg
parentca57a8122970ed408f50fed05f77d3a973676165 (diff)
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Improved QPainter API for allowing native painting in GL / VG.
Previously we were using QPaintEngine::syncState() which is not ideal naming-wise, since it actually prepares for native painting instead of syncing the painter's state to native state. Reviewed-by: Trond
Diffstat (limited to 'examples/openvg')
-rw-r--r--examples/openvg/star/starwidget.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/openvg/star/starwidget.cpp b/examples/openvg/star/starwidget.cpp
index 1a64fc9..ab11bdb 100644
--- a/examples/openvg/star/starwidget.cpp
+++ b/examples/openvg/star/starwidget.cpp
@@ -91,7 +91,7 @@ void StarWidget::paintEvent(QPaintEvent *)
// Flush the state changes to the OpenVG implementation
// and prepare to perform raw OpenVG calls.
- painter.paintEngine()->syncState();
+ painter.beginNativePainting();
// Cache the path if we haven't already.
if (path == VG_INVALID_HANDLE) {
@@ -109,7 +109,7 @@ void StarWidget::paintEvent(QPaintEvent *)
vgDrawPath(path, VG_FILL_PATH | VG_STROKE_PATH);
// Restore normal QPainter operations.
- painter.paintEngine()->syncState();
+ painter.endNativePainting();
painter.end();
}